mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
Cleanup
This commit is contained in:
@ -22,7 +22,7 @@ namespace UnityExplorer.Core.Runtime
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public abstract void Blit(Texture2D tex, RenderTexture rt);
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public abstract bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable);
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//public abstract bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable);
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public abstract Sprite CreateSprite(Texture2D texture);
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@ -43,27 +43,22 @@ namespace UnityExplorer.Core.Runtime
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}
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}
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public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
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{
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if (!File.Exists(filePath))
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return false;
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return Instance.LoadImage(tex, File.ReadAllBytes(filePath), markNonReadable);
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}
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//public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
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//{
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// if (!File.Exists(filePath))
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// return false;
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//
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// return Instance.LoadImage(tex, File.ReadAllBytes(filePath), markNonReadable);
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//}
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public static Texture2D Copy(Texture2D orig, Rect rect)
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{
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Color[] pixels;
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if (!IsReadable(orig))
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orig = ForceReadTexture(orig);
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pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
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Color[] pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
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Texture2D newTex = Instance.NewTexture2D((int)rect.width, (int)rect.height);
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newTex.SetPixels(pixels);
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return newTex;
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}
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@ -92,7 +87,7 @@ namespace UnityExplorer.Core.Runtime
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}
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catch (Exception e)
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{
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ExplorerCore.Log("Exception on ForceReadTexture: " + e.ToString());
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ExplorerCore.Log($"Exception on ForceReadTexture: {e.ToString()}");
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return default;
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}
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}
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@ -103,13 +98,11 @@ namespace UnityExplorer.Core.Runtime
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Directory.CreateDirectory(dir);
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byte[] data;
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string savepath = dir + @"\" + name + ".png";
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string savepath = $@"{dir}\{name}.png";
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// Make sure we can EncodeToPNG it.
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if (tex.format != TextureFormat.ARGB32 || !IsReadable(tex))
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{
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tex = ForceReadTexture(tex);
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}
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if (isDTXnmNormal)
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{
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@ -120,13 +113,9 @@ namespace UnityExplorer.Core.Runtime
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data = Instance.EncodeToPNG(tex);
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if (data == null || !data.Any())
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{
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ExplorerCore.LogWarning("Couldn't get any data for the texture!");
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}
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else
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{
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File.WriteAllBytes(savepath, data);
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}
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}
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// Converts DTXnm-format Normal Map to RGBA-format Normal Map.
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