some UI cleanups

This commit is contained in:
sinaioutlander
2020-11-14 00:46:26 +11:00
parent e9acd68ee4
commit 60580c8183
13 changed files with 64 additions and 71 deletions

View File

@ -153,7 +153,7 @@ namespace UnityExplorer.Inspectors
mainGroup.childForceExpandWidth = true;
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.spacing = 2;
mainGroup.spacing = 4;
mainGroup.padding.left = 4;
mainGroup.padding.right = 4;
mainGroup.padding.top = 4;
@ -184,10 +184,10 @@ namespace UnityExplorer.Inspectors
m_tabBarContent = UIFactory.CreateGridGroup(mainObj, new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
var gridGroup = m_tabBarContent.GetComponent<GridLayoutGroup>();
gridGroup.padding.top = 4;
gridGroup.padding.left = 4;
gridGroup.padding.right = 4;
gridGroup.padding.bottom = 4;
gridGroup.padding.top = 3;
gridGroup.padding.left = 3;
gridGroup.padding.right = 3;
gridGroup.padding.bottom = 3;
// inspector content area
@ -204,10 +204,10 @@ namespace UnityExplorer.Inspectors
contentGroup.childForceExpandWidth = true;
contentGroup.childControlHeight = true;
contentGroup.childControlWidth = true;
contentGroup.padding.top = 5;
contentGroup.padding.left = 5;
contentGroup.padding.right = 5;
contentGroup.padding.bottom = 5;
contentGroup.padding.top = 2;
contentGroup.padding.left = 2;
contentGroup.padding.right = 2;
contentGroup.padding.bottom = 2;
var contentLayout = m_inspectorContent.AddComponent<LayoutElement>();
contentLayout.preferredHeight = 900;