From 626e6805104ab908bb7b338d0a1aa55c3178359f Mon Sep 17 00:00:00 2001 From: sinaioutlander <49360850+sinaioutlander@users.noreply.github.com> Date: Wed, 28 Oct 2020 20:49:18 +1100 Subject: [PATCH] 2.0.9 * Fix an issue in mono builds causing a crash * Fix for games which only contain one scene * A few small cleanups --- src/Explorer.csproj | 2 +- src/UI/ForceUnlockCursor.cs | 15 +++++++-------- src/UI/Inspectors/ReflectionInspector.cs | 5 +++-- .../InteractiveValue/Object/InteractiveSprite.cs | 7 ++++++- src/UI/Main/ScenePage.cs | 1 + src/Unstrip/IMGUI/GUIHelper.cs | 2 +- 6 files changed, 19 insertions(+), 13 deletions(-) diff --git a/src/Explorer.csproj b/src/Explorer.csproj index 42d0b4e..eef283a 100644 --- a/src/Explorer.csproj +++ b/src/Explorer.csproj @@ -25,7 +25,7 @@ Explorer Explorer - D:\Steam\steamapps\common\Hellpoint + D:\Steam\steamapps\common\VRChat D:\Steam\steamapps\common\Outward diff --git a/src/UI/ForceUnlockCursor.cs b/src/UI/ForceUnlockCursor.cs index 90363d6..a56299f 100644 --- a/src/UI/ForceUnlockCursor.cs +++ b/src/UI/ForceUnlockCursor.cs @@ -43,15 +43,14 @@ namespace Explorer.UI // Get current cursor state and enable cursor try { - //m_lastLockMode = Cursor.lockState; - m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null) - ?? CursorLockMode.None; - - //m_lastVisibleState = Cursor.visible; - m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null) - ?? false; + m_lastLockMode = (CursorLockMode)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static).GetValue(null, null); + m_lastVisibleState = (bool)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static).GetValue(null, null); + } + catch + { + m_lastLockMode = CursorLockMode.None; + m_lastVisibleState = true; } - catch { } // Setup Harmony Patches TryPatch("lockState", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))), true); diff --git a/src/UI/Inspectors/ReflectionInspector.cs b/src/UI/Inspectors/ReflectionInspector.cs index 91fb4dd..86bc01b 100644 --- a/src/UI/Inspectors/ReflectionInspector.cs +++ b/src/UI/Inspectors/ReflectionInspector.cs @@ -150,13 +150,12 @@ namespace Explorer.UI.Inspectors if (m < 4 || m > 16) continue; - var fi = member as FieldInfo; var pi = member as PropertyInfo; var mi = member as MethodInfo; if (IsStaticInspector) { - if (fi != null && !fi.IsStatic) continue; + if (member is FieldInfo fi && !fi.IsStatic) continue; else if (pi != null && !pi.GetAccessors()[0].IsStatic) continue; else if (mi != null && !mi.IsStatic) continue; } @@ -195,6 +194,8 @@ namespace Explorer.UI.Inspectors try { + // ExplorerCore.Log($"Trying to cache member {sig}..."); + var cached = CacheFactory.GetCacheObject(member, Target); if (cached != null) diff --git a/src/UI/InteractiveValue/Object/InteractiveSprite.cs b/src/UI/InteractiveValue/Object/InteractiveSprite.cs index e6cc7c8..0c5a122 100644 --- a/src/UI/InteractiveValue/Object/InteractiveSprite.cs +++ b/src/UI/InteractiveValue/Object/InteractiveSprite.cs @@ -11,6 +11,11 @@ namespace Explorer.UI { private Sprite refSprite; + public override void Init() + { + base.Init(); + } + public override void UpdateValue() { #if CPP @@ -30,7 +35,7 @@ namespace Explorer.UI public override void GetTexture2D() { - if (refSprite) + if (refSprite && refSprite.texture) { currentTex = refSprite.texture; } diff --git a/src/UI/Main/ScenePage.cs b/src/UI/Main/ScenePage.cs index 870387d..90f755e 100644 --- a/src/UI/Main/ScenePage.cs +++ b/src/UI/Main/ScenePage.cs @@ -35,6 +35,7 @@ namespace Explorer.UI.Main public override void Init() { Instance = this; + m_currentScene = UnityHelpers.ActiveSceneName; } public void OnSceneChange() diff --git a/src/Unstrip/IMGUI/GUIHelper.cs b/src/Unstrip/IMGUI/GUIHelper.cs index dc219ef..978bdc5 100644 --- a/src/Unstrip/IMGUI/GUIHelper.cs +++ b/src/Unstrip/IMGUI/GUIHelper.cs @@ -18,7 +18,7 @@ namespace Explorer #if CPP return GUIUnstrip.ExpandWidth(expand); #else - return GUIHelper.ExpandWidth(expand); + return GUILayout.ExpandWidth(expand); #endif }