From 63393a9d660df051cf8b8f7fb046566be7302681 Mon Sep 17 00:00:00 2001 From: Sinai <49360850+sinai-dev@users.noreply.github.com> Date: Fri, 22 Apr 2022 22:31:36 +1000 Subject: [PATCH] Update README.md --- README.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 279f305..ad2b2e7 100644 --- a/README.md +++ b/README.md @@ -115,7 +115,7 @@ The inspector is used to see detailed information on objects of any type and man ### Hook Manager * The Hooks panel allows you to hook methods at the click of a button for debugging purposes. - * Simply enter any class (generic types not yet supported) and hook the methods you want from the menu. + * Simply enter any class and hook the methods you want from the menu. * You can edit the source code of the generated hook with the "Edit Hook Source" button. Accepted method names are `Prefix` (which can return `bool` or `void`), `Postfix`, `Finalizer` (which can return `Exception` or `void`), and `Transpiler` (which must return `IEnumerable`). You can define multiple patches if you wish. ### Mouse-Inspect @@ -124,6 +124,13 @@ The inspector is used to see detailed information on objects of any type and man * World: uses Physics.Raycast to look for Colliders * UI: uses GraphicRaycasters to find UI objects +### Freecam + +* UnityExplorer provides a basic Free Camera which you can control with your keyboard and mouse. +* Unlike all other features of UnityExplorer, you can still use Freecam while UnityExplorer's menu is hidden. +* Supports using the game's main Camera or a separate custom Camera. +* See the Freecam panel for further instructions and details. + ### Clipboard * The "Clipboard" panel allows you to see your current paste value, or clear it (resets it to `null`)