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Use a patch instead of manual check on every property
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@ -30,8 +30,6 @@ namespace UnityExplorer.CacheObject
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{
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try
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{
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UnityCrashPrevention.CheckPropertyInfoEvaluation(this);
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object ret;
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if (HasArguments)
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ret = PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments());
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