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Handle Unity 2021+ InputField.onEndEdit change
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@ -378,7 +378,7 @@ namespace UnityExplorer.UI
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timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
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UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
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timeInput.Text = Time.timeScale.ToString("F2");
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timeInput.Component.onEndEdit.AddListener(OnTimeInputEndEdit);
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timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
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pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
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UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);
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