Handle Unity 2021+ InputField.onEndEdit change

This commit is contained in:
Sinai
2021-06-21 19:26:05 +10:00
parent 7a59f9a2a1
commit 67f9f744bb
3 changed files with 18 additions and 5 deletions

View File

@ -378,7 +378,7 @@ namespace UnityExplorer.UI
timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
timeInput.Text = Time.timeScale.ToString("F2");
timeInput.Component.onEndEdit.AddListener(OnTimeInputEndEdit);
timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);