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https://github.com/GrahamKracker/UnityExplorer.git
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1.5.4
* Implemented manual unstripping for ScrollView and Resize, should now work on any Unity 2018 or 2019 game. * Fixed a bug with page view on the Scene Explorer * Back-end cleanups
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@ -3,6 +3,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Reflection;
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using UnhollowerRuntimeLib;
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using UnityEngine;
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using Object = UnityEngine.Object;
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@ -10,35 +12,6 @@ namespace Explorer
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{
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public class UIHelpers
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{
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private static bool ScrollUnstrippingFailed = false;
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public static Vector2 BeginScrollView(Vector2 scroll) => BeginScrollView(scroll, null);
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public static Vector2 BeginScrollView(Vector2 scroll, GUIStyle style, params GUILayoutOption[] layoutOptions)
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{
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if (ScrollUnstrippingFailed) return scroll;
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try
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{
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if (style != null)
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return GUILayout.BeginScrollView(scroll, style, layoutOptions);
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else
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return GUILayout.BeginScrollView(scroll, layoutOptions);
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}
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catch
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{
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ScrollUnstrippingFailed = true;
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return scroll;
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}
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}
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public static void EndScrollView()
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{
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if (ScrollUnstrippingFailed) return;
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GUILayout.EndScrollView();
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}
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// helper for "Instantiate" button on UnityEngine.Objects
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public static void InstantiateButton(Object obj, float width = 100)
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{
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@ -51,13 +24,13 @@ namespace Explorer
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}
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// helper for drawing a styled button for a GameObject or Transform
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public static void GameobjButton(object _obj, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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public static void GOButton(object _obj, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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{
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var obj = (_obj as GameObject) ?? (_obj as Transform).gameObject;
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bool children = obj.transform.childCount > 0;
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bool hasChild = obj.transform.childCount > 0;
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string label = children ? "[" + obj.transform.childCount + " children] " : "";
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string label = hasChild ? $"[{obj.transform.childCount} children] " : "";
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label += obj.name;
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bool enabled = obj.activeSelf;
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@ -80,10 +53,10 @@ namespace Explorer
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color = Color.red;
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}
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FastGameobjButton(_obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
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GOButton_Impl(_obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
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}
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public static void FastGameobjButton(object _obj, Color activeColor, string label, bool enabled, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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public static void GOButton_Impl(object _obj, Color activeColor, string label, bool enabled, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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{
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var obj = _obj as GameObject ?? (_obj as Transform).gameObject;
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