mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 08:17:50 +08:00
1.5.4
* Implemented manual unstripping for ScrollView and Resize, should now work on any Unity 2018 or 2019 game. * Fixed a bug with page view on the Scene Explorer * Back-end cleanups
This commit is contained in:
@ -75,11 +75,11 @@ namespace Explorer
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var page = Pages[m_currentPage];
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page.scroll = UIHelpers.BeginScrollView(page.scroll);
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page.scroll = GUIUnstrip.BeginScrollView(page.scroll);
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page.DrawWindow();
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UIHelpers.EndScrollView();
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GUIUnstrip.EndScrollView();
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MainRect = ResizeDrag.ResizeWindow(MainRect, MainWindowID);
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@ -83,14 +83,14 @@ namespace Explorer
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}
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}
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Pages.Count = allTransforms.Count;
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Pages.ItemCount = allTransforms.Count;
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int offset = Pages.CalculateOffsetIndex();
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// sort by childcount
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allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
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for (int i = offset; i < offset + Pages.PageLimit && i < Pages.Count; i++)
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for (int i = offset; i < offset + Pages.ItemsPerPage && i < Pages.ItemCount; i++)
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{
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var child = allTransforms[i];
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m_objectList.Add(new GameObjectCache(child.gameObject));
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@ -124,7 +124,7 @@ namespace Explorer
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{
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m_searchResults = SearchSceneObjects(m_searchInput);
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m_searching = true;
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Pages.Count = m_searchResults.Count;
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Pages.ItemCount = m_searchResults.Count;
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}
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public void CancelSearch()
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@ -240,11 +240,13 @@ namespace Explorer
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Pages.DrawLimitInputArea();
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if (Pages.Count > Pages.PageLimit)
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if (Pages.ItemCount > Pages.ItemsPerPage)
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{
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if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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Pages.TurnPage(Turn.Left, ref this.scroll);
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m_timeOfLastUpdate = -1f;
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Update();
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}
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@ -253,6 +255,8 @@ namespace Explorer
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if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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Pages.TurnPage(Turn.Right, ref this.scroll);
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m_timeOfLastUpdate = -1f;
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Update();
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}
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}
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@ -303,7 +307,7 @@ namespace Explorer
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}
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else
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{
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UIHelpers.FastGameobjButton(obj.RefGameObject,
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UIHelpers.GOButton_Impl(obj.RefGameObject,
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obj.EnabledColor,
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obj.Label,
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obj.RefGameObject.activeSelf,
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@ -328,13 +332,13 @@ namespace Explorer
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{
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int offset = Pages.CalculateOffsetIndex();
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for (int i = offset; i < offset + Pages.PageLimit && i < m_searchResults.Count; i++)
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for (int i = offset; i < offset + Pages.ItemsPerPage && i < m_searchResults.Count; i++)
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{
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var obj = m_searchResults[i];
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if (obj.RefGameObject)
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{
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UIHelpers.FastGameobjButton(obj.RefGameObject,
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UIHelpers.GOButton_Impl(obj.RefGameObject,
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obj.EnabledColor,
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obj.Label,
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obj.RefGameObject.activeSelf,
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@ -75,7 +75,7 @@ namespace Explorer
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m_searchResults.Add(cache);
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}
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Pages.Count = m_searchResults.Count;
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Pages.ItemCount = m_searchResults.Count;
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Pages.PageOffset = 0;
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}
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@ -104,17 +104,16 @@ namespace Explorer
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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int count = m_searchResults.Count;
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Pages.CalculateMaxOffset();
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GUILayout.BeginHorizontal(null);
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Pages.DrawLimitInputArea();
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if (count > Pages.PageLimit)
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if (count > Pages.ItemsPerPage)
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{
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// prev/next page buttons
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if (Pages.Count > Pages.PageLimit)
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if (Pages.ItemCount > Pages.ItemsPerPage)
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{
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if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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@ -132,7 +131,7 @@ namespace Explorer
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GUILayout.EndHorizontal();
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resultsScroll = UIHelpers.BeginScrollView(resultsScroll);
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resultsScroll = GUIUnstrip.BeginScrollView(resultsScroll);
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var _temprect = new Rect(MainMenu.MainRect.x, MainMenu.MainRect.y, MainMenu.MainRect.width + 160, MainMenu.MainRect.height);
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@ -142,7 +141,7 @@ namespace Explorer
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//if (offset >= count) m_pageOffset = 0;
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int offset = Pages.CalculateOffsetIndex();
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for (int i = offset; i < offset + Pages.PageLimit && i < count; i++)
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for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
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{
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m_searchResults[i].Draw(MainMenu.MainRect, 0f);
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//m_searchResults[i].DrawValue(MainMenu.MainRect);
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@ -153,7 +152,7 @@ namespace Explorer
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GUILayout.Label("<color=red><i>No results found!</i></color>", null);
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}
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UIHelpers.EndScrollView();
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GUIUnstrip.EndScrollView();
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GUILayout.EndVertical();
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}
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catch
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