mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-03 03:52:28 +08:00
3.3.4
* Fixed Harmony patches not working properly for games which use older BepInEx releases (ie. Risk of Rain 2) * Fixed a couple minor issues with the config settings
This commit is contained in:
@ -46,7 +46,7 @@ namespace UnityExplorer.Core.Config
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private void SetValue(T value)
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{
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if ((m_value == null && value == null) || m_value.Equals(value))
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if ((m_value == null && value == null) || (m_value != null && m_value.Equals(value)))
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return;
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m_value = value;
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@ -46,86 +46,21 @@ namespace UnityExplorer.Core.Input
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UpdateCursorControl();
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Unlock = true;
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Unlock = ConfigManager.Force_Unlock_Mouse.Value;
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ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
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}
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private static void SetupPatches()
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{
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try
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{
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if (CursorType == null)
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{
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throw new Exception("Could not find Type 'UnityEngine.Cursor'!");
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}
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// Get current cursor state and enable cursor
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try
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{
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m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
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?? CursorLockMode.None;
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m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
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?? false;
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}
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catch { }
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// Setup Harmony Patches
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TryPatch(typeof(Cursor),
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"lockState",
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_lockState))),
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true);
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TryPatch(typeof(Cursor),
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"visible",
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_visible))),
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true);
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TryPatch(typeof(EventSystem),
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"current",
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_EventSystem_set_current))),
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true);
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}
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catch (Exception e)
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{
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ExplorerCore.Log($"Exception on ForceUnlockCursor.Init! {e.GetType()}, {e.Message}");
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}
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}
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private static void TryPatch(Type type, string property, HarmonyMethod patch, bool setter)
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{
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try
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{
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var harmony = ExplorerCore.Loader.HarmonyInstance;
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var prop = type.GetProperty(property);
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if (setter) // setter is prefix
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{
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harmony.Patch(prop.GetSetMethod(), prefix: patch);
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}
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else // getter is postfix
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{
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harmony.Patch(prop.GetGetMethod(), postfix: patch);
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}
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}
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catch (Exception e)
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{
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string suf = setter ? "set_" : "get_";
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ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
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}
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}
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public static void UpdateCursorControl()
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{
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try
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{
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m_currentlySettingCursor = true;
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if (ShouldActuallyUnlock)
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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if (UIManager.EventSys)
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SetEventSystem();
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}
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@ -137,6 +72,7 @@ namespace UnityExplorer.Core.Input
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if (UIManager.EventSys)
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ReleaseEventSystem();
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}
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m_currentlySettingCursor = false;
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}
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catch (Exception e)
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@ -163,9 +99,7 @@ namespace UnityExplorer.Core.Input
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if (!m_lastEventSystem)
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m_lastEventSystem = EventSystem.current;
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//ExplorerCore.Log("Disabling current event system...");
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m_lastEventSystem.enabled = false;
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//m_lastEventSystem.gameObject.SetActive(false);
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}
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// Set to our current system
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@ -184,7 +118,6 @@ namespace UnityExplorer.Core.Input
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if (m_lastEventSystem)
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{
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m_lastEventSystem.enabled = true;
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//m_lastEventSystem.gameObject.SetActive(true);
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m_settingEventSystem = true;
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EventSystem.current = m_lastEventSystem;
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@ -193,7 +126,30 @@ namespace UnityExplorer.Core.Input
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}
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}
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[HarmonyPrefix]
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// Patches
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private static void SetupPatches()
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{
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try
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{
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if (CursorType == null)
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throw new Exception("Could not load Type 'UnityEngine.Cursor'!");
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// Get current cursor state and enable cursor
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m_lastLockMode = (CursorLockMode?)CursorType.GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
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?? CursorLockMode.None;
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m_lastVisibleState = (bool?)CursorType.GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
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?? false;
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ExplorerCore.Loader.SetupPatches();
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}
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catch (Exception e)
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{
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ExplorerCore.Log($"Error on CursorUnlocker.Init! {e.GetType()}, {e.Message}");
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}
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}
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public static void Prefix_EventSystem_set_current(ref EventSystem value)
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{
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if (!m_settingEventSystem)
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@ -210,7 +166,6 @@ namespace UnityExplorer.Core.Input
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// Also keep track of when anything else tries to set Cursor state, this will be the
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// value that we set back to when we close the menu or disable force-unlock.
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[HarmonyPrefix]
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public static void Prefix_set_lockState(ref CursorLockMode value)
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{
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if (!m_currentlySettingCursor)
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@ -222,7 +177,6 @@ namespace UnityExplorer.Core.Input
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}
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}
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[HarmonyPrefix]
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public static void Prefix_set_visible(ref bool value)
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{
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if (!m_currentlySettingCursor)
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@ -12,7 +12,7 @@ namespace UnityExplorer
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.3.3";
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public const string VERSION = "3.3.4";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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@ -10,6 +10,9 @@ using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Loader.BIE;
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using UnityEngine;
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using UnityExplorer.Core;
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using UnityEngine.EventSystems;
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using UnityExplorer.Core.Input;
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#if CPP
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using BepInEx.IL2CPP;
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using UnhollowerRuntimeLib;
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@ -75,10 +78,8 @@ namespace UnityExplorer
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ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
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var obj = new GameObject(
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"ExplorerBehaviour",
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new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
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);
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var obj = new GameObject("ExplorerBehaviour");
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obj.AddComponent<ExplorerBehaviour>();
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obj.hideFlags = HideFlags.HideAndDontSave;
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GameObject.DontDestroyOnLoad(obj);
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@ -101,6 +102,48 @@ namespace UnityExplorer
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}
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}
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#endif
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public void SetupPatches()
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{
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try
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{
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this.HarmonyInstance.PatchAll();
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}
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catch (Exception ex)
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{
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ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
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}
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}
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[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
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public class PATCH_EventSystem_current
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{
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[HarmonyPrefix]
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public static void Prefix_EventSystem_set_current(ref EventSystem value)
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{
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CursorUnlocker.Prefix_EventSystem_set_current(ref value);
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}
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}
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[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
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public class PATCH_Cursor_lockState
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{
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[HarmonyPrefix]
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public static void Prefix_set_lockState(ref CursorLockMode value)
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{
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CursorUnlocker.Prefix_set_lockState(ref value);
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}
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}
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[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
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public class PATCH_Cursor_visible
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{
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[HarmonyPrefix]
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public static void Prefix_set_visible(ref bool value)
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{
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CursorUnlocker.Prefix_set_visible(ref value);
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}
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}
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}
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}
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#endif
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@ -17,10 +17,6 @@ namespace UnityExplorer
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Action<object> OnLogWarning { get; }
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Action<object> OnLogError { get; }
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#if ML
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Harmony.HarmonyInstance HarmonyInstance { get; }
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#else
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HarmonyLib.Harmony HarmonyInstance { get; }
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#endif
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void SetupPatches();
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}
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}
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@ -1,10 +1,14 @@
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#if ML
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using System;
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using System.IO;
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using Harmony;
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using MelonLoader;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityExplorer;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Input;
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using UnityExplorer.Loader.ML;
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[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
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@ -40,6 +44,41 @@ namespace UnityExplorer
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{
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ExplorerCore.Update();
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}
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public void SetupPatches()
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{
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try
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{
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PrefixProperty(typeof(Cursor),
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"lockState",
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_lockState))));
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PrefixProperty(typeof(Cursor),
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"visible",
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_visible))));
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PrefixProperty(typeof(EventSystem),
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"current",
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_set_current))));
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}
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catch (Exception ex)
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{
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ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
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}
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}
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private void PrefixProperty(Type type, string property, HarmonyMethod prefix)
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{
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try
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{
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var prop = type.GetProperty(property);
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this.Harmony.Patch(prop.GetSetMethod(), prefix: prefix);
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}
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catch (Exception e)
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{
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ExplorerCore.Log($"Unable to patch {type.Name}.set_{property}: {e.Message}");
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}
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}
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}
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}
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#endif
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@ -6,6 +6,9 @@ using System.Reflection;
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using UnityEngine;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Loader.STANDALONE;
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using UnityEngine.EventSystems;
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using UnityExplorer.Core.Input;
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using UnityExplorer.Core;
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#if CPP
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using UnhollowerRuntimeLib;
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#endif
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@ -86,17 +89,9 @@ namespace UnityExplorer
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#if CPP
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ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
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var obj = new GameObject(
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"ExplorerBehaviour",
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new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
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);
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#else
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var obj = new GameObject(
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"ExplorerBehaviour",
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new Type[] { typeof(ExplorerBehaviour) }
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);
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#endif
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var obj = new GameObject("ExplorerBehaviour");
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obj.AddComponent<ExplorerBehaviour>();
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GameObject.DontDestroyOnLoad(obj);
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obj.hideFlags = HideFlags.HideAndDontSave;
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@ -114,6 +109,48 @@ namespace UnityExplorer
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ExplorerCore.Update();
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}
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}
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public void SetupPatches()
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{
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try
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{
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this.HarmonyInstance.PatchAll();
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}
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catch (Exception ex)
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{
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ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
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}
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}
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[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
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public class PATCH_EventSystem_current
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{
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[HarmonyPrefix]
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public static void Prefix_EventSystem_set_current(ref EventSystem value)
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{
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CursorUnlocker.Prefix_EventSystem_set_current(ref value);
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}
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}
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[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
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public class PATCH_Cursor_lockState
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{
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[HarmonyPrefix]
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public static void Prefix_set_lockState(ref CursorLockMode value)
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{
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CursorUnlocker.Prefix_set_lockState(ref value);
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}
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}
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[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
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public class PATCH_Cursor_visible
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{
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[HarmonyPrefix]
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public static void Prefix_set_visible(ref bool value)
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{
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CursorUnlocker.Prefix_set_visible(ref value);
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}
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}
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}
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}
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#endif
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