* Fixed Harmony patches not working properly for games which use older BepInEx releases (ie. Risk of Rain 2)
* Fixed a couple minor issues with the config settings
This commit is contained in:
Sinai
2021-04-02 17:06:49 +11:00
parent 6539f818c3
commit 6d479a6703
9 changed files with 175 additions and 131 deletions

View File

@ -46,7 +46,7 @@ namespace UnityExplorer.Core.Config
private void SetValue(T value)
{
if ((m_value == null && value == null) || m_value.Equals(value))
if ((m_value == null && value == null) || (m_value != null && m_value.Equals(value)))
return;
m_value = value;

View File

@ -46,86 +46,21 @@ namespace UnityExplorer.Core.Input
UpdateCursorControl();
Unlock = true;
Unlock = ConfigManager.Force_Unlock_Mouse.Value;
ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
}
private static void SetupPatches()
{
try
{
if (CursorType == null)
{
throw new Exception("Could not find Type 'UnityEngine.Cursor'!");
}
// Get current cursor state and enable cursor
try
{
m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
?? CursorLockMode.None;
m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
?? false;
}
catch { }
// Setup Harmony Patches
TryPatch(typeof(Cursor),
"lockState",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_lockState))),
true);
TryPatch(typeof(Cursor),
"visible",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_visible))),
true);
TryPatch(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_EventSystem_set_current))),
true);
}
catch (Exception e)
{
ExplorerCore.Log($"Exception on ForceUnlockCursor.Init! {e.GetType()}, {e.Message}");
}
}
private static void TryPatch(Type type, string property, HarmonyMethod patch, bool setter)
{
try
{
var harmony = ExplorerCore.Loader.HarmonyInstance;
var prop = type.GetProperty(property);
if (setter) // setter is prefix
{
harmony.Patch(prop.GetSetMethod(), prefix: patch);
}
else // getter is postfix
{
harmony.Patch(prop.GetGetMethod(), postfix: patch);
}
}
catch (Exception e)
{
string suf = setter ? "set_" : "get_";
ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
}
}
public static void UpdateCursorControl()
{
try
{
m_currentlySettingCursor = true;
if (ShouldActuallyUnlock)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
if (UIManager.EventSys)
SetEventSystem();
}
@ -137,6 +72,7 @@ namespace UnityExplorer.Core.Input
if (UIManager.EventSys)
ReleaseEventSystem();
}
m_currentlySettingCursor = false;
}
catch (Exception e)
@ -163,9 +99,7 @@ namespace UnityExplorer.Core.Input
if (!m_lastEventSystem)
m_lastEventSystem = EventSystem.current;
//ExplorerCore.Log("Disabling current event system...");
m_lastEventSystem.enabled = false;
//m_lastEventSystem.gameObject.SetActive(false);
}
// Set to our current system
@ -184,7 +118,6 @@ namespace UnityExplorer.Core.Input
if (m_lastEventSystem)
{
m_lastEventSystem.enabled = true;
//m_lastEventSystem.gameObject.SetActive(true);
m_settingEventSystem = true;
EventSystem.current = m_lastEventSystem;
@ -193,7 +126,30 @@ namespace UnityExplorer.Core.Input
}
}
[HarmonyPrefix]
// Patches
private static void SetupPatches()
{
try
{
if (CursorType == null)
throw new Exception("Could not load Type 'UnityEngine.Cursor'!");
// Get current cursor state and enable cursor
m_lastLockMode = (CursorLockMode?)CursorType.GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
?? CursorLockMode.None;
m_lastVisibleState = (bool?)CursorType.GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
?? false;
ExplorerCore.Loader.SetupPatches();
}
catch (Exception e)
{
ExplorerCore.Log($"Error on CursorUnlocker.Init! {e.GetType()}, {e.Message}");
}
}
public static void Prefix_EventSystem_set_current(ref EventSystem value)
{
if (!m_settingEventSystem)
@ -210,7 +166,6 @@ namespace UnityExplorer.Core.Input
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
@ -222,7 +177,6 @@ namespace UnityExplorer.Core.Input
}
}
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
if (!m_currentlySettingCursor)

View File

@ -12,7 +12,7 @@ namespace UnityExplorer
public class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "3.3.3";
public const string VERSION = "3.3.4";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";

View File

@ -10,6 +10,9 @@ using System.Text;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.BIE;
using UnityEngine;
using UnityExplorer.Core;
using UnityEngine.EventSystems;
using UnityExplorer.Core.Input;
#if CPP
using BepInEx.IL2CPP;
using UnhollowerRuntimeLib;
@ -75,10 +78,8 @@ namespace UnityExplorer
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
var obj = new GameObject(
"ExplorerBehaviour",
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
);
var obj = new GameObject("ExplorerBehaviour");
obj.AddComponent<ExplorerBehaviour>();
obj.hideFlags = HideFlags.HideAndDontSave;
GameObject.DontDestroyOnLoad(obj);
@ -101,6 +102,48 @@ namespace UnityExplorer
}
}
#endif
public void SetupPatches()
{
try
{
this.HarmonyInstance.PatchAll();
}
catch (Exception ex)
{
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
}
}
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
public class PATCH_EventSystem_current
{
[HarmonyPrefix]
public static void Prefix_EventSystem_set_current(ref EventSystem value)
{
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
public class PATCH_Cursor_lockState
{
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
CursorUnlocker.Prefix_set_lockState(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
public class PATCH_Cursor_visible
{
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
CursorUnlocker.Prefix_set_visible(ref value);
}
}
}
}
#endif

View File

@ -17,10 +17,6 @@ namespace UnityExplorer
Action<object> OnLogWarning { get; }
Action<object> OnLogError { get; }
#if ML
Harmony.HarmonyInstance HarmonyInstance { get; }
#else
HarmonyLib.Harmony HarmonyInstance { get; }
#endif
void SetupPatches();
}
}

View File

@ -1,10 +1,14 @@
#if ML
using System;
using System.IO;
using Harmony;
using MelonLoader;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityExplorer;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.Loader.ML;
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
@ -40,6 +44,41 @@ namespace UnityExplorer
{
ExplorerCore.Update();
}
public void SetupPatches()
{
try
{
PrefixProperty(typeof(Cursor),
"lockState",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_lockState))));
PrefixProperty(typeof(Cursor),
"visible",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_visible))));
PrefixProperty(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_set_current))));
}
catch (Exception ex)
{
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
}
}
private void PrefixProperty(Type type, string property, HarmonyMethod prefix)
{
try
{
var prop = type.GetProperty(property);
this.Harmony.Patch(prop.GetSetMethod(), prefix: prefix);
}
catch (Exception e)
{
ExplorerCore.Log($"Unable to patch {type.Name}.set_{property}: {e.Message}");
}
}
}
}
#endif

View File

@ -6,6 +6,9 @@ using System.Reflection;
using UnityEngine;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.STANDALONE;
using UnityEngine.EventSystems;
using UnityExplorer.Core.Input;
using UnityExplorer.Core;
#if CPP
using UnhollowerRuntimeLib;
#endif
@ -86,17 +89,9 @@ namespace UnityExplorer
#if CPP
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
var obj = new GameObject(
"ExplorerBehaviour",
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
);
#else
var obj = new GameObject(
"ExplorerBehaviour",
new Type[] { typeof(ExplorerBehaviour) }
);
#endif
var obj = new GameObject("ExplorerBehaviour");
obj.AddComponent<ExplorerBehaviour>();
GameObject.DontDestroyOnLoad(obj);
obj.hideFlags = HideFlags.HideAndDontSave;
@ -114,6 +109,48 @@ namespace UnityExplorer
ExplorerCore.Update();
}
}
public void SetupPatches()
{
try
{
this.HarmonyInstance.PatchAll();
}
catch (Exception ex)
{
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
}
}
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
public class PATCH_EventSystem_current
{
[HarmonyPrefix]
public static void Prefix_EventSystem_set_current(ref EventSystem value)
{
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
public class PATCH_Cursor_lockState
{
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
CursorUnlocker.Prefix_set_lockState(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
public class PATCH_Cursor_visible
{
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
CursorUnlocker.Prefix_set_visible(ref value);
}
}
}
}
#endif