mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-17 08:37:49 +08:00
3.3.4
* Fixed Harmony patches not working properly for games which use older BepInEx releases (ie. Risk of Rain 2) * Fixed a couple minor issues with the config settings
This commit is contained in:
@ -10,6 +10,9 @@ using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Loader.BIE;
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using UnityEngine;
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using UnityExplorer.Core;
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using UnityEngine.EventSystems;
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using UnityExplorer.Core.Input;
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#if CPP
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using BepInEx.IL2CPP;
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using UnhollowerRuntimeLib;
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@ -75,10 +78,8 @@ namespace UnityExplorer
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ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
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var obj = new GameObject(
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"ExplorerBehaviour",
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new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
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);
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var obj = new GameObject("ExplorerBehaviour");
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obj.AddComponent<ExplorerBehaviour>();
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obj.hideFlags = HideFlags.HideAndDontSave;
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GameObject.DontDestroyOnLoad(obj);
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@ -101,6 +102,48 @@ namespace UnityExplorer
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}
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}
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#endif
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public void SetupPatches()
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{
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try
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{
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this.HarmonyInstance.PatchAll();
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}
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catch (Exception ex)
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{
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ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
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}
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}
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[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
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public class PATCH_EventSystem_current
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{
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[HarmonyPrefix]
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public static void Prefix_EventSystem_set_current(ref EventSystem value)
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{
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CursorUnlocker.Prefix_EventSystem_set_current(ref value);
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}
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}
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[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
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public class PATCH_Cursor_lockState
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{
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[HarmonyPrefix]
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public static void Prefix_set_lockState(ref CursorLockMode value)
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{
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CursorUnlocker.Prefix_set_lockState(ref value);
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}
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}
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[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
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public class PATCH_Cursor_visible
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{
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[HarmonyPrefix]
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public static void Prefix_set_visible(ref bool value)
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{
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CursorUnlocker.Prefix_set_visible(ref value);
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}
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}
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}
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}
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#endif
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@ -17,10 +17,6 @@ namespace UnityExplorer
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Action<object> OnLogWarning { get; }
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Action<object> OnLogError { get; }
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#if ML
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Harmony.HarmonyInstance HarmonyInstance { get; }
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#else
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HarmonyLib.Harmony HarmonyInstance { get; }
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#endif
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void SetupPatches();
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}
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}
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@ -1,10 +1,14 @@
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#if ML
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using System;
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using System.IO;
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using Harmony;
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using MelonLoader;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityExplorer;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Input;
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using UnityExplorer.Loader.ML;
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[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
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@ -40,6 +44,41 @@ namespace UnityExplorer
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{
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ExplorerCore.Update();
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}
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public void SetupPatches()
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{
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try
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{
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PrefixProperty(typeof(Cursor),
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"lockState",
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_lockState))));
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PrefixProperty(typeof(Cursor),
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"visible",
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_visible))));
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PrefixProperty(typeof(EventSystem),
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"current",
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_set_current))));
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}
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catch (Exception ex)
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{
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ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
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}
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}
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private void PrefixProperty(Type type, string property, HarmonyMethod prefix)
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{
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try
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{
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var prop = type.GetProperty(property);
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this.Harmony.Patch(prop.GetSetMethod(), prefix: prefix);
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}
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catch (Exception e)
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{
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ExplorerCore.Log($"Unable to patch {type.Name}.set_{property}: {e.Message}");
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}
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}
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}
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}
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#endif
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@ -6,6 +6,9 @@ using System.Reflection;
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using UnityEngine;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Loader.STANDALONE;
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using UnityEngine.EventSystems;
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using UnityExplorer.Core.Input;
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using UnityExplorer.Core;
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#if CPP
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using UnhollowerRuntimeLib;
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#endif
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@ -86,17 +89,9 @@ namespace UnityExplorer
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#if CPP
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ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
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var obj = new GameObject(
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"ExplorerBehaviour",
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new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
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);
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#else
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var obj = new GameObject(
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"ExplorerBehaviour",
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new Type[] { typeof(ExplorerBehaviour) }
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);
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#endif
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var obj = new GameObject("ExplorerBehaviour");
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obj.AddComponent<ExplorerBehaviour>();
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GameObject.DontDestroyOnLoad(obj);
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obj.hideFlags = HideFlags.HideAndDontSave;
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@ -114,6 +109,48 @@ namespace UnityExplorer
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ExplorerCore.Update();
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}
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}
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public void SetupPatches()
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{
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try
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{
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this.HarmonyInstance.PatchAll();
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}
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catch (Exception ex)
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{
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ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
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}
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}
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[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
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public class PATCH_EventSystem_current
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{
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[HarmonyPrefix]
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public static void Prefix_EventSystem_set_current(ref EventSystem value)
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{
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CursorUnlocker.Prefix_EventSystem_set_current(ref value);
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}
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}
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[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
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public class PATCH_Cursor_lockState
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{
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[HarmonyPrefix]
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public static void Prefix_set_lockState(ref CursorLockMode value)
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{
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CursorUnlocker.Prefix_set_lockState(ref value);
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}
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}
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[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
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public class PATCH_Cursor_visible
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{
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[HarmonyPrefix]
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public static void Prefix_set_visible(ref bool value)
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{
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CursorUnlocker.Prefix_set_visible(ref value);
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}
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}
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}
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}
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#endif
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