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https://github.com/GrahamKracker/UnityExplorer.git
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Adding back rest of the menu, ported most of Reflection Inspector for new UI
This commit is contained in:
143
src/UI/Inspectors/InspectorManager.cs
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143
src/UI/Inspectors/InspectorManager.cs
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@ -0,0 +1,143 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityExplorer.UI;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.Inspectors.Reflection;
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using UnityExplorer.UI.Panels;
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namespace UnityExplorer.UI.Inspectors
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{
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public static class InspectorManager
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{
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public static InspectorBase m_activeInspector;
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public static readonly List<InspectorBase> ActiveInspectors = new List<InspectorBase>();
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public static void Update()
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{
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try
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{
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for (int i = 0; i < ActiveInspectors.Count; i++)
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ActiveInspectors[i].Update();
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning(ex);
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}
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}
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public static void Inspect(object obj, CacheObjectBase parentMember = null)
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{
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var type = ReflectionProvider.Instance.GetActualType(obj);
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// only need to set parent member for structs
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if (!type.IsValueType)
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parentMember = null;
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obj = ReflectionProvider.Instance.Cast(obj, type);
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if (obj.IsNullOrDestroyed(false))
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return;
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// check if currently inspecting this object
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foreach (InspectorBase tab in ActiveInspectors)
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{
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if (obj.ReferenceEqual(tab.Target))
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{
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SetInspectorTab(tab);
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return;
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}
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}
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InspectorBase inspector;
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if (obj is GameObject go)
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{
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ExplorerCore.Log("TODO");
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return;
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// inspector = new GameObjectInspector(go);
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}
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else
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inspector = new InstanceInspector(obj);
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if (inspector is ReflectionInspector ri)
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ri.ParentMember = parentMember;
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ActiveInspectors.Add(inspector);
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SetInspectorTab(inspector);
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}
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public static void InspectType(Type type)
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{
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if (type == null)
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{
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ExplorerCore.LogWarning("The provided type was null!");
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return;
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}
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foreach (var tab in ActiveInspectors.Where(x => x is StaticInspector))
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{
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if (ReferenceEquals(tab.Target as Type, type))
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{
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SetInspectorTab(tab);
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return;
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}
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}
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var inspector = new StaticInspector(type);
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ActiveInspectors.Add(inspector);
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SetInspectorTab(inspector);
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}
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public static void SetInspectorTab(InspectorBase inspector)
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{
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UIManager.SetPanelActive(UIManager.Panels.Inspector, true);
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if (m_activeInspector == inspector)
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return;
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UnsetInspectorTab();
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m_activeInspector = inspector;
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inspector.SetActive();
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OnSetInspectorTab(inspector);
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}
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public static void UnsetInspectorTab()
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{
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if (m_activeInspector == null)
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return;
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m_activeInspector.SetInactive();
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OnUnsetInspectorTab();
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m_activeInspector = null;
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}
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public static void OnSetInspectorTab(InspectorBase inspector)
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{
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Color activeColor = new Color(0, 0.25f, 0, 1);
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RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton, activeColor, activeColor);
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}
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public static void OnUnsetInspectorTab()
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{
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RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton,
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new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.1f, 0.3f, 0.1f, 1));
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}
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internal static void OnPanelResized()
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{
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foreach (var instance in ActiveInspectors)
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{
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instance.OnPanelResized();
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}
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}
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}
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}
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