Rename some members to avoid confusion

This commit is contained in:
Sinai
2021-05-11 19:18:27 +10:00
parent ec215a0006
commit 7241247d05
24 changed files with 115 additions and 113 deletions

View File

@ -230,7 +230,7 @@ namespace UnityExplorer.UI.CacheObject.Views
var inputField = UIFactory.CreateInputField(horiGroup, "InputField", "...");
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25, flexibleHeight: 50, minWidth: 100, flexibleWidth: 1000);
inputField.InputField.lineType = InputField.LineType.MultiLineNewline;
inputField.Component.lineType = InputField.LineType.MultiLineNewline;
inputField.UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
inputField.OnValueChanged += (string val) => { inputArray[index] = val; };
inputFields.Add(inputField);
@ -266,7 +266,7 @@ namespace UnityExplorer.UI.CacheObject.Views
// evaluate button
var evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(evalButton.Button.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
UIFactory.SetLayoutElement(evalButton.Component.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
evalButton.OnClick += () =>
{
Owner.EvaluateAndSetCell();