Rename some members to avoid confusion

This commit is contained in:
Sinai
2021-05-11 19:18:27 +10:00
parent ec215a0006
commit 7241247d05
24 changed files with 115 additions and 113 deletions

View File

@ -175,8 +175,8 @@ namespace UnityExplorer.UI.ObjectExplorer
//Filter input field
var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search...");
inputField.InputField.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
RuntimeProvider.Instance.SetColorBlock(inputField.InputField, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
new Color(0.08f, 0.08f, 0.08f));
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25);
inputField.OnValueChanged += OnFilterInput;
@ -187,7 +187,7 @@ namespace UnityExplorer.UI.ObjectExplorer
UIFactory.SetLayoutElement(refreshRow, minHeight: 30, flexibleHeight: 0);
var refreshButton = UIFactory.CreateButton(refreshRow, "RefreshButton", "Update");
UIFactory.SetLayoutElement(refreshButton.Button.gameObject, minWidth: 65, flexibleWidth: 0);
UIFactory.SetLayoutElement(refreshButton.Component.gameObject, minWidth: 65, flexibleWidth: 0);
refreshButton.OnClick += UpdateTree;
var refreshToggle = UIFactory.CreateToggle(refreshRow, "RefreshToggle", out Toggle toggle, out Text text);
@ -249,38 +249,38 @@ namespace UnityExplorer.UI.ObjectExplorer
var buttonRow = UIFactory.CreateHorizontalGroup(sceneLoaderObj, "LoadButtons", true, true, true, true, 4);
var loadButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Single)", new Color(0.1f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(loadButton.Button.gameObject, minHeight: 25, minWidth: 150);
UIFactory.SetLayoutElement(loadButton.Component.gameObject, minHeight: 25, minWidth: 150);
loadButton.OnClick += () =>
{
TryLoadScene(LoadSceneMode.Single, allSceneDrop);
};
var loadAdditiveButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Additive)", new Color(0.1f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(loadAdditiveButton.Button.gameObject, minHeight: 25, minWidth: 150);
UIFactory.SetLayoutElement(loadAdditiveButton.Component.gameObject, minHeight: 25, minWidth: 150);
loadAdditiveButton.OnClick += () =>
{
TryLoadScene(LoadSceneMode.Additive, allSceneDrop);
};
var disabledColor = new Color(0.24f, 0.24f, 0.24f);
RuntimeProvider.Instance.SetColorBlock(loadButton.Button, disabled: disabledColor);
RuntimeProvider.Instance.SetColorBlock(loadAdditiveButton.Button, disabled: disabledColor);
RuntimeProvider.Instance.SetColorBlock(loadButton.Component, disabled: disabledColor);
RuntimeProvider.Instance.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor);
loadButton.Button.interactable = false;
loadAdditiveButton.Button.interactable = false;
loadButton.Component.interactable = false;
loadAdditiveButton.Component.interactable = false;
allSceneDrop.onValueChanged.AddListener((int val) =>
{
var text = allSceneDrop.options[val].text;
if (text == DEFAULT_LOAD_TEXT)
{
loadButton.Button.interactable = false;
loadAdditiveButton.Button.interactable = false;
loadButton.Component.interactable = false;
loadAdditiveButton.Component.interactable = false;
}
else
{
loadButton.Button.interactable = true;
loadAdditiveButton.Button.interactable = true;
loadButton.Component.interactable = true;
loadAdditiveButton.Component.interactable = true;
}
});
}