added InteractiveUnityStruct, thats the end of the interactive values for now

This commit is contained in:
sinaioutlander
2020-11-17 00:52:15 +11:00
parent fd50996cb2
commit 7920c54761
4 changed files with 342 additions and 7 deletions

View File

@ -24,6 +24,12 @@ namespace UnityExplorer.Tests
public class TestClass
{
public Vector2 AATestVector2 = new Vector2(1, 2);
public Vector3 AATestVector3 = new Vector3(1, 2, 3);
public Vector4 AATestVector4 = new Vector4(1, 2, 3, 4);
public Rect AATestRect = new Rect(1, 2, 3, 4);
public Color AATestColor = new Color(0.1f, 0.2f, 0.3f, 0.4f);
public bool ATestBoolMethod() => false;
public bool this[int index]
@ -139,12 +145,6 @@ namespace UnityExplorer.Tests
GameObject.DontDestroyOnLoad(TestTexture);
GameObject.DontDestroyOnLoad(TestSprite);
testRefArray = new Il2CppReferenceArray<Il2CppSystem.Object>(5);
for (int i = 0; i < 5; i++)
{
testRefArray[i] = "hi " + i;
}
//// test loading a tex from file
//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\UnityExplorer\Tex_Nemundis_Nebula.png");
//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");