mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
Rewrite EvaluateWidget, add BaseArgumentHandler, use autocomplete for InteractiveEnum
This commit is contained in:
@ -11,6 +11,7 @@ using UniverseLib.UI.Models;
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using UnityExplorer.UI;
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using UniverseLib;
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using UniverseLib.UI;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.CacheObject
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{
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@ -7,6 +7,8 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.CacheObject;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib;
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using UniverseLib.UI;
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namespace UnityExplorer.CacheObject.IValues
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@ -20,10 +22,10 @@ namespace UnityExplorer.CacheObject.IValues
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public OrderedDictionary CurrentValues;
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public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
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public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
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private InputFieldRef inputField;
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private ButtonRef enumHelperButton;
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private EnumCompleter enumCompleter;
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private Dropdown enumDropdown;
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private GameObject toggleHolder;
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private readonly List<Toggle> flagToggles = new List<Toggle>();
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private readonly List<Text> flagTexts = new List<Text>();
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@ -35,38 +37,68 @@ namespace UnityExplorer.CacheObject.IValues
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if (lastType != EnumType)
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{
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CurrentValues = GetEnumValues(EnumType, out IsFlags);
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CurrentValues = GetEnumValues(EnumType);
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IsFlags = EnumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
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if (IsFlags)
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SetupTogglesForEnumType();
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else
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SetupDropdownForEnumType();
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{
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inputField.Component.gameObject.SetActive(true);
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enumHelperButton.Component.gameObject.SetActive(true);
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toggleHolder.SetActive(false);
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}
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enumCompleter.EnumType = EnumType;
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enumCompleter.CacheEnumValues();
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lastType = EnumType;
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}
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// setup ui for changes
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if (IsFlags)
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SetTogglesForValue(value);
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if (!IsFlags)
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inputField.Text = value.ToString();
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else
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SetDropdownForValue(value);
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SetTogglesForValue(value);
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this.enumCompleter.chosenSuggestion = value.ToString();
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AutoCompleteModal.Instance.ReleaseOwnership(this.enumCompleter);
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}
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private void SetTogglesForValue(object value)
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{
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try
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{
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var split = value.ToString().Split(',');
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var set = new HashSet<string>();
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foreach (var s in split)
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set.Add(s.Trim());
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for (int i = 0; i < CurrentValues.Count; i++)
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flagToggles[i].isOn = set.Contains(ValueAtIdx(i).Name);
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning("Exception setting flag toggles: " + ex);
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}
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}
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// Setting value to owner
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private void OnApplyClicked()
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{
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if (IsFlags)
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SetValueFromFlags();
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else
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SetValueFromDropdown();
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}
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private void SetValueFromDropdown()
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{
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try
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{
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CurrentOwner.SetUserValue(ValueAtIdx(enumDropdown.value).ActualValue);
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if (!IsFlags)
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{
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if (ParseUtility.TryParse(this.inputField.Text, EnumType, out object value, out Exception ex))
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CurrentOwner.SetUserValue(value);
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else
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throw ex;
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}
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else
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{
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SetValueFromFlags();
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}
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}
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catch (Exception ex)
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{
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@ -93,59 +125,53 @@ namespace UnityExplorer.CacheObject.IValues
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}
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}
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// setting UI state for value
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// UI Construction
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private void SetDropdownForValue(object value)
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private void EnumHelper_OnClick()
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{
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if (CurrentValues.Contains(value))
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{
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var cached = ValueAtKey(value);
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enumDropdown.value = cached.EnumIndex;
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enumDropdown.RefreshShownValue();
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}
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else
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ExplorerCore.LogWarning("CurrentValues does not contain key '" + value?.ToString() ?? "<null>" + "'");
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enumCompleter.HelperButtonClicked();
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}
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private void SetTogglesForValue(object value)
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public override GameObject CreateContent(GameObject parent)
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{
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try
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{
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var split = value.ToString().Split(',');
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var set = new HashSet<string>();
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foreach (var s in split)
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set.Add(s.Trim());
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UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveEnum", false, false, true, true, 3, new Vector4(4, 4, 4, 4),
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new Color(0.06f, 0.06f, 0.06f));
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UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 9999, flexibleWidth: 9999);
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for (int i = 0; i < CurrentValues.Count; i++)
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flagToggles[i].isOn = set.Contains(ValueAtIdx(i).Name);
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning("Exception setting flag toggles: " + ex);
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}
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var hori = UIFactory.CreateUIObject("Hori", UIRoot);
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UIFactory.SetLayoutElement(hori, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(hori, false, false, true, true, 2);
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var applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
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UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 100);
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applyButton.OnClick += OnApplyClicked;
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inputField = UIFactory.CreateInputField(hori, "InputField", "Enter name or underlying value...");
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UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25, flexibleHeight: 50, minWidth: 100, flexibleWidth: 1000);
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inputField.Component.lineType = InputField.LineType.MultiLineNewline;
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inputField.UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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enumHelperButton = UIFactory.CreateButton(hori, "EnumHelper", "▼");
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UIFactory.SetLayoutElement(enumHelperButton.Component.gameObject, minWidth: 25, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
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enumHelperButton.OnClick += EnumHelper_OnClick;
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enumCompleter = new EnumCompleter(this.EnumType, this.inputField);
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toggleHolder = UIFactory.CreateUIObject("ToggleHolder", UIRoot);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(toggleHolder, false, false, true, true, 4);
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UIFactory.SetLayoutElement(toggleHolder, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 9999);
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return UIRoot;
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}
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// Setting up the UI for the enum type when it changes or is first set
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private void SetupDropdownForEnumType()
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{
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toggleHolder.SetActive(false);
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enumDropdown.gameObject.SetActive(true);
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// create dropdown entries
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enumDropdown.options.Clear();
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foreach (CachedEnumValue entry in CurrentValues.Values)
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enumDropdown.options.Add(new Dropdown.OptionData(entry.Name));
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enumDropdown.value = 0;
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enumDropdown.RefreshShownValue();
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}
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public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
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public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
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private void SetupTogglesForEnumType()
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{
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toggleHolder.SetActive(true);
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enumDropdown.gameObject.SetActive(false);
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inputField.Component.gameObject.SetActive(false);
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enumHelperButton.Component.gameObject.SetActive(false);
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// create / set / hide toggles
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for (int i = 0; i < CurrentValues.Count || i < flagToggles.Count; i++)
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@ -180,54 +206,13 @@ namespace UnityExplorer.CacheObject.IValues
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flagTexts.Add(toggleText);
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}
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// UI Construction
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveEnum", false, false, true, true, 3, new Vector4(4, 4, 4, 4),
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new Color(0.06f, 0.06f, 0.06f));
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UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 9999, flexibleWidth: 9999);
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var hori = UIFactory.CreateUIObject("Hori", UIRoot);
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UIFactory.SetLayoutElement(hori, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(hori, false, false, true, true, 2);
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var applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
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UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 100);
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applyButton.OnClick += OnApplyClicked;
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var dropdownObj = UIFactory.CreateDropdown(hori, out enumDropdown, "not set", 14, null);
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UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleWidth: 600);
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toggleHolder = UIFactory.CreateUIObject("ToggleHolder", UIRoot);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(toggleHolder, false, false, true, true, 4);
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UIFactory.SetLayoutElement(toggleHolder, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 9999);
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return UIRoot;
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}
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#region Enum cache
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public struct CachedEnumValue
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{
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public CachedEnumValue(object value, int index, string name)
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{
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EnumIndex = index;
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Name = name;
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ActualValue = value;
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}
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public readonly object ActualValue;
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public int EnumIndex;
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public readonly string Name;
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}
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internal static readonly Dictionary<string, OrderedDictionary> enumCache = new Dictionary<string, OrderedDictionary>();
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internal static OrderedDictionary GetEnumValues(Type enumType, out bool isFlags)
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internal static OrderedDictionary GetEnumValues(Type enumType)
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{
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isFlags = enumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
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//isFlags = enumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
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if (!enumCache.ContainsKey(enumType.AssemblyQualifiedName))
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{
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@ -254,4 +239,18 @@ namespace UnityExplorer.CacheObject.IValues
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#endregion
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}
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public struct CachedEnumValue
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{
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public CachedEnumValue(object value, int index, string name)
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{
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EnumIndex = index;
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Name = name;
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ActualValue = value;
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}
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public readonly object ActualValue;
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public int EnumIndex;
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public readonly string Name;
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}
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}
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@ -1,374 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UniverseLib.UI.Models;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib.UI;
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using UniverseLib;
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namespace UnityExplorer.CacheObject.Views
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{
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public class EvaluateWidget : IPooledObject
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{
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public CacheMember Owner { get; set; }
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public GameObject UIRoot { get; set; }
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public float DefaultHeight => -1f;
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private ParameterInfo[] arguments;
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private string[] argumentInput;
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private GameObject argHolder;
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private readonly List<GameObject> argRows = new List<GameObject>();
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private readonly List<Text> argLabels = new List<Text>();
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private readonly List<InputFieldRef> argInputFields = new List<InputFieldRef>();
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private readonly List<Dropdown> argDropdowns = new List<Dropdown>();
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private Type[] genericArguments;
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private string[] genericInput;
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private GameObject genericArgHolder;
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private readonly List<GameObject> genericArgRows = new List<GameObject>();
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private readonly List<Text> genericArgLabels = new List<Text>();
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private readonly List<TypeCompleter> genericAutocompleters = new List<TypeCompleter>();
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private readonly List<InputFieldRef> genericInputFields = new List<InputFieldRef>();
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public void OnBorrowedFromPool(CacheMember owner)
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{
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this.Owner = owner;
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arguments = owner.Arguments;
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argumentInput = new string[arguments.Length];
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genericArguments = owner.GenericArguments;
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genericInput = new string[genericArguments.Length];
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SetArgRows();
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this.UIRoot.SetActive(true);
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InspectorManager.OnInspectedTabsChanged += InspectorManager_OnInspectedTabsChanged;
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}
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public void OnReturnToPool()
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{
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foreach (var input in argInputFields)
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input.Text = "";
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foreach (var input in genericInputFields)
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input.Text = "";
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this.Owner = null;
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InspectorManager.OnInspectedTabsChanged -= InspectorManager_OnInspectedTabsChanged;
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}
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private void InspectorManager_OnInspectedTabsChanged()
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{
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for (int i = 0; i < argDropdowns.Count; i++)
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{
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var drop = argDropdowns[i];
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PopulateNonPrimitiveArgumentDropdown(drop, i);
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}
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}
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public Type[] TryParseGenericArguments()
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{
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Type[] outArgs = new Type[genericArguments.Length];
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for (int i = 0; i < genericArguments.Length; i++)
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{
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outArgs[i] = ReflectionUtility.GetTypeByName(genericInput[i])
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?? throw new Exception($"Could not find any type by name '{genericInput[i]}'!");
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}
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return outArgs;
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}
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public object[] TryParseArguments()
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{
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object[] outArgs = new object[arguments.Length];
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for (int i = 0; i < arguments.Length; i++)
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{
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var paramInfo = arguments[i];
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var argType = paramInfo.ParameterType;
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if (argType.IsByRef)
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argType = argType.GetElementType();
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if (ParseUtility.CanParse(argType))
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{
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var input = argumentInput[i];
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if (argType == typeof(string))
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{
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outArgs[i] = input;
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continue;
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}
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if (string.IsNullOrEmpty(input))
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{
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if (paramInfo.IsOptional)
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outArgs[i] = paramInfo.DefaultValue;
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else
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outArgs[i] = null;
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continue;
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}
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if (!ParseUtility.TryParse(input, argType, out outArgs[i], out Exception ex))
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{
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outArgs[i] = null;
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ExplorerCore.LogWarning($"Cannot parse argument '{paramInfo.Name}' ({paramInfo.ParameterType.Name})" +
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$"{(ex == null ? "" : $", {ex.GetType().Name}: {ex.Message}")}");
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}
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}
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else
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{
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var dropdown = argDropdowns[i];
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if (dropdown.value == 0)
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{
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outArgs[i] = null;
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}
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else
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{
|
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// Probably should do this in a better way...
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// Parse the text of the dropdown option to get the inspector tab index.
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string tabIndexString = "";
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for (int j = 4; ; j++)
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{
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char c = dropdown.options[dropdown.value].text[j];
|
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if (c == ':')
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break;
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tabIndexString += c;
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}
|
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int tabIndex = int.Parse(tabIndexString);
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var tab = InspectorManager.Inspectors[tabIndex - 1];
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outArgs[i] = tab.Target;
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}
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}
|
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}
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return outArgs;
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}
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private void SetArgRows()
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{
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if (genericArguments.Any())
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{
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genericArgHolder.SetActive(true);
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SetGenericRows();
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}
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else
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genericArgHolder.SetActive(false);
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if (arguments.Any())
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{
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argHolder.SetActive(true);
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SetNormalArgRows();
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}
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else
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argHolder.SetActive(false);
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}
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private void SetGenericRows()
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{
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for (int i = 0; i < genericArguments.Length || i < genericArgRows.Count; i++)
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{
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if (i >= genericArguments.Length)
|
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{
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if (i >= genericArgRows.Count)
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break;
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else
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// exceeded actual args, but still iterating so there must be views left, disable them
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||||
genericArgRows[i].SetActive(false);
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continue;
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||||
}
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var arg = genericArguments[i];
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||||
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||||
if (i >= genericArgRows.Count)
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AddArgRow(i, true);
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genericArgRows[i].SetActive(true);
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||||
|
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var autoCompleter = genericAutocompleters[i];
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||||
autoCompleter.BaseType = arg;
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autoCompleter.CacheTypes();
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||||
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||||
var constraints = arg.GetGenericParameterConstraints();
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||||
autoCompleter.GenericConstraints = constraints;
|
||||
|
||||
var sb = new StringBuilder($"<color={SignatureHighlighter.CONST}>{arg.Name}</color>");
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||||
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||||
for (int j = 0; j < constraints.Length; j++)
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||||
{
|
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if (j == 0) sb.Append(' ').Append('(');
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else sb.Append(',').Append(' ');
|
||||
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sb.Append(SignatureHighlighter.Parse(constraints[j], false));
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||||
|
||||
if (j + 1 == constraints.Length)
|
||||
sb.Append(')');
|
||||
}
|
||||
|
||||
genericArgLabels[i].text = sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetNormalArgRows()
|
||||
{
|
||||
for (int i = 0; i < arguments.Length || i < argRows.Count; i++)
|
||||
{
|
||||
if (i >= arguments.Length)
|
||||
{
|
||||
if (i >= argRows.Count)
|
||||
break;
|
||||
else
|
||||
// exceeded actual args, but still iterating so there must be views left, disable them
|
||||
argRows[i].SetActive(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
var arg = arguments[i];
|
||||
var argType = arg.ParameterType;
|
||||
if (argType.IsByRef)
|
||||
argType = argType.GetElementType();
|
||||
|
||||
if (i >= argRows.Count)
|
||||
AddArgRow(i, false);
|
||||
|
||||
argRows[i].SetActive(true);
|
||||
argLabels[i].text =
|
||||
$"{SignatureHighlighter.Parse(argType, false)} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>";
|
||||
|
||||
if (ParseUtility.CanParse(argType))
|
||||
{
|
||||
argInputFields[i].Component.gameObject.SetActive(true);
|
||||
argDropdowns[i].gameObject.SetActive(false);
|
||||
|
||||
if (arg.ParameterType == typeof(string))
|
||||
argInputFields[i].PlaceholderText.text = "";
|
||||
else
|
||||
argInputFields[i].PlaceholderText.text = $"eg. {ParseUtility.GetExampleInput(argType)}";
|
||||
}
|
||||
else
|
||||
{
|
||||
argInputFields[i].Component.gameObject.SetActive(false);
|
||||
argDropdowns[i].gameObject.SetActive(true);
|
||||
|
||||
PopulateNonPrimitiveArgumentDropdown(argDropdowns[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void PopulateNonPrimitiveArgumentDropdown(Dropdown dropdown, int argIndex)
|
||||
{
|
||||
dropdown.options.Clear();
|
||||
dropdown.options.Add(new Dropdown.OptionData("null"));
|
||||
|
||||
var argType = arguments[argIndex].ParameterType;
|
||||
|
||||
int tabIndex = 0;
|
||||
foreach (var tab in InspectorManager.Inspectors)
|
||||
{
|
||||
tabIndex++;
|
||||
|
||||
if (argType.IsAssignableFrom(tab.Target.GetActualType()))
|
||||
dropdown.options.Add(new Dropdown.OptionData($"Tab {tabIndex}: {tab.Tab.TabText.text}"));
|
||||
}
|
||||
}
|
||||
|
||||
private void AddArgRow(int index, bool generic)
|
||||
{
|
||||
if (!generic)
|
||||
AddArgRow(index, argHolder, argRows, argLabels, argumentInput, false);
|
||||
else
|
||||
AddArgRow(index, genericArgHolder, genericArgRows, genericArgLabels, genericInput, true);
|
||||
}
|
||||
|
||||
private void AddArgRow(int index, GameObject parent, List<GameObject> objectList, List<Text> labelList, string[] inputArray, bool generic)
|
||||
{
|
||||
var horiGroup = UIFactory.CreateUIObject("ArgRow_" + index, parent);
|
||||
UIFactory.SetLayoutElement(horiGroup, minHeight: 25, flexibleHeight: 50, minWidth: 50, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiGroup, false, false, true, true, 5);
|
||||
horiGroup.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
objectList.Add(horiGroup);
|
||||
|
||||
var label = UIFactory.CreateLabel(horiGroup, "ArgLabel", "not set", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(label.gameObject, minWidth: 40, flexibleWidth: 90, minHeight: 25, flexibleHeight: 50);
|
||||
labelList.Add(label);
|
||||
label.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
|
||||
var inputField = UIFactory.CreateInputField(horiGroup, "InputField", "...");
|
||||
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25, flexibleHeight: 50, minWidth: 100, flexibleWidth: 1000);
|
||||
inputField.Component.lineType = InputField.LineType.MultiLineNewline;
|
||||
inputField.UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
inputField.OnValueChanged += (string val) => { inputArray[index] = val; };
|
||||
|
||||
if (!generic)
|
||||
{
|
||||
var dropdownObj = UIFactory.CreateDropdown(horiGroup, out Dropdown dropdown, "Select argument...", 14, (int val) =>
|
||||
{
|
||||
ArgDropdownChanged(index, val);
|
||||
});
|
||||
UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleHeight: 50, minWidth: 100, flexibleWidth: 1000);
|
||||
dropdownObj.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
argInputFields.Add(inputField);
|
||||
argDropdowns.Add(dropdown);
|
||||
}
|
||||
else
|
||||
genericInputFields.Add(inputField);
|
||||
|
||||
if (generic)
|
||||
genericAutocompleters.Add(new TypeCompleter(null, inputField));
|
||||
}
|
||||
|
||||
private void ArgDropdownChanged(int argIndex, int value)
|
||||
{
|
||||
// not sure if necessary
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "EvaluateWidget", false, false, true, true, 3, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.15f, 0.15f, 0.15f));
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 50, flexibleWidth: 9999, minHeight: 50, flexibleHeight: 800);
|
||||
//UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// generic args
|
||||
this.genericArgHolder = UIFactory.CreateUIObject("GenericHolder", UIRoot);
|
||||
UIFactory.SetLayoutElement(genericArgHolder, flexibleWidth: 1000);
|
||||
var genericsTitle = UIFactory.CreateLabel(genericArgHolder, "GenericsTitle", "Generic Arguments", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(genericsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(genericArgHolder, false, false, true, true, 3);
|
||||
UIFactory.SetLayoutElement(genericArgHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
|
||||
//genericArgHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// args
|
||||
this.argHolder = UIFactory.CreateUIObject("ArgHolder", UIRoot);
|
||||
UIFactory.SetLayoutElement(argHolder, flexibleWidth: 1000);
|
||||
var argsTitle = UIFactory.CreateLabel(argHolder, "ArgsTitle", "Arguments", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(argsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(argHolder, false, false, true, true, 3);
|
||||
UIFactory.SetLayoutElement(argHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
|
||||
//argHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// evaluate button
|
||||
var evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(evalButton.Component.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
|
||||
evalButton.OnClick += () =>
|
||||
{
|
||||
Owner.EvaluateAndSetCell();
|
||||
};
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user