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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 19:13:03 +08:00
Rewrite EvaluateWidget, add BaseArgumentHandler, use autocomplete for InteractiveEnum
This commit is contained in:
176
src/UI/Widgets/EvaluateWidget/EvaluateWidget.cs
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176
src/UI/Widgets/EvaluateWidget/EvaluateWidget.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UniverseLib.UI.Models;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib.UI;
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using UniverseLib;
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using UnityExplorer.CacheObject;
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namespace UnityExplorer.UI.Widgets
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{
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public class EvaluateWidget : IPooledObject
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{
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public CacheMember Owner { get; set; }
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public GameObject UIRoot { get; set; }
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public float DefaultHeight => -1f;
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private ParameterInfo[] parameters;
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internal GameObject parametersHolder;
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private ParameterHandler[] paramHandlers;
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private Type[] genericArguments;
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internal GameObject genericArgumentsHolder;
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private GenericArgumentHandler[] genericHandlers;
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public void OnBorrowedFromPool(CacheMember owner)
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{
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this.Owner = owner;
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parameters = owner.Arguments;
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paramHandlers = new ParameterHandler[parameters.Length];
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genericArguments = owner.GenericArguments;
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genericHandlers = new GenericArgumentHandler[genericArguments.Length];
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SetArgRows();
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this.UIRoot.SetActive(true);
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InspectorManager.OnInspectedTabsChanged += InspectorManager_OnInspectedTabsChanged;
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}
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public void OnReturnToPool()
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{
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foreach (var widget in paramHandlers)
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{
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widget.OnReturned();
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Pool<ParameterHandler>.Return(widget);
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}
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paramHandlers = null;
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foreach (var widget in genericHandlers)
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{
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widget.OnReturned();
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Pool<GenericArgumentHandler>.Return(widget);
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}
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genericHandlers = null;
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this.Owner = null;
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InspectorManager.OnInspectedTabsChanged -= InspectorManager_OnInspectedTabsChanged;
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}
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private void InspectorManager_OnInspectedTabsChanged()
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{
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foreach (var handler in this.paramHandlers)
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handler.PopulateDropdown();
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}
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public Type[] TryParseGenericArguments()
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{
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Type[] outArgs = new Type[genericArguments.Length];
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for (int i = 0; i < genericArguments.Length; i++)
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outArgs[i] = genericHandlers[i].Evaluate();
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return outArgs;
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}
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public object[] TryParseArguments()
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{
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object[] outArgs = new object[parameters.Length];
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for (int i = 0; i < parameters.Length; i++)
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outArgs[i] = paramHandlers[i].Evaluate();
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return outArgs;
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}
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private void SetArgRows()
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{
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if (genericArguments.Any())
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{
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genericArgumentsHolder.SetActive(true);
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SetGenericRows();
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}
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else
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genericArgumentsHolder.SetActive(false);
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if (parameters.Any())
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{
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parametersHolder.SetActive(true);
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SetNormalArgRows();
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}
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else
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parametersHolder.SetActive(false);
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}
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private void SetGenericRows()
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{
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for (int i = 0; i < genericArguments.Length; i++)
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{
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var type = genericArguments[i];
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var holder = genericHandlers[i] = Pool<GenericArgumentHandler>.Borrow();
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holder.UIRoot.transform.SetParent(this.genericArgumentsHolder.transform, false);
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holder.OnBorrowed(this, type);
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}
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}
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private void SetNormalArgRows()
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{
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for (int i = 0; i < parameters.Length; i++)
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{
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var param = parameters[i];
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var holder = paramHandlers[i] = Pool<ParameterHandler>.Borrow();
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holder.UIRoot.transform.SetParent(this.parametersHolder.transform, false);
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holder.OnBorrowed(this, param);
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}
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}
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public GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(parent, "EvaluateWidget", false, false, true, true, 3, new Vector4(2, 2, 2, 2),
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new Color(0.15f, 0.15f, 0.15f));
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UIFactory.SetLayoutElement(UIRoot, minWidth: 50, flexibleWidth: 9999, minHeight: 50, flexibleHeight: 800);
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//UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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// generic args
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this.genericArgumentsHolder = UIFactory.CreateUIObject("GenericHolder", UIRoot);
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UIFactory.SetLayoutElement(genericArgumentsHolder, flexibleWidth: 1000);
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var genericsTitle = UIFactory.CreateLabel(genericArgumentsHolder, "GenericsTitle", "Generic Arguments", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(genericsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(genericArgumentsHolder, false, false, true, true, 3);
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UIFactory.SetLayoutElement(genericArgumentsHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
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//genericArgHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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// args
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this.parametersHolder = UIFactory.CreateUIObject("ArgHolder", UIRoot);
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UIFactory.SetLayoutElement(parametersHolder, flexibleWidth: 1000);
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var argsTitle = UIFactory.CreateLabel(parametersHolder, "ArgsTitle", "Arguments", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(argsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(parametersHolder, false, false, true, true, 3);
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UIFactory.SetLayoutElement(parametersHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
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//argHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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// evaluate button
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var evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
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UIFactory.SetLayoutElement(evalButton.Component.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
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evalButton.OnClick += () =>
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{
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Owner.EvaluateAndSetCell();
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};
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return UIRoot;
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}
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}
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}
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