Rewrite EvaluateWidget, add BaseArgumentHandler, use autocomplete for InteractiveEnum

This commit is contained in:
Sinai
2022-01-02 19:43:55 +11:00
parent e585fc6da0
commit 7b477a8b0e
13 changed files with 768 additions and 490 deletions

View File

@ -255,7 +255,8 @@
<Compile Include="CacheObject\Views\CacheListEntryCell.cs" />
<Compile Include="CacheObject\Views\CacheMemberCell.cs" />
<Compile Include="CacheObject\Views\CacheObjectCell.cs" />
<Compile Include="CacheObject\Views\EvaluateWidget.cs" />
<Compile Include="UI\Widgets\AutoComplete\EnumCompleter.cs" />
<Compile Include="UI\Widgets\EvaluateWidget\EvaluateWidget.cs" />
<Compile Include="Inspectors\GameObjectInspector.cs" />
<Compile Include="CacheObject\ICacheObjectController.cs" />
<Compile Include="Inspectors\InspectorManager.cs" />
@ -307,6 +308,9 @@
<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
<Compile Include="ObjectExplorer\ObjectSearch.cs" />
<Compile Include="ObjectExplorer\SceneExplorer.cs" />
<Compile Include="UI\Widgets\EvaluateWidget\BaseArgumentHandler.cs" />
<Compile Include="UI\Widgets\EvaluateWidget\GenericArgumentHandler.cs" />
<Compile Include="UI\Widgets\EvaluateWidget\ParameterHandler.cs" />
<Compile Include="UI\Widgets\TransformTree\CachedTransform.cs" />
<Compile Include="UI\Widgets\TransformTree\TransformCell.cs" />
<Compile Include="UI\Widgets\TransformTree\TransformTree.cs" />