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Cleanup, extend ParseUtility to dict keys
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@ -149,7 +149,9 @@ namespace UnityExplorer.UI.IValues
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var entry = cachedEntries[index];
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entry.SetValueFromSource(value);
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entry.SetDataToCell(entry.CellView);
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if (entry.CellView != null)
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entry.SetDataToCell(entry.CellView);
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}
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catch (Exception ex)
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{
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