mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
Automatic code cleanup (no real changes)
- Use explicit type of var - Use 'new()' - Remove unnecessary usings - Sort usings - Apply formatting
This commit is contained in:
@ -2,12 +2,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.CSConsole.Lexers;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib;
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using UniverseLib.UI;
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using UniverseLib.UI.Models;
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using UniverseLib.Utility;
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@ -29,10 +26,23 @@ namespace UnityExplorer.CSConsole
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private readonly HashSet<char> delimiters = new()
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{
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'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
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'{',
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'}',
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',',
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';',
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'<',
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'>',
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'(',
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')',
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'[',
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']',
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'=',
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'|',
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'&',
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'?'
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};
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private readonly List<Suggestion> suggestions = new List<Suggestion>();
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private readonly List<Suggestion> suggestions = new();
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public void CheckAutocompletes()
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{
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@ -83,7 +93,7 @@ namespace UnityExplorer.CSConsole
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// Get manual namespace completions
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foreach (var ns in ReflectionUtility.AllNamespaces)
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foreach (string ns in ReflectionUtility.AllNamespaces)
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{
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if (ns.StartsWith(input))
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{
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@ -97,7 +107,7 @@ namespace UnityExplorer.CSConsole
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// Get manual keyword completions
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foreach (var kw in KeywordLexer.keywords)
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foreach (string kw in KeywordLexer.keywords)
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{
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if (kw.StartsWith(input))// && kw.Length > input.Length)
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{
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@ -121,11 +131,11 @@ namespace UnityExplorer.CSConsole
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}
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private readonly Dictionary<string, string> namespaceHighlights = new Dictionary<string, string>();
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private readonly Dictionary<string, string> namespaceHighlights = new();
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private readonly Dictionary<string, string> keywordHighlights = new Dictionary<string, string>();
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private readonly Dictionary<string, string> keywordHighlights = new();
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private readonly StringBuilder highlightBuilder = new StringBuilder();
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private readonly StringBuilder highlightBuilder = new();
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private const string OPEN_HIGHLIGHT = "<color=cyan>";
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private string GetHighlightString(string prefix, string completion)
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@ -1,4 +1,6 @@
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using System;
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using HarmonyLib;
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using Mono.CSharp;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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@ -8,18 +10,14 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UniverseLib.Input;
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using UnityExplorer.CSConsole;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib.UI;
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using UniverseLib;
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using UniverseLib.Input;
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using UniverseLib.Runtime;
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using UniverseLib.UI.Models;
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using UniverseLib.Utility;
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using HarmonyLib;
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using UniverseLib.Runtime;
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using Mono.CSharp;
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namespace UnityExplorer.CSConsole
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{
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@ -99,11 +97,11 @@ namespace UnityExplorer.CSConsole
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if (!Directory.Exists(ScriptsFolder))
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Directory.CreateDirectory(ScriptsFolder);
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var startupPath = Path.Combine(ScriptsFolder, "startup.cs");
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string startupPath = Path.Combine(ScriptsFolder, "startup.cs");
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if (File.Exists(startupPath))
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{
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ExplorerCore.Log($"Executing startup script from '{startupPath}'...");
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var text = File.ReadAllText(startupPath);
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string text = File.ReadAllText(startupPath);
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Input.Text = text;
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Evaluate();
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}
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@ -153,7 +151,7 @@ namespace UnityExplorer.CSConsole
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if (Evaluator != null)
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Evaluator.Dispose();
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GenerateTextWriter();
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Evaluator = new ScriptEvaluator(evaluatorStringWriter)
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{
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@ -161,7 +159,7 @@ namespace UnityExplorer.CSConsole
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};
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usingDirectives = new HashSet<string>();
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foreach (var use in DefaultUsing)
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foreach (string use in DefaultUsing)
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AddUsing(use);
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if (logSuccess)
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@ -200,7 +198,7 @@ namespace UnityExplorer.CSConsole
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{
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// Compile the code. If it returned a CompiledMethod, it is REPL.
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CompiledMethod repl = Evaluator.Compile(input);
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if (repl != null)
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{
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// Valid REPL, we have a delegate to the evaluation.
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@ -208,7 +206,7 @@ namespace UnityExplorer.CSConsole
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{
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object ret = null;
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repl.Invoke(ref ret);
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var result = ret?.ToString();
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string result = ret?.ToString();
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if (!string.IsNullOrEmpty(result))
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ExplorerCore.Log($"Invoked REPL, result: {ret}");
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else
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@ -222,13 +220,13 @@ namespace UnityExplorer.CSConsole
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else
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{
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// The compiled code was not REPL, so it was a using directive or it defined classes.
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string output = Evaluator._textWriter.ToString();
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var outputSplit = output.Split('\n');
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string[] outputSplit = output.Split('\n');
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if (outputSplit.Length >= 2)
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output = outputSplit[outputSplit.Length - 2];
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evaluatorOutput.Clear();
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if (ScriptEvaluator._reportPrinter.ErrorsCount > 0)
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throw new FormatException($"Unable to compile the code. Evaluator's last output was:\r\n{output}");
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else if (!supressLog)
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@ -286,7 +284,7 @@ namespace UnityExplorer.CSConsole
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DoAutoIndent();
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}
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var inStringOrComment = HighlightVisibleInput();
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bool inStringOrComment = HighlightVisibleInput();
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if (!settingCaretCoroutine)
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{
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@ -359,12 +357,12 @@ namespace UnityExplorer.CSConsole
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// If caret moved, ensure caret is visible in the viewport
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if (caretMoved)
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{
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var charInfo = Input.TextGenerator.characters[LastCaretPosition];
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var charTop = charInfo.cursorPos.y;
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var charBot = charTop - CSCONSOLE_LINEHEIGHT;
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UICharInfo charInfo = Input.TextGenerator.characters[LastCaretPosition];
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float charTop = charInfo.cursorPos.y;
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float charBot = charTop - CSCONSOLE_LINEHEIGHT;
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var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
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var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
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float viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
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float viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
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float diff = 0f;
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if (charTop > viewportMin)
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@ -374,7 +372,7 @@ namespace UnityExplorer.CSConsole
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if (Math.Abs(diff) > 1)
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{
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var rect = Input.Transform;
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RectTransform rect = Input.Transform;
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rect.anchoredPosition = new Vector2(rect.anchoredPosition.x, rect.anchoredPosition.y - diff);
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}
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}
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@ -391,7 +389,7 @@ namespace UnityExplorer.CSConsole
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{
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try
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{
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foreach (var member in typeof(EventSystem).GetMembers(AccessTools.all))
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foreach (MemberInfo member in typeof(EventSystem).GetMembers(AccessTools.all))
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{
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if (member.Name == "m_CurrentSelected")
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{
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@ -414,14 +412,14 @@ namespace UnityExplorer.CSConsole
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static bool usingEventSystemDictionaryMembers;
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static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal
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static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal
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= new(true, true, "m_CurrentSelected", "m_currentSelected");
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary
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= new(true, true, "m_CurrentSelected", "m_currentSelected");
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static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal
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static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal
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= new(true, true, "m_SelectionGuard", "m_selectionGuard");
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary
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= new(true, true, "m_SelectionGuard", "m_selectionGuard");
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static void SetCurrentSelectedGameObject(EventSystem instance, GameObject value)
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@ -444,11 +442,11 @@ namespace UnityExplorer.CSConsole
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private static IEnumerator SetCaretCoroutine(int caretPosition)
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{
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var color = Input.Component.selectionColor;
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Color color = Input.Component.selectionColor;
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color.a = 0f;
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Input.Component.selectionColor = color;
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try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, null); }
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try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, null); }
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catch (Exception ex) { ExplorerCore.Log($"Failed removing selected object: {ex}"); }
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yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
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@ -456,7 +454,7 @@ namespace UnityExplorer.CSConsole
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try { SetSelectionGuard(CursorUnlocker.CurrentEventSystem, false); }
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catch (Exception ex) { ExplorerCore.Log($"Failed setting selection guard: {ex}"); }
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try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, Input.GameObject); }
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try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, Input.GameObject); }
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catch (Exception ex) { ExplorerCore.Log($"Failed setting selected gameobject: {ex}"); }
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yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
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@ -495,12 +493,12 @@ namespace UnityExplorer.CSConsole
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// the top and bottom position of the viewport in relation to the text height
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// they need the half-height adjustment to normalize against the 'line.topY' value.
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var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
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var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
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float viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
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float viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
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for (int i = 0; i < Input.TextGenerator.lineCount; i++)
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{
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var line = Input.TextGenerator.lines[i];
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UILineInfo line = Input.TextGenerator.lines[i];
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// if not set the top line yet, and top of line is below the viewport top
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if (topLine == -1 && line.topY <= viewportMin)
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topLine = i;
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@ -534,7 +532,7 @@ namespace UnityExplorer.CSConsole
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realStartLine++;
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char lastPrev = '\n';
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var sb = new StringBuilder();
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StringBuilder sb = new();
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// append leading new lines for spacing (no point rendering line numbers we cant see)
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for (int i = 0; i < topLine; i++)
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@ -676,7 +674,7 @@ Doorstop example:
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public static void SetupHelpInteraction()
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{
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var drop = Panel.HelpDropdown;
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Dropdown drop = Panel.HelpDropdown;
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helpDict.Add("Help", "");
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helpDict.Add("Usings", HELP_USINGS);
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@ -684,7 +682,7 @@ Doorstop example:
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helpDict.Add("Classes", HELP_CLASSES);
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helpDict.Add("Coroutines", HELP_COROUTINES);
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foreach (var opt in helpDict)
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foreach (KeyValuePair<string, string> opt in helpDict)
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drop.options.Add(new Dropdown.OptionData(opt.Key));
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}
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@ -693,7 +691,7 @@ Doorstop example:
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if (index == 0)
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return;
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var helpText = helpDict.ElementAt(index);
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KeyValuePair<string, string> helpText = helpDict.ElementAt(index);
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Input.Text = helpText.Value;
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|
@ -1,12 +1,7 @@
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using Mono.CSharp;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
|
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using System.Text;
|
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using UnityEngine;
|
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using UnityEngine.UI;
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using UnityExplorer.CSConsole.Lexers;
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using UniverseLib;
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using UniverseLib.Utility;
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namespace UnityExplorer.CSConsole
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@ -25,14 +20,14 @@ namespace UnityExplorer.CSConsole
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#region Core and initialization
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public const char WHITESPACE = ' ';
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public readonly HashSet<char> IndentOpenChars = new HashSet<char> { '{', '(' };
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public readonly HashSet<char> IndentCloseChars = new HashSet<char> { '}', ')' };
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public readonly HashSet<char> IndentOpenChars = new() { '{', '(' };
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public readonly HashSet<char> IndentCloseChars = new() { '}', ')' };
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private readonly Lexer[] lexers;
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private readonly HashSet<char> delimiters = new HashSet<char>();
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private readonly HashSet<char> delimiters = new();
|
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|
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private readonly StringLexer stringLexer = new StringLexer();
|
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private readonly CommentLexer commentLexer = new CommentLexer();
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private readonly StringLexer stringLexer = new();
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private readonly CommentLexer commentLexer = new();
|
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|
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public LexerBuilder()
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{
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@ -45,7 +40,7 @@ namespace UnityExplorer.CSConsole
|
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new KeywordLexer(),
|
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};
|
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|
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foreach (var matcher in lexers)
|
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foreach (Lexer matcher in lexers)
|
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{
|
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foreach (char c in matcher.Delimiters)
|
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{
|
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@ -97,13 +92,13 @@ namespace UnityExplorer.CSConsole
|
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currentStartIdx = startIdx;
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currentEndIdx = endIdx;
|
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|
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var sb = new StringBuilder();
|
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StringBuilder sb = new();
|
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|
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for (int i = 0; i < leadingLines; i++)
|
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sb.Append('\n');
|
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|
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int lastUnhighlighted = startIdx;
|
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foreach (var match in GetMatches())
|
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foreach (MatchInfo match in GetMatches())
|
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{
|
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// append non-highlighted text between last match and this
|
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for (int i = lastUnhighlighted; i < match.startIndex; i++)
|
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@ -130,7 +125,7 @@ namespace UnityExplorer.CSConsole
|
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}
|
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|
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// check caretIdx to determine inStringOrComment state
|
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if (caretIdx >= match.startIndex && (caretIdx <= (matchEndIdx+1) || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
|
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if (caretIdx >= match.startIndex && (caretIdx <= (matchEndIdx + 1) || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
|
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caretInStringOrComment = match.isStringOrComment;
|
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}
|
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|
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@ -158,7 +153,7 @@ namespace UnityExplorer.CSConsole
|
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bool anyMatch = false;
|
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int startIndex = CommittedIndex + 1;
|
||||
|
||||
foreach (var lexer in lexers)
|
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foreach (Lexer lexer in lexers)
|
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{
|
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if (lexer.TryMatchCurrent(this))
|
||||
{
|
||||
|
@ -1,6 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
@ -13,7 +11,7 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
}
|
||||
|
||||
// forest green
|
||||
protected override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
|
||||
protected override Color HighlightColor => new(0.34f, 0.65f, 0.29f, 1.0f);
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
|
@ -7,9 +7,9 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
public class KeywordLexer : Lexer
|
||||
{
|
||||
// system blue
|
||||
protected override Color HighlightColor => new Color(0.33f, 0.61f, 0.83f, 1.0f);
|
||||
protected override Color HighlightColor => new(0.33f, 0.61f, 0.83f, 1.0f);
|
||||
|
||||
public static readonly HashSet<string> keywords = new HashSet<string>
|
||||
public static readonly HashSet<string> keywords = new()
|
||||
{
|
||||
// reserved keywords
|
||||
"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue",
|
||||
@ -28,15 +28,15 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
var prev = lexer.Previous;
|
||||
var first = lexer.Current;
|
||||
char prev = lexer.Previous;
|
||||
char first = lexer.Current;
|
||||
|
||||
// check for keywords
|
||||
if (lexer.IsDelimiter(prev, true) && char.IsLetter(first))
|
||||
{
|
||||
// can be a keyword...
|
||||
|
||||
var sb = new StringBuilder();
|
||||
StringBuilder sb = new();
|
||||
sb.Append(lexer.Current);
|
||||
while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext()))
|
||||
sb.Append(lexer.Current);
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
|
@ -5,7 +5,7 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
public class NumberLexer : Lexer
|
||||
{
|
||||
// Maroon
|
||||
protected override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
|
||||
protected override Color HighlightColor => new(0.58f, 0.33f, 0.33f, 1.0f);
|
||||
|
||||
private bool IsNumeric(char c) => char.IsNumber(c) || c == '.';
|
||||
|
||||
|
@ -8,7 +8,7 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
public override IEnumerable<char> Delimiters => new[] { '"', '\'', };
|
||||
|
||||
// orange
|
||||
protected override Color HighlightColor => new Color(0.79f, 0.52f, 0.32f, 1.0f);
|
||||
protected override Color HighlightColor => new(0.79f, 0.52f, 0.32f, 1.0f);
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
|
@ -1,6 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
@ -8,14 +7,14 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
public class SymbolLexer : Lexer
|
||||
{
|
||||
// silver
|
||||
protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f);
|
||||
protected override Color HighlightColor => new(0.6f, 0.6f, 0.6f);
|
||||
|
||||
// all symbols are delimiters
|
||||
public override IEnumerable<char> Delimiters => symbols.Where(it => it != '.'); // '.' is not a delimiter, only a separator.
|
||||
|
||||
public static bool IsSymbol(char c) => symbols.Contains(c);
|
||||
|
||||
public static readonly HashSet<char> symbols = new HashSet<char>
|
||||
public static readonly HashSet<char> symbols = new()
|
||||
{
|
||||
'[', '{', '(', // open
|
||||
']', '}', ')', // close
|
||||
|
@ -3,7 +3,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
// Thanks to ManlyMarco for this
|
||||
|
||||
@ -13,7 +12,10 @@ namespace UnityExplorer.CSConsole
|
||||
{
|
||||
private static readonly HashSet<string> StdLib = new(StringComparer.InvariantCultureIgnoreCase)
|
||||
{
|
||||
"mscorlib", "System.Core", "System", "System.Xml"
|
||||
"mscorlib",
|
||||
"System.Core",
|
||||
"System",
|
||||
"System.Xml"
|
||||
};
|
||||
|
||||
internal TextWriter _textWriter;
|
||||
@ -45,7 +47,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
private void Reference(Assembly asm)
|
||||
{
|
||||
var name = asm.GetName().Name;
|
||||
string name = asm.GetName().Name;
|
||||
if (name == "completions")
|
||||
return;
|
||||
ReferenceAssembly(asm);
|
||||
@ -55,7 +57,7 @@ namespace UnityExplorer.CSConsole
|
||||
{
|
||||
_reportPrinter = new StreamReportPrinter(tw);
|
||||
|
||||
var settings = new CompilerSettings
|
||||
CompilerSettings settings = new()
|
||||
{
|
||||
Version = LanguageVersion.Experimental,
|
||||
GenerateDebugInfo = false,
|
||||
|
@ -2,11 +2,9 @@
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
|
||||
@ -29,16 +27,16 @@ namespace UnityExplorer.CSConsole
|
||||
public static void Inspect(Type type)
|
||||
=> InspectorManager.Inspect(type);
|
||||
|
||||
public static Coroutine Start(IEnumerator ienumerator)
|
||||
public static Coroutine Start(IEnumerator ienumerator)
|
||||
=> RuntimeHelper.StartCoroutine(ienumerator);
|
||||
|
||||
public static void Stop(Coroutine coro)
|
||||
=> RuntimeHelper.StopCoroutine(coro);
|
||||
|
||||
public static void Copy(object obj)
|
||||
public static void Copy(object obj)
|
||||
=> ClipboardPanel.Copy(obj);
|
||||
|
||||
public static object Paste()
|
||||
public static object Paste()
|
||||
=> ClipboardPanel.Current;
|
||||
|
||||
public static void GetUsing()
|
||||
@ -46,7 +44,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void GetVars()
|
||||
{
|
||||
var vars = Evaluator.GetVars()?.Trim();
|
||||
string vars = Evaluator.GetVars()?.Trim();
|
||||
if (string.IsNullOrEmpty(vars))
|
||||
ExplorerCore.LogWarning("No variables seem to be defined!");
|
||||
else
|
||||
@ -59,12 +57,12 @@ namespace UnityExplorer.CSConsole
|
||||
.GetValue(Evaluator) is CompilationSourceFile sourceFile
|
||||
&& sourceFile.Containers.Any())
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
StringBuilder sb = new();
|
||||
sb.Append($"There are {sourceFile.Containers.Count} defined classes:");
|
||||
foreach (TypeDefinition type in sourceFile.Containers.Where(it => it is TypeDefinition))
|
||||
{
|
||||
sb.Append($"\n\n{type.MemberName.Name}:");
|
||||
foreach (var member in type.Members)
|
||||
foreach (MemberCore member in type.Members)
|
||||
sb.Append($"\n\t- {member.AttributeTargets}: \"{member.MemberName.Name}\" ({member.ModFlags})");
|
||||
}
|
||||
Log(sb.ToString());
|
||||
|
Reference in New Issue
Block a user