Automatic code cleanup (no real changes)

- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
This commit is contained in:
Sinai
2022-04-12 05:20:35 +10:00
parent 693f5818be
commit 7e0f98ef91
95 changed files with 732 additions and 1073 deletions

View File

@ -1,19 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.CacheObject;
using UnityExplorer.CacheObject.Views;
using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
@ -32,7 +25,7 @@ namespace UnityExplorer.CacheObject.IValues
public IDictionary RefIDictionary;
public int ItemCount => cachedEntries.Count;
private readonly List<CacheKeyValuePair> cachedEntries = new List<CacheKeyValuePair>();
private readonly List<CacheKeyValuePair> cachedEntries = new();
public ScrollPool<CacheKeyValuePairCell> DictScrollPool { get; private set; }
@ -61,7 +54,7 @@ namespace UnityExplorer.CacheObject.IValues
{
RefIDictionary = null;
foreach (var entry in cachedEntries)
foreach (CacheKeyValuePair entry in cachedEntries)
{
entry.UnlinkFromView();
entry.ReleasePooledObjects();
@ -80,7 +73,7 @@ namespace UnityExplorer.CacheObject.IValues
}
else
{
var type = value.GetActualType();
Type type = value.GetActualType();
ReflectionUtility.TryGetEntryTypes(type, out KeysType, out ValuesType);
CacheEntries(value);
@ -124,7 +117,7 @@ namespace UnityExplorer.CacheObject.IValues
{
for (int i = cachedEntries.Count - 1; i >= idx; i--)
{
var cache = cachedEntries[i];
CacheKeyValuePair cache = cachedEntries[i];
if (cache.CellView != null)
cache.UnlinkFromView();
@ -153,7 +146,7 @@ namespace UnityExplorer.CacheObject.IValues
RefIDictionary[key] = value;
var entry = cachedEntries[keyIndex];
CacheKeyValuePair entry = cachedEntries[keyIndex];
entry.SetValueFromSource(value);
if (entry.CellView != null)
entry.SetDataToCell(entry.CellView);
@ -177,12 +170,12 @@ namespace UnityExplorer.CacheObject.IValues
public override void SetLayout()
{
var minHeight = 5f;
float minHeight = 5f;
KeyTitleLayout.minWidth = AdjustedWidth * 0.44f;
ValueTitleLayout.minWidth = AdjustedWidth * 0.55f;
foreach (var cell in DictScrollPool.CellPool)
foreach (CacheKeyValuePairCell cell in DictScrollPool.CellPool)
{
SetCellLayout(cell);
if (cell.Enabled)
@ -194,7 +187,7 @@ namespace UnityExplorer.CacheObject.IValues
private void SetCellLayout(CacheObjectCell objcell)
{
var cell = objcell as CacheKeyValuePairCell;
CacheKeyValuePairCell cell = objcell as CacheKeyValuePairCell;
cell.KeyGroupLayout.minWidth = cell.AdjustedWidth * 0.44f;
cell.RightGroupLayout.minWidth = cell.AdjustedWidth * 0.55f;
@ -221,15 +214,15 @@ namespace UnityExplorer.CacheObject.IValues
// key / value titles
var titleGroup = UIFactory.CreateUIObject("TitleGroup", UIRoot);
GameObject titleGroup = UIFactory.CreateUIObject("TitleGroup", UIRoot);
UIFactory.SetLayoutElement(titleGroup, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 0);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleGroup, false, true, true, true, padLeft: 65, padRight: 0, childAlignment: TextAnchor.LowerLeft);
var keyTitle = UIFactory.CreateLabel(titleGroup, "KeyTitle", "Keys", TextAnchor.MiddleLeft);
Text keyTitle = UIFactory.CreateLabel(titleGroup, "KeyTitle", "Keys", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(keyTitle.gameObject, minWidth: 100, flexibleWidth: 0);
KeyTitleLayout = keyTitle.GetComponent<LayoutElement>();
var valueTitle = UIFactory.CreateLabel(titleGroup, "ValueTitle", "Values", TextAnchor.MiddleLeft);
Text valueTitle = UIFactory.CreateLabel(titleGroup, "ValueTitle", "Values", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(valueTitle.gameObject, minWidth: 100, flexibleWidth: 0);
ValueTitleLayout = valueTitle.GetComponent<LayoutElement>();