mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 19:13:03 +08:00
Automatic code cleanup (no real changes)
- Use explicit type of var - Use 'new()' - Remove unnecessary usings - Sort usings - Apply formatting
This commit is contained in:
@ -2,13 +2,9 @@
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.CacheObject;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib;
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using UniverseLib.UI;
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using UniverseLib.UI.Models;
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using UniverseLib.Utility;
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@ -110,7 +106,7 @@ namespace UnityExplorer.CacheObject.IValues
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{
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try
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{
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List<string> values = new List<string>();
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List<string> values = new();
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for (int i = 0; i < CurrentValues.Count; i++)
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{
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if (flagToggles[i].isOn)
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@ -138,11 +134,11 @@ namespace UnityExplorer.CacheObject.IValues
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new Color(0.06f, 0.06f, 0.06f));
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UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 9999, flexibleWidth: 9999);
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var hori = UIFactory.CreateUIObject("Hori", UIRoot);
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GameObject hori = UIFactory.CreateUIObject("Hori", UIRoot);
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UIFactory.SetLayoutElement(hori, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(hori, false, false, true, true, 2);
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var applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
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ButtonRef applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
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UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 100);
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applyButton.OnClick += OnApplyClicked;
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@ -192,11 +188,11 @@ namespace UnityExplorer.CacheObject.IValues
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private void AddToggleRow()
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{
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var row = UIFactory.CreateUIObject("ToggleRow", toggleHolder);
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GameObject row = UIFactory.CreateUIObject("ToggleRow", toggleHolder);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(row, false, false, true, true, 2);
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UIFactory.SetLayoutElement(row, minHeight: 25, flexibleWidth: 9999);
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var toggleObj = UIFactory.CreateToggle(row, "ToggleObj", out Toggle toggle, out Text toggleText);
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GameObject toggleObj = UIFactory.CreateToggle(row, "ToggleObj", out Toggle toggle, out Text toggleText);
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UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
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flagToggles.Add(toggle);
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@ -205,7 +201,7 @@ namespace UnityExplorer.CacheObject.IValues
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#region Enum cache
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internal static readonly Dictionary<string, OrderedDictionary> enumCache = new Dictionary<string, OrderedDictionary>();
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internal static readonly Dictionary<string, OrderedDictionary> enumCache = new();
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internal static OrderedDictionary GetEnumValues(Type enumType)
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{
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@ -213,13 +209,13 @@ namespace UnityExplorer.CacheObject.IValues
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if (!enumCache.ContainsKey(enumType.AssemblyQualifiedName))
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{
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var dict = new OrderedDictionary();
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var addedNames = new HashSet<string>();
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OrderedDictionary dict = new();
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HashSet<string> addedNames = new();
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int i = 0;
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foreach (var value in Enum.GetValues(enumType))
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foreach (object value in Enum.GetValues(enumType))
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{
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var name = value.ToString();
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string name = value.ToString();
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if (addedNames.Contains(name))
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continue;
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addedNames.Add(name);
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