mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-18 00:57:50 +08:00
Automatic code cleanup (no real changes)
- Use explicit type of var - Use 'new()' - Remove unnecessary usings - Sort usings - Apply formatting
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@ -5,15 +5,10 @@ using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.CacheObject;
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using UnityExplorer.CacheObject.Views;
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using UnityExplorer.Inspectors;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets;
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using UniverseLib;
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using UniverseLib.UI;
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using UniverseLib.UI.Widgets;
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using UniverseLib.UI.Widgets.ScrollView;
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using UniverseLib.Utility;
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@ -60,7 +55,7 @@ namespace UnityExplorer.CacheObject.IValues
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{
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RefIList = null;
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foreach (var entry in cachedEntries)
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foreach (CacheListEntry entry in cachedEntries)
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{
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entry.UnlinkFromView();
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entry.ReleasePooledObjects();
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@ -73,9 +68,9 @@ namespace UnityExplorer.CacheObject.IValues
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public override void SetLayout()
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{
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var minHeight = 5f;
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float minHeight = 5f;
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foreach (var cell in ListScrollPool.CellPool)
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foreach (CacheListEntryCell cell in ListScrollPool.CellPool)
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{
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if (cell.Enabled)
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minHeight += cell.Rect.rect.height;
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@ -102,7 +97,7 @@ namespace UnityExplorer.CacheObject.IValues
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}
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else
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{
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var type = value.GetActualType();
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Type type = value.GetActualType();
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ReflectionUtility.TryGetEntryType(type, out EntryType);
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CacheEntries(value);
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@ -132,7 +127,7 @@ namespace UnityExplorer.CacheObject.IValues
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while (enumerator.MoveNext())
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{
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var entry = enumerator.Current;
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object entry = enumerator.Current;
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// If list count increased, create new cache entries
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CacheListEntry cache;
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@ -155,7 +150,7 @@ namespace UnityExplorer.CacheObject.IValues
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{
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for (int i = cachedEntries.Count - 1; i >= idx; i--)
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{
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var cache = cachedEntries[i];
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CacheListEntry cache = cachedEntries[i];
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if (cache.CellView != null)
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cache.UnlinkFromView();
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@ -174,7 +169,7 @@ namespace UnityExplorer.CacheObject.IValues
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{
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try
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{
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var type = value.GetType();
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Type type = value.GetType();
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if (type.GetInterfaces().Any(it => it.IsGenericType && it.GetGenericTypeDefinition() == typeof(IList<>)))
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IsWritableGenericIList = !(bool)type.GetProperty("IsReadOnly").GetValue(value, null);
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else
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@ -184,7 +179,7 @@ namespace UnityExplorer.CacheObject.IValues
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{
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// Find the "this[int index]" property.
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// It might be a private implementation.
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foreach (var prop in type.GetProperties(ReflectionUtility.FLAGS))
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foreach (PropertyInfo prop in type.GetProperties(ReflectionUtility.FLAGS))
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{
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if ((prop.Name == "Item"
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|| (prop.Name.StartsWith("System.Collections.Generic.IList<") && prop.Name.EndsWith(">.Item")))
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@ -226,7 +221,7 @@ namespace UnityExplorer.CacheObject.IValues
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genericIndexer.SetValue(CurrentOwner.Value, value, new object[] { index });
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}
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var entry = cachedEntries[index];
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CacheListEntry entry = cachedEntries[index];
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entry.SetValueFromSource(value);
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if (entry.CellView != null)
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