mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 07:56:41 +08:00
Automatic code cleanup (no real changes)
- Use explicit type of var - Use 'new()' - Remove unnecessary usings - Sort usings - Apply formatting
This commit is contained in:
@ -1,13 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UniverseLib;
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using UniverseLib.UI;
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using UniverseLib.Utility;
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using UniverseLib;
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namespace UnityExplorer.CacheObject.Views
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{
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@ -32,7 +27,7 @@ namespace UnityExplorer.CacheObject.Views
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// horizontal group
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var horiGroup = UIFactory.CreateUIObject("RightHoriGroup", UIRoot);
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GameObject horiGroup = UIFactory.CreateUIObject("RightHoriGroup", UIRoot);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(horiGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
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@ -48,7 +43,7 @@ namespace UnityExplorer.CacheObject.Views
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// Bool and number value interaction
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var toggleObj = UIFactory.CreateToggle(horiGroup, "Toggle", out Toggle, out ToggleText);
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GameObject toggleObj = UIFactory.CreateToggle(horiGroup, "Toggle", out Toggle, out ToggleText);
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UIFactory.SetLayoutElement(toggleObj, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
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ToggleText.color = SignatureHighlighter.KeywordBlue;
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Toggle.onValueChanged.AddListener(ToggleClicked);
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@ -77,7 +72,7 @@ namespace UnityExplorer.CacheObject.Views
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SubContentHolder.SetActive(false);
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// Bottom separator
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var separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
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GameObject separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
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UIFactory.SetLayoutElement(separator, minHeight: 1, flexibleHeight: 0, flexibleWidth: 9999);
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separator.AddComponent<Image>().color = Color.black;
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@ -1,13 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.CacheObject.IValues;
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using UnityExplorer.Inspectors;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Widgets;
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using UniverseLib.UI;
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using UniverseLib.UI.Models;
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@ -24,8 +17,8 @@ namespace UnityExplorer.CacheObject.Views
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public InputFieldRef KeyInputField;
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public Text KeyInputTypeLabel;
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public static Color EvenColor = new Color(0.07f, 0.07f, 0.07f);
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public static Color OddColor = new Color(0.063f, 0.063f, 0.063f);
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public static Color EvenColor = new(0.07f, 0.07f, 0.07f);
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public static Color OddColor = new(0.063f, 0.063f, 0.063f);
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public int AdjustedWidth => (int)Rect.rect.width - 70;
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@ -40,7 +33,7 @@ namespace UnityExplorer.CacheObject.Views
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public override GameObject CreateContent(GameObject parent)
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{
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var root = base.CreateContent(parent);
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GameObject root = base.CreateContent(parent);
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Image = root.AddComponent<Image>();
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@ -53,7 +46,7 @@ namespace UnityExplorer.CacheObject.Views
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this.RightGroupLayout.minWidth = AdjustedWidth * 0.55f;
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// Key area
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var keyGroup = UIFactory.CreateUIObject("KeyHolder", root.transform.Find("HoriGroup").gameObject);
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GameObject keyGroup = UIFactory.CreateUIObject("KeyHolder", root.transform.Find("HoriGroup").gameObject);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(keyGroup, false, false, true, true, 2, 0, 0, 4, 4, childAlignment: TextAnchor.MiddleLeft);
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KeyGroupLayout = UIFactory.SetLayoutElement(keyGroup, minHeight: 30, minWidth: (int)(AdjustedWidth * 0.44f), flexibleWidth: 0);
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@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.CacheObject.IValues;
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@ -13,12 +9,12 @@ namespace UnityExplorer.CacheObject.Views
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public Image Image { get; private set; }
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public InteractiveList ListOwner => Occupant.Owner as InteractiveList;
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public static Color EvenColor = new Color(0.12f, 0.12f, 0.12f);
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public static Color OddColor = new Color(0.1f, 0.1f, 0.1f);
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public static Color EvenColor = new(0.12f, 0.12f, 0.12f);
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public static Color OddColor = new(0.1f, 0.1f, 0.1f);
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public override GameObject CreateContent(GameObject parent)
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{
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var root = base.CreateContent(parent);
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GameObject root = base.CreateContent(parent);
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Image = root.AddComponent<Image>();
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@ -1,11 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Widgets;
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using UniverseLib.UI;
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using UniverseLib.UI.Models;
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@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Panels;
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using UniverseLib;
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@ -116,7 +112,7 @@ namespace UnityExplorer.CacheObject.Views
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UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
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UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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var horiRow = UIFactory.CreateUIObject("HoriGroup", UIRoot);
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GameObject horiRow = UIFactory.CreateUIObject("HoriGroup", UIRoot);
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UIFactory.SetLayoutElement(horiRow, minHeight: 29, flexibleHeight: 150, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiRow, false, false, true, true, 5, 2, childAlignment: TextAnchor.UpperLeft);
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horiRow.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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@ -129,7 +125,7 @@ namespace UnityExplorer.CacheObject.Views
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(NameLabel.gameObject, true, true, true, true);
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HiddenNameLabel = UIFactory.CreateInputField(NameLabel.gameObject, "HiddenNameLabel", "");
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var hiddenRect = HiddenNameLabel.Component.GetComponent<RectTransform>();
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RectTransform hiddenRect = HiddenNameLabel.Component.GetComponent<RectTransform>();
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hiddenRect.anchorMin = Vector2.zero;
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hiddenRect.anchorMax = Vector2.one;
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HiddenNameLabel.Component.readOnly = true;
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@ -150,7 +146,7 @@ namespace UnityExplorer.CacheObject.Views
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// Right horizontal group
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var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", RightGroupContent);
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GameObject rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", RightGroupContent);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rightHoriGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(rightHoriGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
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@ -166,7 +162,7 @@ namespace UnityExplorer.CacheObject.Views
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// Bool and number value interaction
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var toggleObj = UIFactory.CreateToggle(rightHoriGroup, "Toggle", out Toggle, out ToggleText);
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GameObject toggleObj = UIFactory.CreateToggle(rightHoriGroup, "Toggle", out Toggle, out ToggleText);
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UIFactory.SetLayoutElement(toggleObj, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
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ToggleText.color = SignatureHighlighter.KeywordBlue;
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Toggle.onValueChanged.AddListener(ToggleClicked);
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@ -194,8 +190,8 @@ namespace UnityExplorer.CacheObject.Views
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// Copy and Paste buttons
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var buttonHolder = UIFactory.CreateHorizontalGroup(rightHoriGroup, "CopyPasteButtons", false, false, true, true, 4,
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bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleLeft);
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GameObject buttonHolder = UIFactory.CreateHorizontalGroup(rightHoriGroup, "CopyPasteButtons", false, false, true, true, 4,
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bgColor: new(1, 1, 1, 0), childAlignment: TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(buttonHolder, minWidth: 60, flexibleWidth: 0);
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CopyButton = UIFactory.CreateButton(buttonHolder, "CopyButton", "Copy", new Color(0.13f, 0.13f, 0.13f, 1f));
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@ -219,7 +215,7 @@ namespace UnityExplorer.CacheObject.Views
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SubContentHolder.SetActive(false);
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// Bottom separator
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var separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
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GameObject separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
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UIFactory.SetLayoutElement(separator, minHeight: 1, flexibleHeight: 0, flexibleWidth: 9999);
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separator.AddComponent<Image>().color = Color.black;
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