Automatic code cleanup (no real changes)

- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
This commit is contained in:
Sinai
2022-04-12 05:20:35 +10:00
parent 693f5818be
commit 7e0f98ef91
95 changed files with 732 additions and 1073 deletions

View File

@ -1,13 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.Utility;
using UniverseLib;
namespace UnityExplorer.CacheObject.Views
{
@ -32,7 +27,7 @@ namespace UnityExplorer.CacheObject.Views
// horizontal group
var horiGroup = UIFactory.CreateUIObject("RightHoriGroup", UIRoot);
GameObject horiGroup = UIFactory.CreateUIObject("RightHoriGroup", UIRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(horiGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
@ -48,7 +43,7 @@ namespace UnityExplorer.CacheObject.Views
// Bool and number value interaction
var toggleObj = UIFactory.CreateToggle(horiGroup, "Toggle", out Toggle, out ToggleText);
GameObject toggleObj = UIFactory.CreateToggle(horiGroup, "Toggle", out Toggle, out ToggleText);
UIFactory.SetLayoutElement(toggleObj, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
ToggleText.color = SignatureHighlighter.KeywordBlue;
Toggle.onValueChanged.AddListener(ToggleClicked);
@ -77,7 +72,7 @@ namespace UnityExplorer.CacheObject.Views
SubContentHolder.SetActive(false);
// Bottom separator
var separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
GameObject separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
UIFactory.SetLayoutElement(separator, minHeight: 1, flexibleHeight: 0, flexibleWidth: 9999);
separator.AddComponent<Image>().color = Color.black;

View File

@ -1,13 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.CacheObject.IValues;
using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets;
using UniverseLib.UI;
using UniverseLib.UI.Models;
@ -24,8 +17,8 @@ namespace UnityExplorer.CacheObject.Views
public InputFieldRef KeyInputField;
public Text KeyInputTypeLabel;
public static Color EvenColor = new Color(0.07f, 0.07f, 0.07f);
public static Color OddColor = new Color(0.063f, 0.063f, 0.063f);
public static Color EvenColor = new(0.07f, 0.07f, 0.07f);
public static Color OddColor = new(0.063f, 0.063f, 0.063f);
public int AdjustedWidth => (int)Rect.rect.width - 70;
@ -40,7 +33,7 @@ namespace UnityExplorer.CacheObject.Views
public override GameObject CreateContent(GameObject parent)
{
var root = base.CreateContent(parent);
GameObject root = base.CreateContent(parent);
Image = root.AddComponent<Image>();
@ -53,7 +46,7 @@ namespace UnityExplorer.CacheObject.Views
this.RightGroupLayout.minWidth = AdjustedWidth * 0.55f;
// Key area
var keyGroup = UIFactory.CreateUIObject("KeyHolder", root.transform.Find("HoriGroup").gameObject);
GameObject keyGroup = UIFactory.CreateUIObject("KeyHolder", root.transform.Find("HoriGroup").gameObject);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(keyGroup, false, false, true, true, 2, 0, 0, 4, 4, childAlignment: TextAnchor.MiddleLeft);
KeyGroupLayout = UIFactory.SetLayoutElement(keyGroup, minHeight: 30, minWidth: (int)(AdjustedWidth * 0.44f), flexibleWidth: 0);

View File

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.CacheObject.IValues;
@ -13,12 +9,12 @@ namespace UnityExplorer.CacheObject.Views
public Image Image { get; private set; }
public InteractiveList ListOwner => Occupant.Owner as InteractiveList;
public static Color EvenColor = new Color(0.12f, 0.12f, 0.12f);
public static Color OddColor = new Color(0.1f, 0.1f, 0.1f);
public static Color EvenColor = new(0.12f, 0.12f, 0.12f);
public static Color OddColor = new(0.1f, 0.1f, 0.1f);
public override GameObject CreateContent(GameObject parent)
{
var root = base.CreateContent(parent);
GameObject root = base.CreateContent(parent);
Image = root.AddComponent<Image>();

View File

@ -1,11 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets;
using UniverseLib.UI;
using UniverseLib.UI.Models;

View File

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
@ -116,7 +112,7 @@ namespace UnityExplorer.CacheObject.Views
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var horiRow = UIFactory.CreateUIObject("HoriGroup", UIRoot);
GameObject horiRow = UIFactory.CreateUIObject("HoriGroup", UIRoot);
UIFactory.SetLayoutElement(horiRow, minHeight: 29, flexibleHeight: 150, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiRow, false, false, true, true, 5, 2, childAlignment: TextAnchor.UpperLeft);
horiRow.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
@ -129,7 +125,7 @@ namespace UnityExplorer.CacheObject.Views
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(NameLabel.gameObject, true, true, true, true);
HiddenNameLabel = UIFactory.CreateInputField(NameLabel.gameObject, "HiddenNameLabel", "");
var hiddenRect = HiddenNameLabel.Component.GetComponent<RectTransform>();
RectTransform hiddenRect = HiddenNameLabel.Component.GetComponent<RectTransform>();
hiddenRect.anchorMin = Vector2.zero;
hiddenRect.anchorMax = Vector2.one;
HiddenNameLabel.Component.readOnly = true;
@ -150,7 +146,7 @@ namespace UnityExplorer.CacheObject.Views
// Right horizontal group
var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", RightGroupContent);
GameObject rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", RightGroupContent);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rightHoriGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(rightHoriGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
@ -166,7 +162,7 @@ namespace UnityExplorer.CacheObject.Views
// Bool and number value interaction
var toggleObj = UIFactory.CreateToggle(rightHoriGroup, "Toggle", out Toggle, out ToggleText);
GameObject toggleObj = UIFactory.CreateToggle(rightHoriGroup, "Toggle", out Toggle, out ToggleText);
UIFactory.SetLayoutElement(toggleObj, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
ToggleText.color = SignatureHighlighter.KeywordBlue;
Toggle.onValueChanged.AddListener(ToggleClicked);
@ -194,8 +190,8 @@ namespace UnityExplorer.CacheObject.Views
// Copy and Paste buttons
var buttonHolder = UIFactory.CreateHorizontalGroup(rightHoriGroup, "CopyPasteButtons", false, false, true, true, 4,
bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleLeft);
GameObject buttonHolder = UIFactory.CreateHorizontalGroup(rightHoriGroup, "CopyPasteButtons", false, false, true, true, 4,
bgColor: new(1, 1, 1, 0), childAlignment: TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(buttonHolder, minWidth: 60, flexibleWidth: 0);
CopyButton = UIFactory.CreateButton(buttonHolder, "CopyButton", "Copy", new Color(0.13f, 0.13f, 0.13f, 1f));
@ -219,7 +215,7 @@ namespace UnityExplorer.CacheObject.Views
SubContentHolder.SetActive(false);
// Bottom separator
var separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
GameObject separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
UIFactory.SetLayoutElement(separator, minHeight: 1, flexibleHeight: 0, flexibleWidth: 9999);
separator.AddComponent<Image>().color = Color.black;