mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
Automatic code cleanup (no real changes)
- Use explicit type of var - Use 'new()' - Remove unnecessary usings - Sort usings - Apply formatting
This commit is contained in:
@ -1,19 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine;
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using UnityEngine.UI;
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using UniverseLib.Input;
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using UnityExplorer.Runtime;
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using UnityExplorer.Config;
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using UnityExplorer.Inspectors.MouseInspectors;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UniverseLib;
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using UniverseLib.Input;
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using UniverseLib.UI;
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using UniverseLib.Utility;
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using UnityExplorer.Config;
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namespace UnityExplorer.Inspectors
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{
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@ -59,7 +52,7 @@ namespace UnityExplorer.Inspectors
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internal Text objPathLabel;
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internal Text mousePosLabel;
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public MouseInspector()
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public MouseInspector()
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{
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Instance = this;
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worldInspector = new WorldInspector();
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@ -108,7 +101,7 @@ namespace UnityExplorer.Inspectors
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UIManager.NavBarRect.gameObject.SetActive(true);
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UIManager.PanelHolder.SetActive(true);
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var drop = InspectorPanel.Instance.MouseInspectDropdown;
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Dropdown drop = InspectorPanel.Instance.MouseInspectDropdown;
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if (drop.transform.Find("Dropdown List") is Transform list)
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drop.DestroyDropdownList(list.gameObject);
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@ -130,7 +123,7 @@ namespace UnityExplorer.Inspectors
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if (InputManager.GetKeyDown(ConfigManager.World_MouseInspect_Keybind.Value))
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Instance.StartInspect(MouseInspectMode.World);
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}
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if (Inspecting)
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UpdateInspect();
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@ -152,7 +145,7 @@ namespace UnityExplorer.Inspectors
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return;
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}
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var mousePos = InputManager.MousePosition;
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Vector3 mousePos = InputManager.MousePosition;
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if (mousePos != lastMousePos)
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UpdatePosition(mousePos);
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@ -181,7 +174,7 @@ namespace UnityExplorer.Inspectors
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mousePos.y -= 10;
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// calculate and set our UI position
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var inversePos = inspectorUIBase.RootObject.transform.InverseTransformPoint(mousePos);
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Vector3 inversePos = inspectorUIBase.RootObject.transform.InverseTransformPoint(mousePos);
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UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
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}
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@ -201,14 +194,14 @@ namespace UnityExplorer.Inspectors
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this.TitleBar.SetActive(false);
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this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false);
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var inspectContent = UIFactory.CreateVerticalGroup(this.uiContent, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
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GameObject inspectContent = UIFactory.CreateVerticalGroup(this.uiContent, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
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// Title text
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var title = UIFactory.CreateLabel(inspectContent,
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Text title = UIFactory.CreateLabel(inspectContent,
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"InspectLabel",
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"<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)",
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"<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)",
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TextAnchor.MiddleCenter);
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UIFactory.SetLayoutElement(title.gameObject, flexibleWidth: 9999);
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