mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
Automatic code cleanup (no real changes)
- Use explicit type of var - Use 'new()' - Remove unnecessary usings - Sort usings - Apply formatting
This commit is contained in:
@ -1,29 +1,26 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UniverseLib;
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using UniverseLib.Input;
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namespace UnityExplorer.Inspectors.MouseInspectors
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{
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public class UiInspector : MouseInspectorBase
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{
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public static readonly List<GameObject> LastHitObjects = new List<GameObject>();
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public static readonly List<GameObject> LastHitObjects = new();
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private static GraphicRaycaster[] graphicRaycasters;
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private static readonly List<GameObject> currentHitObjects = new List<GameObject>();
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private static readonly List<GameObject> currentHitObjects = new();
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private static readonly List<Graphic> wasDisabledGraphics = new List<Graphic>();
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private static readonly List<CanvasGroup> wasDisabledCanvasGroups = new List<CanvasGroup>();
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private static readonly List<GameObject> objectsAddedCastersTo = new List<GameObject>();
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private static readonly List<Graphic> wasDisabledGraphics = new();
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private static readonly List<CanvasGroup> wasDisabledCanvasGroups = new();
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private static readonly List<GameObject> objectsAddedCastersTo = new();
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public override void OnBeginMouseInspect()
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{
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@ -46,7 +43,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
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IEnumerator SetPanelActiveCoro()
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{
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yield return null;
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var panel = UIManager.GetPanel<MouseInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
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MouseInspectorResultsPanel panel = UIManager.GetPanel<MouseInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
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panel.SetActive(true);
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panel.ShowResults();
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}
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@ -55,28 +52,28 @@ namespace UnityExplorer.Inspectors.MouseInspectors
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{
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currentHitObjects.Clear();
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var ped = new PointerEventData(null)
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PointerEventData ped = new(null)
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{
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position = mousePos
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};
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foreach (var gr in graphicRaycasters)
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foreach (GraphicRaycaster gr in graphicRaycasters)
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{
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if (!gr || !gr.canvas)
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continue;
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var list = new List<RaycastResult>();
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List<RaycastResult> list = new();
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RuntimeHelper.GraphicRaycast(gr, ped, list);
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if (list.Count > 0)
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{
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foreach (var hit in list)
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foreach (RaycastResult hit in list)
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{
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if (hit.gameObject)
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currentHitObjects.Add(hit.gameObject);
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}
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}
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}
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if (currentHitObjects.Any())
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MouseInspector.Instance.objNameLabel.text = $"Click to view UI Objects under mouse: {currentHitObjects.Count}";
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else
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@ -85,9 +82,9 @@ namespace UnityExplorer.Inspectors.MouseInspectors
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private static void SetupUIRaycast()
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{
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foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Canvas)))
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foreach (UnityEngine.Object obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Canvas)))
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{
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var canvas = obj.TryCast<Canvas>();
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Canvas canvas = obj.TryCast<Canvas>();
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if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
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continue;
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if (!canvas.GetComponent<GraphicRaycaster>())
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@ -99,7 +96,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
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}
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// recache Graphic Raycasters each time we start
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var casters = RuntimeHelper.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
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UnityEngine.Object[] casters = RuntimeHelper.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
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graphicRaycasters = new GraphicRaycaster[casters.Length];
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for (int i = 0; i < casters.Length; i++)
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{
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@ -107,9 +104,9 @@ namespace UnityExplorer.Inspectors.MouseInspectors
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}
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// enable raycastTarget on Graphics
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foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Graphic)))
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foreach (UnityEngine.Object obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Graphic)))
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{
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var graphic = obj.TryCast<Graphic>();
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Graphic graphic = obj.TryCast<Graphic>();
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if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
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continue;
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graphic.raycastTarget = true;
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@ -118,9 +115,9 @@ namespace UnityExplorer.Inspectors.MouseInspectors
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}
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// enable blocksRaycasts on CanvasGroups
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foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(CanvasGroup)))
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foreach (UnityEngine.Object obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(CanvasGroup)))
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{
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var canvas = obj.TryCast<CanvasGroup>();
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CanvasGroup canvas = obj.TryCast<CanvasGroup>();
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if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
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continue;
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canvas.blocksRaycasts = true;
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@ -131,16 +128,16 @@ namespace UnityExplorer.Inspectors.MouseInspectors
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public override void OnEndInspect()
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{
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foreach (var obj in objectsAddedCastersTo)
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foreach (GameObject obj in objectsAddedCastersTo)
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{
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if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
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GameObject.Destroy(raycaster);
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}
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foreach (var graphic in wasDisabledGraphics)
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foreach (Graphic graphic in wasDisabledGraphics)
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graphic.raycastTarget = false;
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foreach (var canvas in wasDisabledCanvasGroups)
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foreach (CanvasGroup canvas in wasDisabledCanvasGroups)
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canvas.blocksRaycasts = false;
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objectsAddedCastersTo.Clear();
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