Automatic code cleanup (no real changes)

- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
This commit is contained in:
Sinai
2022-04-12 05:20:35 +10:00
parent 693f5818be
commit 7e0f98ef91
95 changed files with 732 additions and 1073 deletions

View File

@ -1,12 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityExplorer.UI;
using UnityExplorer.CacheObject.IValues;
#if CPP
using UnhollowerRuntimeLib;
using UnhollowerBaseLib;
@ -74,7 +70,7 @@ namespace UnityExplorer.Tests
{
get
{
var list = new List<object>();
List<object> list = new();
int count = UnityEngine.Random.Range(0, 100);
for (int i = 0; i < count; i++)
list.Add(GetRandomObject());
@ -209,12 +205,12 @@ namespace UnityExplorer.Tests
IL2CPP_HashTable.Add("key3", "value3");
ExplorerCore.Log($"IL2CPP 3: Il2Cpp IDictionary");
var dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
Il2CppSystem.Collections.Generic.Dictionary<string, string> dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
dict2.Add("key1", "value1");
IL2CPP_IDict = dict2.TryCast<Il2CppSystem.Collections.IDictionary>();
ExplorerCore.Log($"IL2CPP 4: Il2Cpp List of Il2Cpp Object");
var list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object> list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
list.Add("one");
list.Add("two");
IL2CPP_IList = list.TryCast<Il2CppSystem.Collections.IList>();
@ -240,14 +236,14 @@ namespace UnityExplorer.Tests
// boxed enum test
try
{
var cppType = Il2CppType.Of<CameraClearFlags>();
Il2CppSystem.Type cppType = Il2CppType.Of<CameraClearFlags>();
if (cppType != null)
{
var boxedEnum = Il2CppSystem.Enum.Parse(cppType, "Color");
Il2CppSystem.Object boxedEnum = Il2CppSystem.Enum.Parse(cppType, "Color");
IL2CPP_listOfBoxedObjects.Add(boxedEnum);
}
var structBox = Vector3.one.BoxIl2CppObject();
Il2CppSystem.Object structBox = Vector3.one.BoxIl2CppObject();
IL2CPP_listOfBoxedObjects.Add(structBox);
}