mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
Automatic code cleanup (no real changes)
- Use explicit type of var - Use 'new()' - Remove unnecessary usings - Sort usings - Apply formatting
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@ -1,12 +1,8 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.UI;
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using UnityExplorer.CacheObject.IValues;
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#if CPP
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using UnhollowerRuntimeLib;
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using UnhollowerBaseLib;
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@ -74,7 +70,7 @@ namespace UnityExplorer.Tests
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{
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get
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{
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var list = new List<object>();
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List<object> list = new();
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int count = UnityEngine.Random.Range(0, 100);
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for (int i = 0; i < count; i++)
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list.Add(GetRandomObject());
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@ -209,12 +205,12 @@ namespace UnityExplorer.Tests
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IL2CPP_HashTable.Add("key3", "value3");
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ExplorerCore.Log($"IL2CPP 3: Il2Cpp IDictionary");
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var dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
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Il2CppSystem.Collections.Generic.Dictionary<string, string> dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
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dict2.Add("key1", "value1");
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IL2CPP_IDict = dict2.TryCast<Il2CppSystem.Collections.IDictionary>();
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ExplorerCore.Log($"IL2CPP 4: Il2Cpp List of Il2Cpp Object");
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var list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
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Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object> list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
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list.Add("one");
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list.Add("two");
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IL2CPP_IList = list.TryCast<Il2CppSystem.Collections.IList>();
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@ -240,14 +236,14 @@ namespace UnityExplorer.Tests
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// boxed enum test
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try
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{
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var cppType = Il2CppType.Of<CameraClearFlags>();
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Il2CppSystem.Type cppType = Il2CppType.Of<CameraClearFlags>();
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if (cppType != null)
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{
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var boxedEnum = Il2CppSystem.Enum.Parse(cppType, "Color");
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Il2CppSystem.Object boxedEnum = Il2CppSystem.Enum.Parse(cppType, "Color");
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IL2CPP_listOfBoxedObjects.Add(boxedEnum);
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}
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var structBox = Vector3.one.BoxIl2CppObject();
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Il2CppSystem.Object structBox = Vector3.one.BoxIl2CppObject();
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IL2CPP_listOfBoxedObjects.Add(structBox);
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}
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