mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
Automatic code cleanup (no real changes)
- Use explicit type of var - Use 'new()' - Remove unnecessary usings - Sort usings - Apply formatting
This commit is contained in:
@ -1,12 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Config;
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using UnityExplorer.Hooks;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib.UI;
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using UniverseLib.UI.Models;
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@ -87,7 +81,7 @@ namespace UnityExplorer.UI.Panels
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UIFactory.SetLayoutElement(currentHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(currentHooksPanel, true, true, true, true);
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var addRow = UIFactory.CreateHorizontalGroup(currentHooksPanel, "AddRow", false, true, true, true, 4,
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GameObject addRow = UIFactory.CreateHorizontalGroup(currentHooksPanel, "AddRow", false, true, true, true, 4,
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new Vector4(2, 2, 2, 2), new Color(0.2f, 0.2f, 0.2f));
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UIFactory.SetLayoutElement(addRow, minHeight: 30, flexibleWidth: 9999);
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@ -95,14 +89,14 @@ namespace UnityExplorer.UI.Panels
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UIFactory.SetLayoutElement(classSelectorInputField.Component.gameObject, flexibleWidth: 9999);
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new TypeCompleter(typeof(object), classSelectorInputField, true, false);
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var addButton = UIFactory.CreateButton(addRow, "AddButton", "Add Hooks");
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ButtonRef addButton = UIFactory.CreateButton(addRow, "AddButton", "Add Hooks");
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UIFactory.SetLayoutElement(addButton.Component.gameObject, minWidth: 100, minHeight: 25);
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addButton.OnClick += OnClassInputAddClicked;
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var hooksLabel = UIFactory.CreateLabel(currentHooksPanel, "HooksLabel", "Current Hooks", TextAnchor.MiddleCenter);
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Text hooksLabel = UIFactory.CreateLabel(currentHooksPanel, "HooksLabel", "Current Hooks", TextAnchor.MiddleCenter);
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UIFactory.SetLayoutElement(hooksLabel.gameObject, minHeight: 30, flexibleWidth: 9999);
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HooksScrollPool = UIFactory.CreateScrollPool<HookCell>(currentHooksPanel, "HooksScrollPool",
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HooksScrollPool = UIFactory.CreateScrollPool<HookCell>(currentHooksPanel, "HooksScrollPool",
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out GameObject hooksScroll, out GameObject hooksContent);
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UIFactory.SetLayoutElement(hooksScroll, flexibleHeight: 9999);
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HooksScrollPool.Initialize(HookManager.Instance);
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@ -116,10 +110,10 @@ namespace UnityExplorer.UI.Panels
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addHooksLabel = UIFactory.CreateLabel(addHooksPanel, "AddLabel", "NOT SET", TextAnchor.MiddleCenter);
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UIFactory.SetLayoutElement(addHooksLabel.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
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var buttonRow = UIFactory.CreateHorizontalGroup(addHooksPanel, "ButtonRow", false, false, true, true, 5);
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GameObject buttonRow = UIFactory.CreateHorizontalGroup(addHooksPanel, "ButtonRow", false, false, true, true, 5);
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UIFactory.SetLayoutElement(buttonRow, minHeight: 25, flexibleWidth: 9999);
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var doneButton = UIFactory.CreateButton(buttonRow, "DoneButton", "Done", new Color(0.2f, 0.3f, 0.2f));
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ButtonRef doneButton = UIFactory.CreateButton(buttonRow, "DoneButton", "Done", new Color(0.2f, 0.3f, 0.2f));
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UIFactory.SetLayoutElement(doneButton.Component.gameObject, minHeight: 25, flexibleWidth: 9999);
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doneButton.OnClick += HookManager.Instance.DoneAddingHooks;
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@ -140,26 +134,26 @@ namespace UnityExplorer.UI.Panels
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UIFactory.SetLayoutElement(editorPanel, flexibleHeight: 9999, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(editorPanel, true, true, true, true);
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var editorLabel = UIFactory.CreateLabel(editorPanel,
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"EditorLabel",
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Text editorLabel = UIFactory.CreateLabel(editorPanel,
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"EditorLabel",
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"Edit Harmony patch source as desired. Accepted method names are Prefix, Postfix, Finalizer and Transpiler (can define multiple).\n\n" +
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"Hooks are temporary! Please copy the source into your IDE to avoid losing work if you wish to keep it!",
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"Hooks are temporary! Please copy the source into your IDE to avoid losing work if you wish to keep it!",
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TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(editorLabel.gameObject, minHeight: 25, flexibleWidth: 9999);
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var editorButtonRow = UIFactory.CreateHorizontalGroup(editorPanel, "ButtonRow", false, false, true, true, 5);
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GameObject editorButtonRow = UIFactory.CreateHorizontalGroup(editorPanel, "ButtonRow", false, false, true, true, 5);
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UIFactory.SetLayoutElement(editorButtonRow, minHeight: 25, flexibleWidth: 9999);
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var editorSaveButton = UIFactory.CreateButton(editorButtonRow, "DoneButton", "Save and Return", new Color(0.2f, 0.3f, 0.2f));
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ButtonRef editorSaveButton = UIFactory.CreateButton(editorButtonRow, "DoneButton", "Save and Return", new Color(0.2f, 0.3f, 0.2f));
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UIFactory.SetLayoutElement(editorSaveButton.Component.gameObject, minHeight: 25, flexibleWidth: 9999);
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editorSaveButton.OnClick += HookManager.Instance.EditorInputSave;
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var editorDoneButton = UIFactory.CreateButton(editorButtonRow, "DoneButton", "Cancel and Return", new Color(0.2f, 0.2f, 0.2f));
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ButtonRef editorDoneButton = UIFactory.CreateButton(editorButtonRow, "DoneButton", "Cancel and Return", new Color(0.2f, 0.2f, 0.2f));
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UIFactory.SetLayoutElement(editorDoneButton.Component.gameObject, minHeight: 25, flexibleWidth: 9999);
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editorDoneButton.OnClick += HookManager.Instance.EditorInputCancel;
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int fontSize = 16;
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var inputObj = UIFactory.CreateScrollInputField(editorPanel, "EditorInput", "", out var inputScroller, fontSize);
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GameObject inputObj = UIFactory.CreateScrollInputField(editorPanel, "EditorInput", "", out InputFieldScroller inputScroller, fontSize);
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EditorInputScroller = inputScroller;
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EditorInput.OnValueChanged += HookManager.Instance.OnEditorInputChanged;
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@ -171,8 +165,8 @@ namespace UnityExplorer.UI.Panels
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EditorInput.PlaceholderText.fontSize = fontSize;
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// Lexer highlight text overlay
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var highlightTextObj = UIFactory.CreateUIObject("HighlightText", EditorInputText.gameObject);
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var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
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GameObject highlightTextObj = UIFactory.CreateUIObject("HighlightText", EditorInputText.gameObject);
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RectTransform highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
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highlightTextRect.pivot = new Vector2(0, 1);
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highlightTextRect.anchorMin = Vector2.zero;
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highlightTextRect.anchorMax = Vector2.one;
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