Automatic code cleanup (no real changes)

- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
This commit is contained in:
Sinai
2022-04-12 05:20:35 +10:00
parent 693f5818be
commit 7e0f98ef91
95 changed files with 732 additions and 1073 deletions

View File

@ -10,8 +10,6 @@ using UniverseLib;
using UniverseLib.Input;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.ObjectPool;
using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
@ -108,7 +106,7 @@ namespace UnityExplorer.UI
UIPanels.Add(Panels.UIInspectorResults, new MouseInspectorResultsPanel());
UIPanels.Add(Panels.MouseInspector, new MouseInspector());
foreach (var panel in UIPanels.Values)
foreach (UIPanel panel in UIPanels.Values)
panel.ConstructUI();
// Call some initialize methods
@ -122,7 +120,7 @@ namespace UnityExplorer.UI
ShowMenu = !ConfigManager.Hide_On_Startup.Value;
// Failsafe fix, in some games all dropdowns displayed values are blank on startup for some reason.
foreach (var dropdown in UIRoot.GetComponentsInChildren<Dropdown>(true))
foreach (Dropdown dropdown in UIRoot.GetComponentsInChildren<Dropdown>(true))
dropdown.RefreshShownValue();
Initializing = false;
@ -167,7 +165,7 @@ namespace UnityExplorer.UI
}
// check screen dimension change
var display = DisplayManager.ActiveDisplay;
Display display = DisplayManager.ActiveDisplay;
if (display.renderingWidth != lastScreenWidth || display.renderingHeight != lastScreenHeight)
OnScreenDimensionsChanged();
}
@ -180,7 +178,7 @@ namespace UnityExplorer.UI
public static void TogglePanel(Panels panel)
{
var uiPanel = GetPanel(panel);
UIPanel uiPanel = GetPanel(panel);
SetPanelActive(panel, !uiPanel.Enabled);
}
@ -227,11 +225,11 @@ namespace UnityExplorer.UI
private static void OnScreenDimensionsChanged()
{
var display = DisplayManager.ActiveDisplay;
Display display = DisplayManager.ActiveDisplay;
lastScreenWidth = display.renderingWidth;
lastScreenHeight = display.renderingHeight;
foreach (var panel in UIPanels)
foreach (KeyValuePair<Panels, UIPanel> panel in UIPanels)
{
panel.Value.EnsureValidSize();
UIPanel.EnsureValidPosition(panel.Value.Rect);
@ -292,7 +290,7 @@ namespace UnityExplorer.UI
PanelHolder = new GameObject("PanelHolder");
PanelHolder.transform.SetParent(UIRoot.transform, false);
PanelHolder.layer = 5;
var rect = PanelHolder.AddComponent<RectTransform>();
RectTransform rect = PanelHolder.AddComponent<RectTransform>();
rect.sizeDelta = Vector2.zero;
rect.anchoredPosition = Vector2.zero;
rect.pivot = new Vector2(0.5f, 0.5f);
@ -303,7 +301,7 @@ namespace UnityExplorer.UI
private static void CreateTopNavBar()
{
var navbarPanel = UIFactory.CreateUIObject("MainNavbar", UIRoot);
GameObject navbarPanel = UIFactory.CreateUIObject("MainNavbar", UIRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navbarPanel, false, false, true, true, 5, 4, 4, 4, 4, TextAnchor.MiddleCenter);
navbarPanel.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f);
NavBarRect = navbarPanel.GetComponent<RectTransform>();
@ -320,7 +318,7 @@ namespace UnityExplorer.UI
// UnityExplorer title
string titleTxt = $"{ExplorerCore.NAME} <i><color=grey>{ExplorerCore.VERSION}</color></i>";
var title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 17);
Text title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 17);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 170, flexibleWidth: 0);
// panel tabs
@ -331,7 +329,7 @@ namespace UnityExplorer.UI
// Time controls
var timeLabel = UIFactory.CreateLabel(navbarPanel, "TimeLabel", "Time:", TextAnchor.MiddleRight, Color.grey);
Text timeLabel = UIFactory.CreateLabel(navbarPanel, "TimeLabel", "Time:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(timeLabel.gameObject, minHeight: 25, minWidth: 50);
timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");