Automatic code cleanup (no real changes)

- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
This commit is contained in:
Sinai
2022-04-12 05:20:35 +10:00
parent 693f5818be
commit 7e0f98ef91
95 changed files with 732 additions and 1073 deletions

View File

@ -1,16 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UniverseLib.UI.Models;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib.UI;
using UniverseLib;
using UnityExplorer.CacheObject;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.ObjectPool;
using UniverseLib.Utility;
@ -48,14 +43,14 @@ namespace UnityExplorer.UI.Widgets
public void OnReturnToPool()
{
foreach (var widget in paramHandlers)
foreach (ParameterHandler widget in paramHandlers)
{
widget.OnReturned();
Pool<ParameterHandler>.Return(widget);
}
paramHandlers = null;
foreach (var widget in genericHandlers)
foreach (GenericArgumentHandler widget in genericHandlers)
{
widget.OnReturned();
Pool<GenericArgumentHandler>.Return(widget);
@ -111,9 +106,9 @@ namespace UnityExplorer.UI.Widgets
{
for (int i = 0; i < genericArguments.Length; i++)
{
var type = genericArguments[i];
Type type = genericArguments[i];
var holder = genericHandlers[i] = Pool<GenericArgumentHandler>.Borrow();
GenericArgumentHandler holder = genericHandlers[i] = Pool<GenericArgumentHandler>.Borrow();
holder.UIRoot.transform.SetParent(this.genericArgumentsHolder.transform, false);
holder.OnBorrowed(this, type);
}
@ -123,9 +118,9 @@ namespace UnityExplorer.UI.Widgets
{
for (int i = 0; i < parameters.Length; i++)
{
var param = parameters[i];
ParameterInfo param = parameters[i];
var holder = paramHandlers[i] = Pool<ParameterHandler>.Borrow();
ParameterHandler holder = paramHandlers[i] = Pool<ParameterHandler>.Borrow();
holder.UIRoot.transform.SetParent(this.parametersHolder.transform, false);
holder.OnBorrowed(this, param);
}
@ -142,7 +137,7 @@ namespace UnityExplorer.UI.Widgets
// generic args
this.genericArgumentsHolder = UIFactory.CreateUIObject("GenericHolder", UIRoot);
UIFactory.SetLayoutElement(genericArgumentsHolder, flexibleWidth: 1000);
var genericsTitle = UIFactory.CreateLabel(genericArgumentsHolder, "GenericsTitle", "Generic Arguments", TextAnchor.MiddleLeft);
Text genericsTitle = UIFactory.CreateLabel(genericArgumentsHolder, "GenericsTitle", "Generic Arguments", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(genericsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(genericArgumentsHolder, false, false, true, true, 3);
UIFactory.SetLayoutElement(genericArgumentsHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
@ -151,14 +146,14 @@ namespace UnityExplorer.UI.Widgets
// args
this.parametersHolder = UIFactory.CreateUIObject("ArgHolder", UIRoot);
UIFactory.SetLayoutElement(parametersHolder, flexibleWidth: 1000);
var argsTitle = UIFactory.CreateLabel(parametersHolder, "ArgsTitle", "Arguments", TextAnchor.MiddleLeft);
Text argsTitle = UIFactory.CreateLabel(parametersHolder, "ArgsTitle", "Arguments", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(argsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(parametersHolder, false, false, true, true, 3);
UIFactory.SetLayoutElement(parametersHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
//argHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// evaluate button
var evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
ButtonRef evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(evalButton.Component.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
evalButton.OnClick += () =>
{