Automatic code cleanup (no real changes)

- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
This commit is contained in:
Sinai
2022-04-12 05:20:35 +10:00
parent 693f5818be
commit 7e0f98ef91
95 changed files with 732 additions and 1073 deletions

View File

@ -1,8 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
@ -273,7 +271,7 @@ namespace UnityExplorer.UI.Widgets
}
}
#region SavWav
#region SavWav
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
@ -404,6 +402,6 @@ namespace UnityExplorer.UI.Widgets
stream.Seek(0, SeekOrigin.Begin);
}
#endregion
#endregion
}
}

View File

@ -1,9 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
@ -223,15 +220,15 @@ namespace UnityExplorer.UI.Widgets
// Actual texture viewer
GameObject imageViewport = UIFactory.CreateVerticalGroup(textureViewerRoot, "ImageViewport", false, false, true, true,
bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleCenter);
GameObject imageViewport = UIFactory.CreateVerticalGroup(textureViewerRoot, "ImageViewport", false, false, true, true,
bgColor: new(1, 1, 1, 0), childAlignment: TextAnchor.MiddleCenter);
UIFactory.SetLayoutElement(imageViewport, flexibleWidth: 9999, flexibleHeight: 9999);
GameObject imageHolder = UIFactory.CreateUIObject("ImageHolder", imageViewport);
imageLayout = UIFactory.SetLayoutElement(imageHolder, 1, 1, 0, 0);
var actualImageObj = UIFactory.CreateUIObject("ActualImage", imageHolder);
var actualRect = actualImageObj.GetComponent<RectTransform>();
GameObject actualImageObj = UIFactory.CreateUIObject("ActualImage", imageHolder);
RectTransform actualRect = actualImageObj.GetComponent<RectTransform>();
actualRect.anchorMin = new(0, 0);
actualRect.anchorMax = new(1, 1);
image = actualImageObj.AddComponent<Image>();

View File

@ -105,7 +105,7 @@ namespace UnityExplorer.UI.Widgets
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 5);
UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
var nameLabel = UIFactory.CreateLabel(UIRoot, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
Text nameLabel = UIFactory.CreateLabel(UIRoot, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
nameInput = UIFactory.CreateInputField(UIRoot, "NameInput", "untitled");
@ -116,7 +116,7 @@ namespace UnityExplorer.UI.Widgets
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
gameObjectButton.OnClick += OnGameObjectButtonClicked;
var instanceLabel = UIFactory.CreateLabel(UIRoot, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
Text instanceLabel = UIFactory.CreateLabel(UIRoot, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
instanceIdInput = UIFactory.CreateInputField(UIRoot, "InstanceIDInput", "ERROR");