mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-10 14:03:30 +08:00
Automatic code cleanup (no real changes)
- Use explicit type of var - Use 'new()' - Remove unnecessary usings - Sort usings - Apply formatting
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@ -1,8 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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@ -273,7 +271,7 @@ namespace UnityExplorer.UI.Widgets
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}
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}
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#region SavWav
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#region SavWav
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// Copyright (c) 2012 Calvin Rien
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// http://the.darktable.com
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@ -404,6 +402,6 @@ namespace UnityExplorer.UI.Widgets
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stream.Seek(0, SeekOrigin.Begin);
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}
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#endregion
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#endregion
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}
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}
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@ -1,9 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Config;
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@ -223,15 +220,15 @@ namespace UnityExplorer.UI.Widgets
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// Actual texture viewer
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GameObject imageViewport = UIFactory.CreateVerticalGroup(textureViewerRoot, "ImageViewport", false, false, true, true,
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bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleCenter);
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GameObject imageViewport = UIFactory.CreateVerticalGroup(textureViewerRoot, "ImageViewport", false, false, true, true,
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bgColor: new(1, 1, 1, 0), childAlignment: TextAnchor.MiddleCenter);
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UIFactory.SetLayoutElement(imageViewport, flexibleWidth: 9999, flexibleHeight: 9999);
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GameObject imageHolder = UIFactory.CreateUIObject("ImageHolder", imageViewport);
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imageLayout = UIFactory.SetLayoutElement(imageHolder, 1, 1, 0, 0);
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var actualImageObj = UIFactory.CreateUIObject("ActualImage", imageHolder);
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var actualRect = actualImageObj.GetComponent<RectTransform>();
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GameObject actualImageObj = UIFactory.CreateUIObject("ActualImage", imageHolder);
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RectTransform actualRect = actualImageObj.GetComponent<RectTransform>();
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actualRect.anchorMin = new(0, 0);
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actualRect.anchorMax = new(1, 1);
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image = actualImageObj.AddComponent<Image>();
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@ -105,7 +105,7 @@ namespace UnityExplorer.UI.Widgets
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 5);
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UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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var nameLabel = UIFactory.CreateLabel(UIRoot, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
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Text nameLabel = UIFactory.CreateLabel(UIRoot, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
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UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
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nameInput = UIFactory.CreateInputField(UIRoot, "NameInput", "untitled");
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@ -116,7 +116,7 @@ namespace UnityExplorer.UI.Widgets
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UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
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gameObjectButton.OnClick += OnGameObjectButtonClicked;
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var instanceLabel = UIFactory.CreateLabel(UIRoot, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
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Text instanceLabel = UIFactory.CreateLabel(UIRoot, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
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UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
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instanceIdInput = UIFactory.CreateInputField(UIRoot, "InstanceIDInput", "ERROR");
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