* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
This commit is contained in:
Sinai
2021-04-15 20:18:03 +10:00
parent a6c24f91e4
commit 7eb4b1bc77
84 changed files with 1819 additions and 9082 deletions

View File

@ -6,8 +6,6 @@ using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.Config
{
@ -19,7 +17,7 @@ namespace UnityExplorer.Core.Config
public static ConfigElement<KeyCode> Main_Menu_Toggle;
public static ConfigElement<bool> Force_Unlock_Mouse;
public static ConfigElement<MenuPages> Default_Tab;
//public static ConfigElement<MenuPages> Default_Tab;
public static ConfigElement<int> Default_Page_Limit;
public static ConfigElement<string> Default_Output_Path;
public static ConfigElement<bool> Log_Unity_Debug;
@ -42,10 +40,10 @@ namespace UnityExplorer.Core.Config
Handler.LoadConfig();
SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
PanelDragger.OnFinishDrag += PanelDragger_OnFinishDrag;
DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
//SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
//PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
//PanelDragger.OnFinishDrag += PanelDragger_OnFinishDrag;
//DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
InitConsoleCallback();
}
@ -66,9 +64,9 @@ namespace UnityExplorer.Core.Config
"Should UnityExplorer be hidden on startup?",
false);
Default_Tab = new ConfigElement<MenuPages>("Default Tab",
"The default menu page when starting the game.",
MenuPages.Home);
//Default_Tab = new ConfigElement<MenuPages>("Default Tab",
// "The default menu page when starting the game.",
// MenuPages.Home);
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",