Update img and README, cleanup

This commit is contained in:
Sinai
2021-05-18 00:13:29 +10:00
parent 019e589947
commit 82e9c08ae6
6 changed files with 30 additions and 78 deletions

View File

@ -127,7 +127,6 @@ namespace UnityExplorer.UI.CacheObject
if (State == ValueState.NotEvaluated && !ShouldAutoEvaluate)
{
// todo evaluate buttons etc
SetValueState(cell, ValueStateArgs.Default);
cell.RefreshSubcontentButton();

View File

@ -36,7 +36,6 @@ namespace UnityExplorer.UI.Panels
private void InvokeOnValueChanged(string value)
{
// Todo show a label instead of just logging
if (value.Length == UIManager.MAX_INPUTFIELD_CHARS)
ExplorerCore.LogWarning($"Reached maximum InputField character length! ({UIManager.MAX_INPUTFIELD_CHARS})");

View File

@ -116,17 +116,6 @@ namespace UnityExplorer.UI.Utility
// Preferred text rect height
var textGen = InputField.Component.textComponent.cachedTextGeneratorForLayout;
m_desiredContentHeight = textGen.GetPreferredHeight(m_lastText, texGenSettings) + 10;
// TODO more intelligent jump.
// We can detect if the caret is outside the viewport area.
// jump to bottom
if (InputField.Component.caretPosition == InputField.Text.Length
&& InputField.Text.Length > 0
&& InputField.Text[InputField.Text.Length - 1] == '\n')
{
m_wantJumpToBottom = true;
}
}
public override void ConstructUI(GameObject parent)