Use Il2CppObjectBase instead of Il2CppSystem.Object where possible.

Attempt to fix il2cpp lists/dicts, not currently working properly. Will probably wait for Unhollower rewrite.
This commit is contained in:
Sinai
2021-05-15 18:00:16 +10:00
parent bf8f838f01
commit 83f15c7168
5 changed files with 228 additions and 16 deletions

View File

@ -53,6 +53,7 @@ namespace UnityExplorer.UI.IValues
private void ClearAndRelease()
{
RefIDictionary = null;
keys.Clear();
values.Clear();

View File

@ -22,7 +22,7 @@ namespace UnityExplorer.UI.IValues
public override bool CanWrite => base.CanWrite && RefIList != null && !RefIList.IsReadOnly;
public Type EntryType;
public IEnumerable RefIEnumerable;
//public IEnumerable RefIEnumerable;
public IList RefIList;
public int ItemCount => values.Count;
@ -49,6 +49,8 @@ namespace UnityExplorer.UI.IValues
private void ClearAndRelease()
{
//RefIEnumerable = null;
RefIList = null;
values.Clear();
foreach (var entry in cachedEntries)
@ -90,20 +92,20 @@ namespace UnityExplorer.UI.IValues
private void CacheEntries(object value)
{
RefIEnumerable = value as IEnumerable;
RefIList = value as IList;
if (RefIEnumerable == null)
{
// todo il2cpp
return;
}
IEnumerator enumerator = (value as IEnumerable).GetEnumerator();
//if (value is IEnumerable enumerable)
// enumerator = enumerable.GetEnumerator();
//else
// enumerator = Il2CppReflection.EnumerateCppList(value);
values.Clear();
int idx = 0;
foreach (var entry in RefIEnumerable)
while (enumerator.MoveNext())
{
// var entry = item.TryCast();
var entry = enumerator.Current;
values.Add(entry);