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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-18 17:17:52 +08:00
New attempt at fixing conflicting EventSystem problems in IL2CPP
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@ -87,12 +87,6 @@ namespace UnityExplorer.UI
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new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
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true);
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#if BIE
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#if CPP
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// temporarily disabling this patch in BepInEx il2cpp as it's causing a crash in some games.
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return;
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#endif
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#endif
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TryPatch(typeof(EventSystem),
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"current",
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new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
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@ -164,9 +158,22 @@ namespace UnityExplorer.UI
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public static void SetEventSystem()
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{
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// temp disabled for new InputSystem
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if (InputManager.CurrentType == InputType.InputSystem)
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return;
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// Disable current event system object
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if (m_lastEventSystem || EventSystem.current)
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{
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if (!m_lastEventSystem)
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m_lastEventSystem = EventSystem.current;
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//ExplorerCore.Log("Disabling current event system...");
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m_lastEventSystem.enabled = false;
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m_lastEventSystem.gameObject.SetActive(false);
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}
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// Set to our current system
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m_settingEventSystem = true;
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EventSystem.current = UIManager.EventSys;
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InputManager.ActivateUIModule();
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@ -180,6 +187,9 @@ namespace UnityExplorer.UI
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if (m_lastEventSystem)
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{
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m_lastEventSystem.enabled = true;
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m_lastEventSystem.gameObject.SetActive(true);
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m_settingEventSystem = true;
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EventSystem.current = m_lastEventSystem;
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m_lastInputModule?.ActivateModule();
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