mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 07:56:41 +08:00
1.6.9
* Fix for games where patching Cursor methods fails. * Added backup attempt for loading Cursor module if not present. * HashSet collections are now supported by CacheList * try/catch for loading Mod Config
This commit is contained in:
238
src/Menu/CursorControl.cs
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238
src/Menu/CursorControl.cs
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@ -0,0 +1,238 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Harmony;
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using MelonLoader;
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using System.Reflection;
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namespace Explorer
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{
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public class CursorControl
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{
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public static bool ForceUnlockMouse
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{
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get => m_forceUnlock;
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set => SetForceUnlock(value);
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}
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private static bool m_forceUnlock;
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private static CursorLockMode m_lastLockMode;
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private static bool m_lastVisibleState;
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private static bool m_currentlySettingCursor = false;
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public static bool ShouldForceMouse => CppExplorer.ShowMenu && ForceUnlockMouse;
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public static void Init()
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{
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try
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{
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// Check if Cursor class is loaded
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if (ReflectionHelpers.GetTypeByName("UnityEngine.Cursor") == null)
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{
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MelonLogger.Log("Trying to manually load Cursor module...");
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if (ReflectionHelpers.LoadModule("UnityEngine.CoreModule"))
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{
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MelonLogger.Log("Ok!");
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}
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else
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{
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throw new Exception("Could not load UnityEngine.Cursor module!");
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}
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}
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// Get current cursor state and enable cursor
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m_lastLockMode = Cursor.lockState;
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m_lastVisibleState = Cursor.visible;
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TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_lockState))), false, false);
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TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_visible))), false, false);
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TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_lockState))), true, true);
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TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_visible))), true, true);
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}
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catch (Exception e)
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{
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MelonLogger.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
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}
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// Enable ShowMenu and ForceUnlockMouse
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// (set m_showMenu directly to not call UpdateCursorState twice)
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CppExplorer.m_showMenu = true;
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ForceUnlockMouse = true;
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}
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private static void TryPatch(string property, HarmonyMethod patch, bool getter = true, bool postfix = false)
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{
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// Setup Harmony Patches
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try
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{
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var harmony = CppExplorer.Instance.harmonyInstance;
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var prop = typeof(Cursor).GetProperty(property);
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harmony.Patch(getter ? prop.GetGetMethod() : prop.GetSetMethod(),
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postfix ? null : patch,
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postfix ? patch : null);
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}
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catch (Exception e)
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{
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MelonLogger.Log($"[NON-FATAL] Couldn't patch a method: {e.Message}");
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}
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}
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private static void SetForceUnlock(bool unlock)
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{
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m_forceUnlock = unlock;
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UpdateCursorControl();
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}
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public static void Update()
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{
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// Check Force-Unlock input
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if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
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{
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ForceUnlockMouse = !ForceUnlockMouse;
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}
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}
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public static void UpdateCursorControl()
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{
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try
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{
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m_currentlySettingCursor = true;
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if (ShouldForceMouse)
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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else
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{
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Cursor.lockState = m_lastLockMode;
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Cursor.visible = m_lastVisibleState;
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}
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m_currentlySettingCursor = false;
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}
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catch (Exception e)
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{
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MelonLogger.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
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}
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}
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// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
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// Also keep track of when anything else tries to set Cursor state, this will be the
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// value that we set back to when we close the menu or disable force-unlock.
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[HarmonyPrefix]
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public static void Prefix_set_lockState(ref CursorLockMode value)
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{
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if (!m_currentlySettingCursor)
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{
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m_lastLockMode = value;
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if (ShouldForceMouse)
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{
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value = CursorLockMode.None;
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}
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}
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}
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[HarmonyPrefix]
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public static void Prefix_set_visible(ref bool value)
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{
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if (!m_currentlySettingCursor)
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{
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m_lastVisibleState = value;
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if (ShouldForceMouse)
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{
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value = true;
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}
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}
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}
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[HarmonyPrefix]
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public static void Postfix_get_lockState(ref CursorLockMode __result)
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{
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if (ShouldForceMouse)
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{
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__result = m_lastLockMode;
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}
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}
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[HarmonyPrefix]
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public static void Postfix_get_visible(ref bool __result)
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{
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if (ShouldForceMouse)
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{
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__result = m_lastVisibleState;
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}
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}
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//[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Setter)]
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//public class Cursor_set_lockState
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//{
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// [HarmonyPrefix]
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// public static void Prefix(ref CursorLockMode value)
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// {
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// if (!m_currentlySettingCursor)
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// {
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// m_lastLockMode = value;
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// if (ShouldForceMouse)
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// {
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// value = CursorLockMode.None;
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// }
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// }
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// }
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//}
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//[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Setter)]
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//public class Cursor_set_visible
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//{
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// [HarmonyPrefix]
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// public static void Prefix(ref bool value)
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// {
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// if (!m_currentlySettingCursor)
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// {
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// m_lastVisibleState = value;
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// if (ShouldForceMouse)
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// {
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// value = true;
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// }
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// }
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// }
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//}
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//// Make it appear as though UnlockMouse is disabled to the rest of the application.
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//[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Getter)]
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//public class Cursor_get_lockState
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//{
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// [HarmonyPostfix]
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// public static void Postfix(ref CursorLockMode __result)
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// {
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// if (ShouldForceMouse)
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// {
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// __result = m_lastLockMode;
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// }
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// }
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//}
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//[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Getter)]
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//public class Cursor_get_visible
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//{
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// [HarmonyPostfix]
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// public static void Postfix(ref bool __result)
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// {
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// if (ShouldForceMouse)
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// {
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// __result = m_lastVisibleState;
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// }
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// }
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//}
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}
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}
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90
src/Menu/MainMenu/InspectUnderMouse.cs
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90
src/Menu/MainMenu/InspectUnderMouse.cs
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@ -0,0 +1,90 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Explorer
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{
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public class InspectUnderMouse
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{
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public static bool EnableInspect { get; set; } = false;
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private static string m_objUnderMouseName = "";
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public static void Update()
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{
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if (CppExplorer.ShowMenu)
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{
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if (InputHelper.GetKey(KeyCode.LeftShift) && InputHelper.GetMouseButtonDown(1))
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{
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EnableInspect = !EnableInspect;
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}
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if (EnableInspect)
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{
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InspectRaycast();
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}
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}
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else if (EnableInspect)
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{
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EnableInspect = false;
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}
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}
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public static void InspectRaycast()
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{
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if (!UnityHelpers.MainCamera)
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return;
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var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.mousePosition);
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if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
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{
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var obj = hit.transform.gameObject;
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m_objUnderMouseName = obj.transform.GetGameObjectPath();
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if (InputHelper.GetMouseButtonDown(0))
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{
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EnableInspect = false;
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m_objUnderMouseName = "";
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WindowManager.InspectObject(obj, out _);
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}
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}
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else
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{
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m_objUnderMouseName = "";
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}
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}
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public static void OnGUI()
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{
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if (EnableInspect)
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{
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if (m_objUnderMouseName != "")
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{
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var pos = InputHelper.mousePosition;
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var rect = new Rect(
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pos.x - (Screen.width / 2), // x
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Screen.height - pos.y - 50, // y
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Screen.width, // w
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50 // h
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);
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var origAlign = GUI.skin.label.alignment;
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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//shadow text
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GUI.Label(rect, $"<color=black>{m_objUnderMouseName}</color>");
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//white text
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GUI.Label(new Rect(rect.x - 1, rect.y + 1, rect.width, rect.height), m_objUnderMouseName);
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GUI.skin.label.alignment = origAlign;
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}
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}
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}
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}
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}
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117
src/Menu/MainMenu/MainMenu.cs
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117
src/Menu/MainMenu/MainMenu.cs
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@ -0,0 +1,117 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using MelonLoader;
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namespace Explorer
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{
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public class MainMenu
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{
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public static MainMenu Instance;
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public MainMenu()
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{
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Instance = this;
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Pages.Add(new ScenePage());
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Pages.Add(new SearchPage());
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Pages.Add(new ConsolePage());
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foreach (var page in Pages)
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{
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page.Init();
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}
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}
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public const int MainWindowID = 5000;
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public static Rect MainRect = new Rect(5,5, ModConfig.Instance.Default_Window_Size.x,ModConfig.Instance.Default_Window_Size.y);
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private static readonly List<WindowPage> Pages = new List<WindowPage>();
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private static int m_currentPage = 0;
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public static void SetCurrentPage(int index)
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{
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if (index < 0 || Pages.Count <= index)
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{
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MelonLogger.Log("cannot set page " + index);
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return;
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}
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m_currentPage = index;
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GUI.BringWindowToFront(MainWindowID);
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GUI.FocusWindow(MainWindowID);
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}
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public void Update()
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{
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Pages[m_currentPage].Update();
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}
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public void OnGUI()
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{
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MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME);
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}
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private void MainWindow(int id)
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{
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GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20));
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if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), $"Hide ({ModConfig.Instance.Main_Menu_Toggle})"))
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{
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CppExplorer.ShowMenu = false;
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return;
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}
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GUILayout.BeginArea(new Rect(5, 25, MainRect.width - 10, MainRect.height - 35), GUI.skin.box);
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MainHeader();
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var page = Pages[m_currentPage];
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page.scroll = GUIUnstrip.BeginScrollView(page.scroll);
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page.DrawWindow();
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GUIUnstrip.EndScrollView();
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MainRect = ResizeDrag.ResizeWindow(MainRect, MainWindowID);
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GUILayout.EndArea();
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}
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private void MainHeader()
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{
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GUILayout.BeginHorizontal(null);
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for (int i = 0; i < Pages.Count; i++)
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{
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if (m_currentPage == i)
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GUI.color = Color.green;
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else
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GUI.color = Color.white;
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if (GUILayout.Button(Pages[i].Name, null))
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{
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m_currentPage = i;
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}
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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GUI.color = Color.white;
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InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
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bool mouseState = CursorControl.ForceUnlockMouse;
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bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", null);
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if (setMouse != mouseState) CursorControl.ForceUnlockMouse = setMouse;
|
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WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", null);
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GUILayout.EndHorizontal();
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GUILayout.Space(10);
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GUI.color = Color.white;
|
||||
}
|
||||
}
|
||||
}
|
131
src/Menu/MainMenu/Pages/Console/REPL.cs
Normal file
131
src/Menu/MainMenu/Pages/Console/REPL.cs
Normal file
@ -0,0 +1,131 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Mono.CSharp;
|
||||
using UnityEngine;
|
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using Attribute = System.Attribute;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class REPL : InteractiveBase
|
||||
{
|
||||
static REPL()
|
||||
{
|
||||
var go = new GameObject("UnityREPL");
|
||||
GameObject.DontDestroyOnLoad(go);
|
||||
//go.transform.parent = HPExplorer.Instance.transform;
|
||||
MB = go.AddComponent<ReplHelper>();
|
||||
}
|
||||
|
||||
[Documentation("MB - A dummy MonoBehaviour for accessing Unity.")]
|
||||
public static ReplHelper MB { get; }
|
||||
|
||||
[Documentation("find<T>() - find a UnityEngine.Object of type T.")]
|
||||
public static T find<T>() where T : Object
|
||||
{
|
||||
return MB.Find<T>();
|
||||
}
|
||||
|
||||
[Documentation("findAll<T>() - find all UnityEngine.Object of type T.")]
|
||||
public static T[] findAll<T>() where T : Object
|
||||
{
|
||||
return MB.FindAll<T>();
|
||||
}
|
||||
|
||||
//[Documentation("runCoroutine(enumerator) - runs an IEnumerator as a Unity coroutine.")]
|
||||
//public static object runCoroutine(IEnumerator i)
|
||||
//{
|
||||
// return MB.RunCoroutine(i);
|
||||
//}
|
||||
|
||||
//[Documentation("endCoroutine(co) - ends a Unity coroutine.")]
|
||||
//public static void endCoroutine(Coroutine c)
|
||||
//{
|
||||
// MB.EndCoroutine(c);
|
||||
//}
|
||||
|
||||
////[Documentation("type<T>() - obtain type info about a type T. Provides some Reflection helpers.")]
|
||||
////public static TypeHelper type<T>()
|
||||
////{
|
||||
//// return new TypeHelper(typeof(T));
|
||||
////}
|
||||
|
||||
////[Documentation("type(obj) - obtain type info about object obj. Provides some Reflection helpers.")]
|
||||
////public static TypeHelper type(object instance)
|
||||
////{
|
||||
//// return new TypeHelper(instance);
|
||||
////}
|
||||
|
||||
//[Documentation("dir(obj) - lists all available methods and fiels of a given obj.")]
|
||||
//public static string dir(object instance)
|
||||
//{
|
||||
// return type(instance).info();
|
||||
//}
|
||||
|
||||
//[Documentation("dir<T>() - lists all available methods and fields of type T.")]
|
||||
//public static string dir<T>()
|
||||
//{
|
||||
// return type<T>().info();
|
||||
//}
|
||||
|
||||
//[Documentation("findrefs(obj) - find references to the object in currently loaded components.")]
|
||||
//public static Component[] findrefs(object obj)
|
||||
//{
|
||||
// if (obj == null) throw new ArgumentNullException(nameof(obj));
|
||||
|
||||
// var results = new List<Component>();
|
||||
// foreach (var component in Object.FindObjectsOfType<Component>())
|
||||
// {
|
||||
// var type = component.GetType();
|
||||
|
||||
// var nameBlacklist = new[] { "parent", "parentInternal", "root", "transform", "gameObject" };
|
||||
// var typeBlacklist = new[] { typeof(bool) };
|
||||
|
||||
// foreach (var prop in type.GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
|
||||
// .Where(x => x.CanRead && !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.PropertyType)))
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// if (Equals(prop.GetValue(component, null), obj))
|
||||
// {
|
||||
// results.Add(component);
|
||||
// goto finish;
|
||||
// }
|
||||
// }
|
||||
// catch { }
|
||||
// }
|
||||
// foreach (var field in type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
|
||||
// .Where(x => !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.FieldType)))
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// if (Equals(field.GetValue(component), obj))
|
||||
// {
|
||||
// results.Add(component);
|
||||
// goto finish;
|
||||
// }
|
||||
// }
|
||||
// catch { }
|
||||
// }
|
||||
// finish:;
|
||||
// }
|
||||
|
||||
// return results.ToArray();
|
||||
//}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
|
||||
private class DocumentationAttribute : Attribute
|
||||
{
|
||||
public DocumentationAttribute(string doc)
|
||||
{
|
||||
Docs = doc;
|
||||
}
|
||||
|
||||
public string Docs { get; }
|
||||
}
|
||||
}
|
||||
}
|
34
src/Menu/MainMenu/Pages/Console/REPLHelper.cs
Normal file
34
src/Menu/MainMenu/Pages/Console/REPLHelper.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Collections;
|
||||
//using Il2CppSystem;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ReplHelper : MonoBehaviour
|
||||
{
|
||||
public ReplHelper(IntPtr intPtr) : base(intPtr) { }
|
||||
|
||||
public T Find<T>() where T : Object
|
||||
{
|
||||
return FindObjectOfType<T>();
|
||||
}
|
||||
|
||||
public T[] FindAll<T>() where T : Object
|
||||
{
|
||||
return FindObjectsOfType<T>();
|
||||
}
|
||||
|
||||
//public object RunCoroutine(IEnumerator enumerator)
|
||||
//{
|
||||
// return MelonCoroutines.Start(enumerator);
|
||||
//}
|
||||
|
||||
//public void EndCoroutine(Coroutine c)
|
||||
//{
|
||||
// StopCoroutine(c);
|
||||
//}
|
||||
}
|
||||
}
|
246
src/Menu/MainMenu/Pages/ConsolePage.cs
Normal file
246
src/Menu/MainMenu/Pages/ConsolePage.cs
Normal file
@ -0,0 +1,246 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using System.Reflection;
|
||||
using Mono.CSharp;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ConsolePage : WindowPage
|
||||
{
|
||||
public override string Name { get => "C# Console"; }
|
||||
|
||||
private ScriptEvaluator _evaluator;
|
||||
private readonly StringBuilder _sb = new StringBuilder();
|
||||
|
||||
private Vector2 inputAreaScroll;
|
||||
|
||||
private string MethodInput = "";
|
||||
private string UsingInput = "";
|
||||
|
||||
public static List<string> UsingDirectives;
|
||||
|
||||
private static readonly string[] m_defaultUsing = new string[]
|
||||
{
|
||||
"System",
|
||||
"UnityEngine",
|
||||
"System.Linq",
|
||||
"System.Collections",
|
||||
"System.Collections.Generic",
|
||||
"System.Reflection",
|
||||
"MelonLoader"
|
||||
};
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
UnhollowerRuntimeLib.ClassInjector.RegisterTypeInIl2Cpp<ReplHelper>();
|
||||
|
||||
try
|
||||
{
|
||||
MethodInput = @"// This is a basic C# REPL console.
|
||||
// Some common using directives are added by default, you can add more below.
|
||||
// If you want to return some output, MelonLogger.Log() it.
|
||||
|
||||
MelonLogger.Log(""hello world"");";
|
||||
|
||||
ResetConsole();
|
||||
|
||||
foreach (var use in m_defaultUsing)
|
||||
{
|
||||
AddUsing(use);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log($"Error setting up console!\r\nMessage: {e.Message}\r\nStack: {e.StackTrace}");
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetConsole()
|
||||
{
|
||||
if (_evaluator != null)
|
||||
{
|
||||
_evaluator.Dispose();
|
||||
}
|
||||
|
||||
_evaluator = new ScriptEvaluator(new StringWriter(_sb)) { InteractiveBaseClass = typeof(REPL) };
|
||||
|
||||
UsingDirectives = new List<string>();
|
||||
}
|
||||
|
||||
public string AsmToUsing(string asm, bool richtext = false)
|
||||
{
|
||||
if (richtext)
|
||||
{
|
||||
return $"<color=#569cd6>using</color> {asm};";
|
||||
}
|
||||
return $"using {asm};";
|
||||
}
|
||||
|
||||
public void AddUsing(string asm)
|
||||
{
|
||||
if (!UsingDirectives.Contains(asm))
|
||||
{
|
||||
UsingDirectives.Add(asm);
|
||||
Evaluate(AsmToUsing(asm), true);
|
||||
}
|
||||
}
|
||||
|
||||
public object Evaluate(string str, bool suppressWarning = false)
|
||||
{
|
||||
object ret = VoidType.Value;
|
||||
|
||||
_evaluator.Compile(str, out var compiled);
|
||||
|
||||
try
|
||||
{
|
||||
if (compiled == null)
|
||||
{
|
||||
throw new Exception("Mono.Csharp Service was unable to compile the code provided.");
|
||||
}
|
||||
|
||||
compiled.Invoke(ref ret);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
{
|
||||
MelonLogger.LogWarning(e.GetType() + ", " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
public override void DrawWindow()
|
||||
{
|
||||
GUILayout.Label("<b><size=15><color=cyan>C# REPL Console</color></size></b>", null);
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
|
||||
GUILayout.Label("Enter code here as though it is a method body:", null);
|
||||
|
||||
inputAreaScroll = GUIUnstrip.BeginScrollView(inputAreaScroll, new GUILayoutOption[] { GUILayout.Height(250) });
|
||||
|
||||
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.ExpandHeight(true) });
|
||||
|
||||
GUIUnstrip.EndScrollView();
|
||||
|
||||
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", null))
|
||||
{
|
||||
try
|
||||
{
|
||||
MethodInput = MethodInput.Trim();
|
||||
|
||||
if (!string.IsNullOrEmpty(MethodInput))
|
||||
{
|
||||
var result = Evaluate(MethodInput);
|
||||
|
||||
if (result != null && !Equals(result, VoidType.Value))
|
||||
{
|
||||
MelonLogger.Log("[Console Output]\r\n" + result.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.LogError("Exception compiling!\r\nMessage: " + e.Message + "\r\nStack: " + e.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Label("<b>Using directives:</b>", null);
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(105) });
|
||||
UsingInput = GUILayout.TextField(UsingInput, new GUILayoutOption[] { GUILayout.Width(150) });
|
||||
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
|
||||
{
|
||||
AddUsing(UsingInput);
|
||||
}
|
||||
if (GUILayout.Button("<b><color=red>Clear All</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
|
||||
{
|
||||
ResetConsole();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
foreach (var asm in UsingDirectives)
|
||||
{
|
||||
GUILayout.Label(AsmToUsing(asm, true), null);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update() { }
|
||||
|
||||
private class VoidType
|
||||
{
|
||||
public static readonly VoidType Value = new VoidType();
|
||||
private VoidType() { }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal class ScriptEvaluator : Evaluator, IDisposable
|
||||
{
|
||||
private static readonly HashSet<string> StdLib =
|
||||
new HashSet<string>(StringComparer.InvariantCultureIgnoreCase) { "mscorlib", "System.Core", "System", "System.Xml" };
|
||||
|
||||
private readonly TextWriter _logger;
|
||||
|
||||
public ScriptEvaluator(TextWriter logger) : base(BuildContext(logger))
|
||||
{
|
||||
_logger = logger;
|
||||
|
||||
ImportAppdomainAssemblies(ReferenceAssembly);
|
||||
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
|
||||
_logger.Dispose();
|
||||
}
|
||||
|
||||
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
|
||||
{
|
||||
string name = args.LoadedAssembly.GetName().Name;
|
||||
if (StdLib.Contains(name))
|
||||
return;
|
||||
ReferenceAssembly(args.LoadedAssembly);
|
||||
}
|
||||
|
||||
private static CompilerContext BuildContext(TextWriter tw)
|
||||
{
|
||||
var reporter = new StreamReportPrinter(tw);
|
||||
|
||||
var settings = new CompilerSettings
|
||||
{
|
||||
Version = LanguageVersion.Experimental,
|
||||
GenerateDebugInfo = false,
|
||||
StdLib = true,
|
||||
Target = Target.Library,
|
||||
WarningLevel = 0,
|
||||
EnhancedWarnings = false
|
||||
};
|
||||
|
||||
return new CompilerContext(settings, reporter);
|
||||
}
|
||||
|
||||
private static void ImportAppdomainAssemblies(Action<Assembly> import)
|
||||
{
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
string name = assembly.GetName().Name;
|
||||
if (StdLib.Contains(name))
|
||||
continue;
|
||||
import(assembly);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
454
src/Menu/MainMenu/Pages/ScenePage.cs
Normal file
454
src/Menu/MainMenu/Pages/ScenePage.cs
Normal file
@ -0,0 +1,454 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ScenePage : WindowPage
|
||||
{
|
||||
public static ScenePage Instance;
|
||||
|
||||
public override string Name { get => "Scene Explorer"; }
|
||||
|
||||
public PageHelper Pages = new PageHelper();
|
||||
|
||||
private float m_timeOfLastUpdate = -1f;
|
||||
private const int PASSIVE_UPDATE_INTERVAL = 1;
|
||||
|
||||
private static bool m_getRootObjectsFailed;
|
||||
|
||||
private static string m_currentScene = "";
|
||||
|
||||
// gameobject list
|
||||
private Transform m_currentTransform;
|
||||
private readonly List<GameObjectCache> m_objectList = new List<GameObjectCache>();
|
||||
|
||||
// search bar
|
||||
private bool m_searching = false;
|
||||
private string m_searchInput = "";
|
||||
private List<GameObjectCache> m_searchResults = new List<GameObjectCache>();
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public void OnSceneChange()
|
||||
{
|
||||
m_currentScene = UnityHelpers.ActiveSceneName;
|
||||
SetTransformTarget(null);
|
||||
}
|
||||
|
||||
public void SetTransformTarget(Transform t)
|
||||
{
|
||||
m_currentTransform = t;
|
||||
|
||||
if (m_searching)
|
||||
CancelSearch();
|
||||
|
||||
Update_Impl(true);
|
||||
}
|
||||
|
||||
public void TraverseUp()
|
||||
{
|
||||
if (m_currentTransform.parent != null)
|
||||
{
|
||||
SetTransformTarget(m_currentTransform.parent);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetTransformTarget(null);
|
||||
}
|
||||
}
|
||||
|
||||
public void Search()
|
||||
{
|
||||
m_searchResults = SearchSceneObjects(m_searchInput);
|
||||
m_searching = true;
|
||||
Pages.ItemCount = m_searchResults.Count;
|
||||
}
|
||||
|
||||
public void CancelSearch()
|
||||
{
|
||||
m_searching = false;
|
||||
|
||||
if (m_getRootObjectsFailed && !m_currentTransform)
|
||||
{
|
||||
GetRootObjectsManual_Impl();
|
||||
}
|
||||
}
|
||||
|
||||
public List<GameObjectCache> SearchSceneObjects(string _search)
|
||||
{
|
||||
var matches = new List<GameObjectCache>();
|
||||
|
||||
foreach (var obj in Resources.FindObjectsOfTypeAll(ReflectionHelpers.GameObjectType))
|
||||
{
|
||||
var go = obj.TryCast<GameObject>();
|
||||
if (go.name.ToLower().Contains(_search.ToLower()) && go.scene.name == m_currentScene)
|
||||
{
|
||||
matches.Add(new GameObjectCache(go));
|
||||
}
|
||||
}
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (m_searching) return;
|
||||
|
||||
if (Time.time - m_timeOfLastUpdate < PASSIVE_UPDATE_INTERVAL) return;
|
||||
m_timeOfLastUpdate = Time.time;
|
||||
|
||||
Update_Impl();
|
||||
}
|
||||
|
||||
private void Update_Impl(bool manual = false)
|
||||
{
|
||||
List<Transform> allTransforms = new List<Transform>();
|
||||
|
||||
// get current list of all transforms (either scene root or our current transform children)
|
||||
if (m_currentTransform)
|
||||
{
|
||||
for (int i = 0; i < m_currentTransform.childCount; i++)
|
||||
{
|
||||
allTransforms.Add(m_currentTransform.GetChild(i));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!m_getRootObjectsFailed)
|
||||
{
|
||||
try
|
||||
{
|
||||
var scene = SceneManager.GetSceneByName(m_currentScene);
|
||||
|
||||
allTransforms.AddRange(scene.GetRootGameObjects()
|
||||
.Select(it => it.transform));
|
||||
}
|
||||
catch
|
||||
{
|
||||
MelonLogger.Log("Exception getting root scene objects, falling back to backup method...");
|
||||
|
||||
m_getRootObjectsFailed = true;
|
||||
allTransforms.AddRange(GetRootObjectsManual_Impl());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!manual)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
allTransforms.AddRange(GetRootObjectsManual_Impl());
|
||||
}
|
||||
}
|
||||
|
||||
Pages.ItemCount = allTransforms.Count;
|
||||
|
||||
int offset = Pages.CalculateOffsetIndex();
|
||||
|
||||
// sort by childcount
|
||||
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
|
||||
|
||||
m_objectList.Clear();
|
||||
|
||||
for (int i = offset; i < offset + Pages.ItemsPerPage && i < Pages.ItemCount; i++)
|
||||
{
|
||||
var child = allTransforms[i];
|
||||
m_objectList.Add(new GameObjectCache(child.gameObject));
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<Transform> GetRootObjectsManual_Impl()
|
||||
{
|
||||
try
|
||||
{
|
||||
var array = Resources.FindObjectsOfTypeAll(ReflectionHelpers.TransformType);
|
||||
|
||||
var list = new List<Transform>();
|
||||
foreach (var obj in array)
|
||||
{
|
||||
var transform = obj.TryCast<Transform>();
|
||||
if (transform.parent == null && transform.gameObject.scene.name == m_currentScene)
|
||||
{
|
||||
list.Add(transform);
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception getting root scene objects (manual): "
|
||||
+ e.GetType() + ", " + e.Message + "\r\n"
|
||||
+ e.StackTrace);
|
||||
return new Transform[0];
|
||||
}
|
||||
}
|
||||
|
||||
// --------- GUI Draw Function --------- //
|
||||
|
||||
public override void DrawWindow()
|
||||
{
|
||||
try
|
||||
{
|
||||
DrawHeaderArea();
|
||||
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
|
||||
DrawPageButtons();
|
||||
|
||||
if (!m_searching)
|
||||
{
|
||||
DrawGameObjectList();
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawSearchResultsList();
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// supress
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawHeaderArea()
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
// Current Scene label
|
||||
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
|
||||
SceneChangeButtons();
|
||||
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// ----- GameObject Search -----
|
||||
GUILayout.BeginHorizontal(GUI.skin.box, null);
|
||||
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
|
||||
m_searchInput = GUILayout.TextField(m_searchInput, null);
|
||||
|
||||
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
Search();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(5);
|
||||
}
|
||||
|
||||
private void SceneChangeButtons()
|
||||
{
|
||||
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
|
||||
var scenes = SceneManager.GetAllScenes().ToList();
|
||||
|
||||
if (scenes.Count > 1)
|
||||
{
|
||||
int changeWanted = 0;
|
||||
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||
{
|
||||
changeWanted = -1;
|
||||
}
|
||||
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||
{
|
||||
changeWanted = 1;
|
||||
}
|
||||
if (changeWanted != 0)
|
||||
{
|
||||
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
|
||||
index += changeWanted;
|
||||
if (index > scenes.Count - 1)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else if (index < 0)
|
||||
{
|
||||
index = scenes.Count - 1;
|
||||
}
|
||||
m_currentScene = scenes[index].name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawPageButtons()
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
Pages.DrawLimitInputArea();
|
||||
|
||||
if (Pages.ItemCount > Pages.ItemsPerPage)
|
||||
{
|
||||
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
Pages.TurnPage(Turn.Left, ref this.scroll);
|
||||
|
||||
Update_Impl(true);
|
||||
}
|
||||
|
||||
Pages.CurrentPageLabel();
|
||||
|
||||
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
Pages.TurnPage(Turn.Right, ref this.scroll);
|
||||
|
||||
Update_Impl(true);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
}
|
||||
|
||||
private void DrawGameObjectList()
|
||||
{
|
||||
if (m_currentTransform != null)
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
|
||||
{
|
||||
TraverseUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=cyan>" + m_currentTransform.GetGameObjectPath() + "</color>",
|
||||
new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 187f) });
|
||||
}
|
||||
|
||||
UIHelpers.SmallInspectButton(m_currentTransform);
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("Scene Root GameObjects:", null);
|
||||
|
||||
if (m_getRootObjectsFailed)
|
||||
{
|
||||
if (GUILayout.Button("Update Root Object List (auto-update failed!)", null))
|
||||
{
|
||||
Update_Impl(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_objectList.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < m_objectList.Count; i++)
|
||||
{
|
||||
var obj = m_objectList[i];
|
||||
|
||||
if (obj == null) continue;
|
||||
|
||||
if (!obj.RefGameObject)
|
||||
{
|
||||
string label = "<color=red><i>null";
|
||||
|
||||
if (obj.RefGameObject != null)
|
||||
{
|
||||
label += " (Destroyed)";
|
||||
}
|
||||
|
||||
label += "</i></color>";
|
||||
GUILayout.Label(label, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
UIHelpers.GOButton_Impl(obj.RefGameObject,
|
||||
obj.EnabledColor,
|
||||
obj.Label,
|
||||
obj.RefGameObject.activeSelf,
|
||||
SetTransformTarget,
|
||||
true,
|
||||
MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSearchResultsList()
|
||||
{
|
||||
if (GUILayout.Button("<- Cancel Search", new GUILayoutOption[] { GUILayout.Width(150) }))
|
||||
{
|
||||
CancelSearch();
|
||||
}
|
||||
|
||||
GUILayout.Label("Search Results:", null);
|
||||
|
||||
if (m_searchResults.Count > 0)
|
||||
{
|
||||
int offset = Pages.CalculateOffsetIndex();
|
||||
|
||||
for (int i = offset; i < offset + Pages.ItemsPerPage && i < m_searchResults.Count; i++)
|
||||
{
|
||||
var obj = m_searchResults[i];
|
||||
|
||||
if (obj.RefGameObject)
|
||||
{
|
||||
UIHelpers.GOButton_Impl(obj.RefGameObject,
|
||||
obj.EnabledColor,
|
||||
obj.Label,
|
||||
obj.RefGameObject.activeSelf,
|
||||
SetTransformTarget,
|
||||
true,
|
||||
MainMenu.MainRect.width - 170);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<i><color=red>Null or destroyed!</color></i>", null);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
|
||||
}
|
||||
}
|
||||
|
||||
// -------- Mini GameObjectCache class ---------- //
|
||||
|
||||
public class GameObjectCache
|
||||
{
|
||||
public GameObject RefGameObject;
|
||||
public string Label;
|
||||
public Color EnabledColor;
|
||||
public int ChildCount;
|
||||
|
||||
public GameObjectCache(GameObject obj)
|
||||
{
|
||||
RefGameObject = obj;
|
||||
ChildCount = obj.transform.childCount;
|
||||
|
||||
Label = (ChildCount > 0) ? "[" + obj.transform.childCount + " children] " : "";
|
||||
Label += obj.name;
|
||||
|
||||
bool enabled = obj.activeSelf;
|
||||
int childCount = obj.transform.childCount;
|
||||
if (enabled)
|
||||
{
|
||||
if (childCount > 0)
|
||||
{
|
||||
EnabledColor = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
EnabledColor = UIStyles.LightGreen;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EnabledColor = Color.red;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
441
src/Menu/MainMenu/Pages/SearchPage.cs
Normal file
441
src/Menu/MainMenu/Pages/SearchPage.cs
Normal file
@ -0,0 +1,441 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using System.Reflection;
|
||||
using MelonLoader;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class SearchPage : WindowPage
|
||||
{
|
||||
public static SearchPage Instance;
|
||||
|
||||
public override string Name { get => "Object Search"; }
|
||||
|
||||
private string m_searchInput = "";
|
||||
private string m_typeInput = "";
|
||||
|
||||
private Vector2 resultsScroll = Vector2.zero;
|
||||
|
||||
public PageHelper Pages = new PageHelper();
|
||||
|
||||
private List<CacheObjectBase> m_searchResults = new List<CacheObjectBase>();
|
||||
|
||||
public SceneFilter SceneMode = SceneFilter.Any;
|
||||
public TypeFilter TypeMode = TypeFilter.Object;
|
||||
|
||||
public enum SceneFilter
|
||||
{
|
||||
Any,
|
||||
This,
|
||||
DontDestroy,
|
||||
None
|
||||
}
|
||||
|
||||
public enum TypeFilter
|
||||
{
|
||||
Object,
|
||||
GameObject,
|
||||
Component,
|
||||
Custom
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public void OnSceneChange()
|
||||
{
|
||||
m_searchResults.Clear();
|
||||
Pages.PageOffset = 0;
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
}
|
||||
|
||||
private void CacheResults(IEnumerable results)
|
||||
{
|
||||
m_searchResults = new List<CacheObjectBase>();
|
||||
|
||||
foreach (var obj in results)
|
||||
{
|
||||
var toCache = obj;
|
||||
|
||||
if (toCache is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
toCache = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Transform>()?.gameObject ?? ilObject;
|
||||
}
|
||||
|
||||
var cache = CacheObjectBase.GetCacheObject(toCache);
|
||||
m_searchResults.Add(cache);
|
||||
}
|
||||
|
||||
Pages.ItemCount = m_searchResults.Count;
|
||||
Pages.PageOffset = 0;
|
||||
}
|
||||
|
||||
public override void DrawWindow()
|
||||
{
|
||||
try
|
||||
{
|
||||
// helpers
|
||||
GUILayout.BeginHorizontal(GUI.skin.box, null);
|
||||
GUILayout.Label("<b><color=orange>Helpers</color></b>", new GUILayoutOption[] { GUILayout.Width(70) });
|
||||
if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) }))
|
||||
{
|
||||
//m_searchResults = GetInstanceClassScanner().ToList();
|
||||
CacheResults(GetInstanceClassScanner());
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// search box
|
||||
SearchBox();
|
||||
|
||||
// results
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
||||
GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", null);
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
|
||||
int count = m_searchResults.Count;
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
Pages.DrawLimitInputArea();
|
||||
|
||||
if (count > Pages.ItemsPerPage)
|
||||
{
|
||||
// prev/next page buttons
|
||||
|
||||
if (Pages.ItemCount > Pages.ItemsPerPage)
|
||||
{
|
||||
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
Pages.TurnPage(Turn.Left, ref this.resultsScroll);
|
||||
}
|
||||
|
||||
Pages.CurrentPageLabel();
|
||||
|
||||
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
Pages.TurnPage(Turn.Right, ref this.resultsScroll);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
resultsScroll = GUIUnstrip.BeginScrollView(resultsScroll);
|
||||
|
||||
var _temprect = new Rect(MainMenu.MainRect.x, MainMenu.MainRect.y, MainMenu.MainRect.width + 160, MainMenu.MainRect.height);
|
||||
|
||||
if (m_searchResults.Count > 0)
|
||||
{
|
||||
int offset = Pages.CalculateOffsetIndex();
|
||||
|
||||
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
|
||||
{
|
||||
m_searchResults[i].Draw(MainMenu.MainRect, 0f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
|
||||
}
|
||||
|
||||
GUIUnstrip.EndScrollView();
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_searchResults.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void SearchBox()
|
||||
{
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
|
||||
// ----- GameObject Search -----
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
||||
GUILayout.Label("<b><color=orange>Search</color></b>", null);
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
GUILayout.Label("Class Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
ClassFilterToggle(TypeFilter.Object, "Object");
|
||||
ClassFilterToggle(TypeFilter.GameObject, "GameObject");
|
||||
ClassFilterToggle(TypeFilter.Component, "Component");
|
||||
ClassFilterToggle(TypeFilter.Custom, "Custom");
|
||||
GUILayout.EndHorizontal();
|
||||
if (TypeMode == TypeFilter.Custom)
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleRight;
|
||||
GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
m_typeInput = GUILayout.TextField(m_typeInput, new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
SceneFilterToggle(SceneFilter.Any, "Any", 60);
|
||||
SceneFilterToggle(SceneFilter.This, "This Scene", 100);
|
||||
SceneFilterToggle(SceneFilter.DontDestroy, "DontDestroyOnLoad", 140);
|
||||
SceneFilterToggle(SceneFilter.None, "No Scene", 80);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (GUILayout.Button("<b><color=cyan>Search</color></b>", null))
|
||||
{
|
||||
Search();
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void ClassFilterToggle(TypeFilter mode, string label)
|
||||
{
|
||||
if (TypeMode == mode)
|
||||
{
|
||||
GUI.color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
|
||||
{
|
||||
TypeMode = mode;
|
||||
}
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
||||
private void SceneFilterToggle(SceneFilter mode, string label, float width)
|
||||
{
|
||||
if (SceneMode == mode)
|
||||
{
|
||||
GUI.color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(width) }))
|
||||
{
|
||||
SceneMode = mode;
|
||||
}
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
||||
|
||||
// -------------- ACTUAL METHODS (not Gui draw) ----------------- //
|
||||
|
||||
// ======= search functions =======
|
||||
|
||||
private void Search()
|
||||
{
|
||||
Pages.PageOffset = 0;
|
||||
CacheResults(FindAllObjectsOfType(m_searchInput, m_typeInput));
|
||||
}
|
||||
|
||||
private List<object> FindAllObjectsOfType(string searchQuery, string typeName)
|
||||
{
|
||||
Il2CppSystem.Type searchType = null;
|
||||
|
||||
if (TypeMode == TypeFilter.Custom)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (ReflectionHelpers.GetTypeByName(typeName) is Type t)
|
||||
{
|
||||
searchType = Il2CppSystem.Type.GetType(t.AssemblyQualifiedName);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Could not find a Type by the name of '{typeName}'!");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception getting Search Type: " + e.GetType() + ", " + e.Message);
|
||||
}
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Object)
|
||||
{
|
||||
searchType = ReflectionHelpers.ObjectType;
|
||||
}
|
||||
else if (TypeMode == TypeFilter.GameObject)
|
||||
{
|
||||
searchType = ReflectionHelpers.GameObjectType;
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Component)
|
||||
{
|
||||
searchType = ReflectionHelpers.ComponentType;
|
||||
}
|
||||
|
||||
if (!ReflectionHelpers.ObjectType.IsAssignableFrom(searchType))
|
||||
{
|
||||
if (searchType != null)
|
||||
{
|
||||
MelonLogger.LogWarning("Your Custom Class Type must inherit from UnityEngine.Object!");
|
||||
}
|
||||
return new List<object>();
|
||||
}
|
||||
|
||||
var matches = new List<object>();
|
||||
|
||||
var allObjectsOfType = Resources.FindObjectsOfTypeAll(searchType);
|
||||
|
||||
//MelonLogger.Log("Found count: " + allObjectsOfType.Length);
|
||||
|
||||
int i = 0;
|
||||
foreach (var obj in allObjectsOfType)
|
||||
{
|
||||
if (i >= 2000) break;
|
||||
|
||||
if (searchQuery != "" && !obj.name.ToLower().Contains(searchQuery.ToLower()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (searchType.FullName == ReflectionHelpers.ComponentType.FullName
|
||||
&& ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
|
||||
{
|
||||
// Transforms shouldn't really be counted as Components, skip them.
|
||||
// They're more akin to GameObjects.
|
||||
continue;
|
||||
}
|
||||
|
||||
if (SceneMode != SceneFilter.Any && !FilterScene(obj, this.SceneMode))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!matches.Contains(obj))
|
||||
{
|
||||
matches.Add(obj);
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
public static bool FilterScene(object obj, SceneFilter filter)
|
||||
{
|
||||
GameObject go;
|
||||
if (obj is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
go = (obj as GameObject) ?? (obj as Component).gameObject;
|
||||
}
|
||||
|
||||
if (!go)
|
||||
{
|
||||
// object is not on a GameObject, cannot perform scene filter operation.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (filter == SceneFilter.None)
|
||||
{
|
||||
return string.IsNullOrEmpty(go.scene.name);
|
||||
}
|
||||
else if (filter == SceneFilter.This)
|
||||
{
|
||||
return go.scene.name == UnityHelpers.ActiveSceneName;
|
||||
}
|
||||
else if (filter == SceneFilter.DontDestroy)
|
||||
{
|
||||
return go.scene.name == "DontDestroyOnLoad";
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ====== other ========
|
||||
|
||||
private static bool FilterName(string name)
|
||||
{
|
||||
// Don't really want these instances.
|
||||
return !name.StartsWith("Mono")
|
||||
&& !name.StartsWith("System")
|
||||
&& !name.StartsWith("Il2CppSystem")
|
||||
&& !name.StartsWith("Iced");
|
||||
}
|
||||
|
||||
// credit: ManlyMarco (RuntimeUnityEditor)
|
||||
public static IEnumerable<object> GetInstanceClassScanner()
|
||||
{
|
||||
var query = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.SelectMany(t => t.TryGetTypes())
|
||||
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
|
||||
|
||||
var flags = BindingFlags.Public | BindingFlags.Static;
|
||||
var flatFlags = flags | BindingFlags.FlattenHierarchy;
|
||||
|
||||
foreach (var type in query)
|
||||
{
|
||||
object obj = null;
|
||||
try
|
||||
{
|
||||
var pi = type.GetProperty("Instance", flags);
|
||||
|
||||
if (pi == null)
|
||||
{
|
||||
pi = type.GetProperty("Instance", flatFlags);
|
||||
}
|
||||
|
||||
if (pi != null)
|
||||
{
|
||||
obj = pi.GetValue(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
var fi = type.GetField("Instance", flags);
|
||||
|
||||
if (fi == null)
|
||||
{
|
||||
fi = type.GetField("Instance", flatFlags);
|
||||
}
|
||||
|
||||
if (fi != null)
|
||||
{
|
||||
obj = fi.GetValue(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
|
||||
if (obj != null)
|
||||
{
|
||||
var t = ReflectionHelpers.GetActualType(obj);
|
||||
|
||||
if (!FilterName(t.FullName) || ReflectionHelpers.IsEnumerable(t) || ReflectionHelpers.IsCppEnumerable(t))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
yield return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
22
src/Menu/MainMenu/Pages/WindowPage.cs
Normal file
22
src/Menu/MainMenu/Pages/WindowPage.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public abstract class WindowPage
|
||||
{
|
||||
public virtual string Name { get; }
|
||||
|
||||
public Vector2 scroll = Vector2.zero;
|
||||
|
||||
public abstract void Init();
|
||||
|
||||
public abstract void DrawWindow();
|
||||
|
||||
public abstract void Update();
|
||||
}
|
||||
}
|
124
src/Menu/UIStyles.cs
Normal file
124
src/Menu/UIStyles.cs
Normal file
@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class UIStyles
|
||||
{
|
||||
public static Color LightGreen = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
|
||||
|
||||
public static GUISkin WindowSkin
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_customSkin == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
_customSkin = CreateWindowSkin();
|
||||
}
|
||||
catch
|
||||
{
|
||||
_customSkin = GUI.skin;
|
||||
}
|
||||
}
|
||||
|
||||
return _customSkin;
|
||||
}
|
||||
}
|
||||
|
||||
public static void HorizontalLine(Color _color, bool small = false)
|
||||
{
|
||||
var orig = GUI.color;
|
||||
|
||||
GUI.color = _color;
|
||||
GUILayout.Box(GUIContent.none, !small ? HorizontalBar : HorizontalBarSmall, null);
|
||||
|
||||
GUI.color = orig;
|
||||
}
|
||||
|
||||
private static GUISkin _customSkin;
|
||||
|
||||
public static Texture2D m_nofocusTex;
|
||||
public static Texture2D m_focusTex;
|
||||
|
||||
private static GUIStyle HorizontalBar
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_horizBarStyle == null)
|
||||
{
|
||||
_horizBarStyle = new GUIStyle();
|
||||
_horizBarStyle.normal.background = Texture2D.whiteTexture;
|
||||
var rectOffset = new RectOffset();
|
||||
rectOffset.top = 4;
|
||||
rectOffset.bottom = 4;
|
||||
_horizBarStyle.margin = rectOffset;
|
||||
_horizBarStyle.fixedHeight = 2;
|
||||
}
|
||||
|
||||
return _horizBarStyle;
|
||||
}
|
||||
}
|
||||
private static GUIStyle _horizBarStyle;
|
||||
|
||||
private static GUIStyle HorizontalBarSmall
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_horizBarSmallStyle == null)
|
||||
{
|
||||
_horizBarSmallStyle = new GUIStyle();
|
||||
_horizBarSmallStyle.normal.background = Texture2D.whiteTexture;
|
||||
var rectOffset = new RectOffset();
|
||||
rectOffset.top = 2;
|
||||
rectOffset.bottom = 2;
|
||||
_horizBarSmallStyle.margin = rectOffset;
|
||||
_horizBarSmallStyle.fixedHeight = 1;
|
||||
}
|
||||
|
||||
return _horizBarSmallStyle;
|
||||
}
|
||||
}
|
||||
private static GUIStyle _horizBarSmallStyle;
|
||||
|
||||
private static GUISkin CreateWindowSkin()
|
||||
{
|
||||
var newSkin = Object.Instantiate(GUI.skin);
|
||||
Object.DontDestroyOnLoad(newSkin);
|
||||
|
||||
m_nofocusTex = MakeTex(1, 1, new Color(0.1f, 0.1f, 0.1f, 0.7f));
|
||||
m_focusTex = MakeTex(1, 1, new Color(0.3f, 0.3f, 0.3f, 1f));
|
||||
|
||||
newSkin.window.normal.background = m_nofocusTex;
|
||||
newSkin.window.onNormal.background = m_focusTex;
|
||||
|
||||
newSkin.box.normal.textColor = Color.white;
|
||||
newSkin.window.normal.textColor = Color.white;
|
||||
newSkin.button.normal.textColor = Color.white;
|
||||
newSkin.textField.normal.textColor = Color.white;
|
||||
newSkin.label.normal.textColor = Color.white;
|
||||
|
||||
return newSkin;
|
||||
}
|
||||
|
||||
public static Texture2D MakeTex(int width, int height, Color col)
|
||||
{
|
||||
Color[] pix = new Color[width * height];
|
||||
for (int i = 0; i < pix.Length; ++i)
|
||||
{
|
||||
pix[i] = col;
|
||||
}
|
||||
Texture2D result = new Texture2D(width, height);
|
||||
result.SetPixels(pix);
|
||||
result.Apply();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
652
src/Menu/Windows/GameObjectWindow.cs
Normal file
652
src/Menu/Windows/GameObjectWindow.cs
Normal file
@ -0,0 +1,652 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using MelonLoader;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class GameObjectWindow : UIWindow
|
||||
{
|
||||
public override string Title => WindowManager.TabView
|
||||
? $"<color=cyan>[G]</color> {m_object.name}"
|
||||
: $"GameObject Inspector ({m_object.name})";
|
||||
|
||||
public GameObject m_object;
|
||||
|
||||
// gui element holders
|
||||
private string m_name;
|
||||
private string m_scene;
|
||||
|
||||
private Transform[] m_children;
|
||||
private Vector2 m_transformScroll = Vector2.zero;
|
||||
private PageHelper ChildPages = new PageHelper();
|
||||
|
||||
private Component[] m_components;
|
||||
private Vector2 m_compScroll = Vector2.zero;
|
||||
private PageHelper CompPages = new PageHelper();
|
||||
|
||||
private readonly Vector3[] m_cachedInput = new Vector3[3];
|
||||
private float m_translateAmount = 0.3f;
|
||||
private float m_rotateAmount = 50f;
|
||||
private float m_scaleAmount = 0.1f;
|
||||
private bool m_freeze;
|
||||
private Vector3 m_frozenPosition;
|
||||
private Quaternion m_frozenRotation;
|
||||
private Vector3 m_frozenScale;
|
||||
private bool m_autoApplyTransform;
|
||||
private bool m_autoUpdateTransform;
|
||||
private bool m_localContext;
|
||||
|
||||
private readonly List<Component> m_cachedDestroyList = new List<Component>();
|
||||
//private string m_addComponentInput = "";
|
||||
|
||||
private string m_setParentInput = "Enter a GameObject name or path";
|
||||
|
||||
public bool GetObjectAsGameObject()
|
||||
{
|
||||
var targetType = Target.GetType();
|
||||
|
||||
if (targetType == typeof(GameObject))
|
||||
{
|
||||
m_object = Target as GameObject;
|
||||
return true;
|
||||
}
|
||||
else if (targetType == typeof(Transform))
|
||||
{
|
||||
m_object = (Target as Transform).gameObject;
|
||||
return true;
|
||||
}
|
||||
|
||||
MelonLogger.Log("Error: Target is null or not a GameObject/Transform!");
|
||||
DestroyWindow();
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
if (!GetObjectAsGameObject())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_name = m_object.name;
|
||||
m_scene = string.IsNullOrEmpty(m_object.scene.name)
|
||||
? "None (Asset/Resource)"
|
||||
: m_object.scene.name;
|
||||
|
||||
CacheTransformValues();
|
||||
|
||||
Update();
|
||||
}
|
||||
|
||||
private void CacheTransformValues()
|
||||
{
|
||||
if (m_localContext)
|
||||
{
|
||||
m_cachedInput[0] = m_object.transform.localPosition;
|
||||
m_cachedInput[1] = m_object.transform.localEulerAngles;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_cachedInput[0] = m_object.transform.position;
|
||||
m_cachedInput[1] = m_object.transform.eulerAngles;
|
||||
}
|
||||
m_cachedInput[2] = m_object.transform.localScale;
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
MelonLogger.Log("Target is null!");
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
else if (Target is UnityEngine.Object uObj)
|
||||
{
|
||||
if (!uObj)
|
||||
{
|
||||
MelonLogger.Log("Target was destroyed!");
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_object && !GetObjectAsGameObject())
|
||||
{
|
||||
throw new Exception("Object is null!");
|
||||
}
|
||||
|
||||
if (m_freeze)
|
||||
{
|
||||
if (m_localContext)
|
||||
{
|
||||
m_object.transform.localPosition = m_frozenPosition;
|
||||
m_object.transform.localRotation = m_frozenRotation;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_object.transform.position = m_frozenPosition;
|
||||
m_object.transform.rotation = m_frozenRotation;
|
||||
}
|
||||
m_object.transform.localScale = m_frozenScale;
|
||||
}
|
||||
|
||||
// update child objects
|
||||
var childList = new List<Transform>();
|
||||
for (int i = 0; i < m_object.transform.childCount; i++)
|
||||
{
|
||||
childList.Add(m_object.transform.GetChild(i));
|
||||
}
|
||||
childList.Sort((a, b) => b.childCount.CompareTo(a.childCount));
|
||||
m_children = childList.ToArray();
|
||||
|
||||
ChildPages.ItemCount = m_children.Length;
|
||||
|
||||
// update components
|
||||
var compList = new Il2CppSystem.Collections.Generic.List<Component>();
|
||||
m_object.GetComponentsInternal(ReflectionHelpers.ComponentType, true, false, true, false, compList);
|
||||
|
||||
m_components = compList.ToArray();
|
||||
|
||||
CompPages.ItemCount = m_components.Length;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DestroyOnException(e);
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyOnException(Exception e)
|
||||
{
|
||||
MelonLogger.Log($"Exception drawing GameObject Window: {e.GetType()}, {e.Message}");
|
||||
DestroyWindow();
|
||||
}
|
||||
|
||||
private void InspectGameObject(Transform obj)
|
||||
{
|
||||
var window = WindowManager.InspectObject(obj, out bool created);
|
||||
|
||||
if (created)
|
||||
{
|
||||
window.m_rect = new Rect(this.m_rect.x, this.m_rect.y, this.m_rect.width, this.m_rect.height);
|
||||
DestroyWindow();
|
||||
}
|
||||
}
|
||||
|
||||
private void ReflectObject(Il2CppSystem.Object obj)
|
||||
{
|
||||
var window = WindowManager.InspectObject(obj, out bool created);
|
||||
|
||||
if (created)
|
||||
{
|
||||
if (this.m_rect.x <= (Screen.width - this.m_rect.width - 100))
|
||||
{
|
||||
window.m_rect = new Rect(
|
||||
this.m_rect.x + this.m_rect.width + 20,
|
||||
this.m_rect.y,
|
||||
550,
|
||||
700);
|
||||
}
|
||||
else
|
||||
{
|
||||
window.m_rect = new Rect(this.m_rect.x + 50, this.m_rect.y + 50, 550, 700);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void WindowFunction(int windowID)
|
||||
{
|
||||
try
|
||||
{
|
||||
var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
|
||||
|
||||
if (!WindowManager.TabView)
|
||||
{
|
||||
Header();
|
||||
GUILayout.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
|
||||
}
|
||||
|
||||
scroll = GUIUnstrip.BeginScrollView(scroll);
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("Scene: <color=cyan>" + (m_scene == "" ? "n/a" : m_scene) + "</color>", null);
|
||||
if (m_scene == UnityHelpers.ActiveSceneName)
|
||||
{
|
||||
if (GUILayout.Button("<color=#00FF00>Send to Scene View</color>", new GUILayoutOption[] { GUILayout.Width(150) }))
|
||||
{
|
||||
ScenePage.Instance.SetTransformTarget(m_object.transform);
|
||||
MainMenu.SetCurrentPage(0);
|
||||
}
|
||||
}
|
||||
if (GUILayout.Button("Reflection Inspect", new GUILayoutOption[] { GUILayout.Width(150) }))
|
||||
{
|
||||
WindowManager.InspectObject(Target, out _, true);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("Path:", new GUILayoutOption[] { GUILayout.Width(50) });
|
||||
string pathlabel = m_object.transform.GetGameObjectPath();
|
||||
if (m_object.transform.parent != null)
|
||||
{
|
||||
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
|
||||
{
|
||||
InspectGameObject(m_object.transform.parent);
|
||||
}
|
||||
}
|
||||
GUILayout.TextArea(pathlabel, null);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("Name:", new GUILayoutOption[] { GUILayout.Width(50) });
|
||||
GUILayout.TextArea(m_name, null);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// --- Horizontal Columns section ---
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
|
||||
TransformList(rect);
|
||||
GUILayout.EndVertical();
|
||||
|
||||
GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
|
||||
ComponentList(rect);
|
||||
GUILayout.EndVertical();
|
||||
|
||||
GUILayout.EndHorizontal(); // end horiz columns
|
||||
|
||||
GameObjectControls();
|
||||
|
||||
GUIUnstrip.EndScrollView();
|
||||
|
||||
if (!WindowManager.TabView)
|
||||
{
|
||||
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
|
||||
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DestroyOnException(e);
|
||||
}
|
||||
}
|
||||
|
||||
private void TransformList(Rect m_rect)
|
||||
{
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
m_transformScroll = GUIUnstrip.BeginScrollView(m_transformScroll);
|
||||
|
||||
GUILayout.Label("<b><size=15>Children</size></b>", null);
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
ChildPages.DrawLimitInputArea();
|
||||
|
||||
if (ChildPages.ItemCount > ChildPages.ItemsPerPage)
|
||||
{
|
||||
ChildPages.CurrentPageLabel();
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
ChildPages.TurnPage(Turn.Left, ref this.m_transformScroll);
|
||||
}
|
||||
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
ChildPages.TurnPage(Turn.Right, ref this.m_transformScroll);
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (m_children != null && m_children.Length > 0)
|
||||
{
|
||||
int start = ChildPages.CalculateOffsetIndex();
|
||||
|
||||
for (int j = start; (j < start + ChildPages.ItemsPerPage && j < ChildPages.ItemCount); j++)
|
||||
{
|
||||
var obj = m_children[j];
|
||||
|
||||
if (!obj)
|
||||
{
|
||||
GUILayout.Label("null", null);
|
||||
continue;
|
||||
}
|
||||
|
||||
UIHelpers.GOButton(obj.gameObject, InspectGameObject, false, m_rect.width / 2 - 80);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<i>None</i>", null);
|
||||
}
|
||||
|
||||
GUIUnstrip.EndScrollView();
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void ComponentList(Rect m_rect)
|
||||
{
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
m_compScroll = GUIUnstrip.BeginScrollView(m_compScroll);
|
||||
GUILayout.Label("<b><size=15>Components</size></b>", null);
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
CompPages.DrawLimitInputArea();
|
||||
|
||||
if (CompPages.ItemCount > CompPages.ItemsPerPage)
|
||||
{
|
||||
CompPages.CurrentPageLabel();
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
CompPages.TurnPage(Turn.Left, ref this.m_compScroll);
|
||||
}
|
||||
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
CompPages.TurnPage(Turn.Right, ref this.m_compScroll);
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
||||
if (m_cachedDestroyList.Count > 0)
|
||||
{
|
||||
m_cachedDestroyList.Clear();
|
||||
}
|
||||
|
||||
if (m_components != null)
|
||||
{
|
||||
int start = CompPages.CalculateOffsetIndex();
|
||||
|
||||
for (int j = start; (j < start + CompPages.ItemsPerPage && j < CompPages.ItemCount); j++)
|
||||
{
|
||||
var component = m_components[j];
|
||||
|
||||
if (!component) continue;
|
||||
|
||||
var ilType = component.GetIl2CppType();
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
if (ReflectionHelpers.BehaviourType.IsAssignableFrom(ilType))
|
||||
{
|
||||
BehaviourEnabledBtn(component.TryCast<Behaviour>());
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Space(26);
|
||||
}
|
||||
if (GUILayout.Button("<color=cyan>" + ilType.Name + "</color>", new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 100) }))
|
||||
{
|
||||
ReflectObject(component);
|
||||
}
|
||||
if (GUILayout.Button("<color=red>-</color>", new GUILayoutOption[] { GUILayout.Width(20) }))
|
||||
{
|
||||
m_cachedDestroyList.Add(component);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
||||
if (m_cachedDestroyList.Count > 0)
|
||||
{
|
||||
for (int i = m_cachedDestroyList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var comp = m_cachedDestroyList[i];
|
||||
GameObject.Destroy(comp);
|
||||
}
|
||||
}
|
||||
|
||||
GUIUnstrip.EndScrollView();
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void BehaviourEnabledBtn(Behaviour obj)
|
||||
{
|
||||
var _col = GUI.color;
|
||||
bool _enabled = obj.enabled;
|
||||
if (_enabled)
|
||||
{
|
||||
GUI.color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.color = Color.red;
|
||||
}
|
||||
|
||||
// ------ toggle active button ------
|
||||
|
||||
_enabled = GUILayout.Toggle(_enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
|
||||
if (obj.enabled != _enabled)
|
||||
{
|
||||
obj.enabled = _enabled;
|
||||
}
|
||||
GUI.color = _col;
|
||||
}
|
||||
|
||||
private void GameObjectControls()
|
||||
{
|
||||
GUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[] { GUILayout.Width(520) });
|
||||
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", null);
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
bool m_active = m_object.activeSelf;
|
||||
m_active = GUILayout.Toggle(m_active, (m_active ? "<color=lime>Enabled " : "<color=red>Disabled") + "</color>",
|
||||
new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
if (m_object.activeSelf != m_active) { m_object.SetActive(m_active); }
|
||||
|
||||
UIHelpers.InstantiateButton(m_object, 100);
|
||||
|
||||
if (GUILayout.Button("Set DontDestroyOnLoad", new GUILayoutOption[] { GUILayout.Width(170) }))
|
||||
{
|
||||
GameObject.DontDestroyOnLoad(m_object);
|
||||
m_object.hideFlags |= HideFlags.DontUnloadUnusedAsset;
|
||||
}
|
||||
|
||||
var lbl = m_freeze ? "<color=lime>Unfreeze</color>" : "<color=orange>Freeze Pos/Rot</color>";
|
||||
if (GUILayout.Button(lbl, new GUILayoutOption[] { GUILayout.Width(110) }))
|
||||
{
|
||||
m_freeze = !m_freeze;
|
||||
if (m_freeze)
|
||||
{
|
||||
UpdateFreeze();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
m_setParentInput = GUILayout.TextField(m_setParentInput, null);
|
||||
if (GUILayout.Button("Set Parent", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
if (GameObject.Find(m_setParentInput) is GameObject newparent)
|
||||
{
|
||||
m_object.transform.parent = newparent.transform;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning($"Could not find gameobject '{m_setParentInput}'");
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Detach from parent", new GUILayoutOption[] { GUILayout.Width(160) }))
|
||||
{
|
||||
m_object.transform.parent = null;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
|
||||
m_cachedInput[0] = TranslateControl(TranslateType.Position, ref m_translateAmount, false);
|
||||
m_cachedInput[1] = TranslateControl(TranslateType.Rotation, ref m_rotateAmount, true);
|
||||
m_cachedInput[2] = TranslateControl(TranslateType.Scale, ref m_scaleAmount, false);
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
if (GUILayout.Button("<color=lime>Apply to Transform</color>", null) || m_autoApplyTransform)
|
||||
{
|
||||
if (m_localContext)
|
||||
{
|
||||
m_object.transform.localPosition = m_cachedInput[0];
|
||||
m_object.transform.localEulerAngles = m_cachedInput[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_object.transform.position = m_cachedInput[0];
|
||||
m_object.transform.eulerAngles = m_cachedInput[1];
|
||||
}
|
||||
m_object.transform.localScale = m_cachedInput[2];
|
||||
|
||||
if (m_freeze)
|
||||
{
|
||||
UpdateFreeze();
|
||||
}
|
||||
}
|
||||
if (GUILayout.Button("<color=lime>Update from Transform</color>", null) || m_autoUpdateTransform)
|
||||
{
|
||||
CacheTransformValues();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
BoolToggle(ref m_autoApplyTransform, "Auto-apply to Transform?");
|
||||
BoolToggle(ref m_autoUpdateTransform, "Auto-update from transform?");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
bool b = m_localContext;
|
||||
b = GUILayout.Toggle(b, "<color=" + (b ? "lime" : "red") + ">Use local transform values?</color>", null);
|
||||
if (b != m_localContext)
|
||||
{
|
||||
m_localContext = b;
|
||||
CacheTransformValues();
|
||||
if (m_freeze)
|
||||
{
|
||||
UpdateFreeze();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
|
||||
if (GUILayout.Button("<color=red><b>Destroy</b></color>", new GUILayoutOption[] { GUILayout.Width(120) }))
|
||||
{
|
||||
GameObject.Destroy(m_object);
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void UpdateFreeze()
|
||||
{
|
||||
if (m_localContext)
|
||||
{
|
||||
m_frozenPosition = m_object.transform.localPosition;
|
||||
m_frozenRotation = m_object.transform.localRotation;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_frozenPosition = m_object.transform.position;
|
||||
m_frozenRotation = m_object.transform.rotation;
|
||||
}
|
||||
m_frozenScale = m_object.transform.localScale;
|
||||
}
|
||||
|
||||
private void BoolToggle(ref bool value, string message)
|
||||
{
|
||||
string lbl = "<color=";
|
||||
lbl += value ? "lime" : "red";
|
||||
lbl += $">{message}</color>";
|
||||
|
||||
value = GUILayout.Toggle(value, lbl, null);
|
||||
}
|
||||
|
||||
public enum TranslateType
|
||||
{
|
||||
Position,
|
||||
Rotation,
|
||||
Scale
|
||||
}
|
||||
|
||||
private Vector3 TranslateControl(TranslateType mode, ref float amount, bool multByTime)
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label($"<color=cyan><b>{(m_localContext ? "Local " : "")}{mode}</b></color>:",
|
||||
new GUILayoutOption[] { GUILayout.Width(m_localContext ? 110 : 65) });
|
||||
|
||||
var transform = m_object.transform;
|
||||
switch (mode)
|
||||
{
|
||||
case TranslateType.Position:
|
||||
var pos = m_localContext ? transform.localPosition : transform.position;
|
||||
GUILayout.Label(pos.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
break;
|
||||
case TranslateType.Rotation:
|
||||
var rot = m_localContext ? transform.localEulerAngles : transform.eulerAngles;
|
||||
GUILayout.Label(rot.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
break;
|
||||
case TranslateType.Scale:
|
||||
GUILayout.Label(transform.localScale.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
break;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
Vector3 input = m_cachedInput[(int)mode];
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleRight;
|
||||
|
||||
GUILayout.Label("<color=cyan>X:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
|
||||
PlusMinusFloat(ref input.x, amount, multByTime);
|
||||
|
||||
GUILayout.Label("<color=cyan>Y:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
|
||||
PlusMinusFloat(ref input.y, amount, multByTime);
|
||||
|
||||
GUILayout.Label("<color=cyan>Z:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
|
||||
PlusMinusFloat(ref input.z, amount, multByTime);
|
||||
|
||||
GUILayout.Label("+/-:", new GUILayoutOption[] { GUILayout.Width(30) });
|
||||
var amountInput = amount.ToString("F3");
|
||||
amountInput = GUILayout.TextField(amountInput, new GUILayoutOption[] { GUILayout.Width(60) });
|
||||
if (float.TryParse(amountInput, out float f))
|
||||
{
|
||||
amount = f;
|
||||
}
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
private void PlusMinusFloat(ref float f, float amount, bool multByTime)
|
||||
{
|
||||
string s = f.ToString("F3");
|
||||
s = GUILayout.TextField(s, new GUILayoutOption[] { GUILayout.Width(60) });
|
||||
if (float.TryParse(s, out float f2))
|
||||
{
|
||||
f = f2;
|
||||
}
|
||||
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
|
||||
{
|
||||
f -= multByTime ? amount * Time.deltaTime : amount;
|
||||
}
|
||||
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
|
||||
{
|
||||
f += multByTime ? amount * Time.deltaTime : amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
394
src/Menu/Windows/ReflectionWindow.cs
Normal file
394
src/Menu/Windows/ReflectionWindow.cs
Normal file
@ -0,0 +1,394 @@
|
||||
using System;
|
||||
using System.CodeDom;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ReflectionWindow : UIWindow
|
||||
{
|
||||
public override string Title => WindowManager.TabView
|
||||
? $"<color=cyan>[R]</color> {TargetType.Name}"
|
||||
: $"Reflection Inspector ({TargetType.Name})";
|
||||
|
||||
public Type TargetType;
|
||||
|
||||
private CacheObjectBase[] m_allCachedMembers;
|
||||
private CacheObjectBase[] m_cachedMembersFiltered;
|
||||
|
||||
public PageHelper Pages = new PageHelper();
|
||||
|
||||
private bool m_autoUpdate = false;
|
||||
private string m_search = "";
|
||||
public MemberTypes m_filter = MemberTypes.Property;
|
||||
private bool m_hideFailedReflection = false;
|
||||
|
||||
// some extra cast-caching
|
||||
private UnityEngine.Object m_uObj;
|
||||
private Component m_component;
|
||||
|
||||
private static readonly HashSet<string> _typeAndMemberBlacklist = new HashSet<string>
|
||||
{
|
||||
// Causes a crash
|
||||
"Type.DeclaringMethod",
|
||||
};
|
||||
|
||||
private static readonly HashSet<string> _methodStartsWithBlacklist = new HashSet<string>
|
||||
{
|
||||
// Pointless (handled by Properties)
|
||||
"get_",
|
||||
"set_"
|
||||
};
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
TargetType = ReflectionHelpers.GetActualType(Target);
|
||||
|
||||
CacheMembers(ReflectionHelpers.GetAllBaseTypes(Target));
|
||||
|
||||
// cache the extra cast-caching
|
||||
if (Target is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var unityObj = ilObject.TryCast<UnityEngine.Object>();
|
||||
if (unityObj)
|
||||
{
|
||||
m_uObj = unityObj;
|
||||
|
||||
var component = ilObject.TryCast<Component>();
|
||||
if (component)
|
||||
{
|
||||
m_component = component;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
else if (Target is UnityEngine.Object uObj)
|
||||
{
|
||||
if (!uObj)
|
||||
{
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
m_cachedMembersFiltered = m_allCachedMembers.Where(x => ShouldProcessMember(x)).ToArray();
|
||||
|
||||
if (m_autoUpdate)
|
||||
{
|
||||
UpdateValues();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateValues()
|
||||
{
|
||||
foreach (var member in m_cachedMembersFiltered)
|
||||
{
|
||||
member.UpdateValue();
|
||||
}
|
||||
}
|
||||
|
||||
private bool ShouldProcessMember(CacheObjectBase holder)
|
||||
{
|
||||
// check MemberTypes filter
|
||||
if (m_filter != MemberTypes.All && m_filter != holder.MemInfo?.MemberType)
|
||||
return false;
|
||||
|
||||
// hide failed reflection
|
||||
if (!string.IsNullOrEmpty(holder.ReflectionException) && m_hideFailedReflection)
|
||||
return false;
|
||||
|
||||
// see if we should do name search
|
||||
if (m_search == "" || holder.MemInfo == null)
|
||||
return true;
|
||||
|
||||
// ok do name search
|
||||
return (holder.MemInfo.DeclaringType.Name + "." + holder.MemInfo.Name)
|
||||
.ToLower()
|
||||
.Contains(m_search.ToLower());
|
||||
}
|
||||
|
||||
private void CacheMembers(Type[] types)
|
||||
{
|
||||
var list = new List<CacheObjectBase>();
|
||||
var cachedSigs = new List<string>();
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
MemberInfo[] infos;
|
||||
try
|
||||
{
|
||||
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
|
||||
}
|
||||
catch
|
||||
{
|
||||
MelonLogger.Log($"Exception getting members for type: {declaringType.FullName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
object target = Target;
|
||||
string exception = null;
|
||||
|
||||
if (target is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
try
|
||||
{
|
||||
target = ilObject.Il2CppCast(declaringType);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
exception = ReflectionHelpers.ExceptionToString(e);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var member in infos)
|
||||
{
|
||||
// make sure member type is Field, Method of Property (4 / 8 / 16)
|
||||
int m = (int)member.MemberType;
|
||||
if (m < 4 || m > 16)
|
||||
continue;
|
||||
|
||||
// check blacklisted members
|
||||
var name = member.DeclaringType.Name + "." + member.Name;
|
||||
if (_typeAndMemberBlacklist.Any(it => it == name))
|
||||
continue;
|
||||
|
||||
if (_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
|
||||
continue;
|
||||
|
||||
// compare signature to already cached members
|
||||
var signature = $"{member.DeclaringType.Name}.{member.Name}";
|
||||
if (member is MethodInfo mi)
|
||||
{
|
||||
AppendParams(mi.GetParameters());
|
||||
}
|
||||
else if (member is PropertyInfo pi)
|
||||
{
|
||||
AppendParams(pi.GetIndexParameters());
|
||||
}
|
||||
|
||||
void AppendParams(ParameterInfo[] _args)
|
||||
{
|
||||
signature += " (";
|
||||
foreach (var param in _args)
|
||||
{
|
||||
signature += $"{param.ParameterType.Name} {param.Name}, ";
|
||||
}
|
||||
signature += ")";
|
||||
}
|
||||
|
||||
if (cachedSigs.Contains(signature))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var cached = CacheObjectBase.GetCacheObject(member, target);
|
||||
if (cached != null)
|
||||
{
|
||||
cachedSigs.Add(signature);
|
||||
list.Add(cached);
|
||||
cached.ReflectionException = exception;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.LogWarning($"Exception caching member {signature}!");
|
||||
MelonLogger.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_allCachedMembers = list.ToArray();
|
||||
}
|
||||
|
||||
// =========== GUI DRAW =========== //
|
||||
|
||||
public override void WindowFunction(int windowID)
|
||||
{
|
||||
try
|
||||
{
|
||||
// ====== HEADER ======
|
||||
|
||||
var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
|
||||
|
||||
if (!WindowManager.TabView)
|
||||
{
|
||||
Header();
|
||||
GUILayout.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("<b>Type:</b> <color=cyan>" + TargetType.FullName + "</color>", new GUILayoutOption[] { GUILayout.Width(245f) });
|
||||
if (m_uObj)
|
||||
{
|
||||
GUILayout.Label("Name: " + m_uObj.name, null);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (m_uObj)
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("<b>Tools:</b>", new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
UIHelpers.InstantiateButton(m_uObj);
|
||||
if (m_component && m_component.gameObject is GameObject obj)
|
||||
{
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleRight;
|
||||
GUILayout.Label("GameObject:", new GUILayoutOption[] { GUILayout.Width(135) });
|
||||
var charWidth = obj.name.Length * 15;
|
||||
var maxWidth = rect.width - 350;
|
||||
var labelWidth = charWidth < maxWidth ? charWidth : maxWidth;
|
||||
if (GUILayout.Button("<color=#00FF00>" + obj.name + "</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) }))
|
||||
{
|
||||
WindowManager.InspectObject(obj, out bool _);
|
||||
}
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
UIStyles.HorizontalLine(Color.grey);
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("<b>Search:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
|
||||
m_search = GUILayout.TextField(m_search, null);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("<b>Filter:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
|
||||
FilterToggle(MemberTypes.All, "All");
|
||||
FilterToggle(MemberTypes.Property, "Properties");
|
||||
FilterToggle(MemberTypes.Field, "Fields");
|
||||
FilterToggle(MemberTypes.Method, "Methods");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("<b>Values:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
|
||||
if (GUILayout.Button("Update", new GUILayoutOption[] { GUILayout.Width(100) }))
|
||||
{
|
||||
UpdateValues();
|
||||
}
|
||||
GUI.color = m_autoUpdate ? Color.green : Color.red;
|
||||
m_autoUpdate = GUILayout.Toggle(m_autoUpdate, "Auto-update?", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
GUI.color = m_hideFailedReflection ? Color.green : Color.red;
|
||||
m_hideFailedReflection = GUILayout.Toggle(m_hideFailedReflection, "Hide failed Reflection?", new GUILayoutOption[] { GUILayout.Width(150) });
|
||||
GUI.color = Color.white;
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
Pages.ItemCount = m_cachedMembersFiltered.Length;
|
||||
|
||||
// prev/next page buttons
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
Pages.DrawLimitInputArea();
|
||||
|
||||
if (Pages.ItemCount > Pages.ItemsPerPage)
|
||||
{
|
||||
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
Pages.TurnPage(Turn.Left, ref this.scroll);
|
||||
}
|
||||
|
||||
Pages.CurrentPageLabel();
|
||||
|
||||
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
Pages.TurnPage(Turn.Right, ref this.scroll);
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// ====== BODY ======
|
||||
|
||||
scroll = GUIUnstrip.BeginScrollView(scroll);
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
UIStyles.HorizontalLine(Color.grey);
|
||||
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
|
||||
var members = this.m_cachedMembersFiltered;
|
||||
int start = Pages.CalculateOffsetIndex();
|
||||
|
||||
for (int j = start; (j < start + Pages.ItemsPerPage && j < members.Length); j++)
|
||||
{
|
||||
var holder = members[j];
|
||||
|
||||
GUILayout.BeginHorizontal(new GUILayoutOption[] { GUILayout.Height(25) });
|
||||
try
|
||||
{
|
||||
holder.Draw(rect, 180f);
|
||||
}
|
||||
catch
|
||||
{
|
||||
GUILayout.EndHorizontal();
|
||||
continue;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// if not last element
|
||||
if (!(j == (start + Pages.ItemsPerPage - 1) || j == (members.Length - 1)))
|
||||
UIStyles.HorizontalLine(new Color(0.07f, 0.07f, 0.07f), true);
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUIUnstrip.EndScrollView();
|
||||
|
||||
if (!WindowManager.TabView)
|
||||
{
|
||||
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
|
||||
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
catch (Il2CppException e)
|
||||
{
|
||||
if (!e.Message.Contains("in a group with only"))
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.LogWarning("Exception drawing ReflectionWindow: " + e.GetType() + ", " + e.Message);
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void FilterToggle(MemberTypes mode, string label)
|
||||
{
|
||||
if (m_filter == mode)
|
||||
{
|
||||
GUI.color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
|
||||
{
|
||||
m_filter = mode;
|
||||
Pages.PageOffset = 0;
|
||||
scroll = Vector2.zero;
|
||||
}
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
}
|
||||
}
|
110
src/Menu/Windows/ResizeDrag.cs
Normal file
110
src/Menu/Windows/ResizeDrag.cs
Normal file
@ -0,0 +1,110 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ResizeDrag
|
||||
{
|
||||
private static bool RESIZE_FAILED = false;
|
||||
|
||||
private static readonly GUIContent gcDrag = new GUIContent("<-- Drag to resize -->");
|
||||
private static bool isResizing = false;
|
||||
private static Rect m_currentResize;
|
||||
private static int m_currentWindow;
|
||||
|
||||
public static Rect ResizeWindow(Rect _rect, int ID)
|
||||
{
|
||||
if (!RESIZE_FAILED)
|
||||
{
|
||||
var origRect = _rect;
|
||||
|
||||
try
|
||||
{
|
||||
GUILayout.BeginHorizontal(GUI.skin.box, null);
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
||||
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
|
||||
|
||||
//var r = GUILayoutUtility.GetLastRect();
|
||||
var r = GUIUnstrip.GetLastRect();
|
||||
|
||||
var mousePos = InputHelper.mousePosition;
|
||||
|
||||
Vector2 mouse = GUIUtility.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
|
||||
|
||||
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))
|
||||
{
|
||||
isResizing = true;
|
||||
m_currentWindow = ID;
|
||||
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
|
||||
}
|
||||
else if (!InputHelper.GetMouseButton(0))
|
||||
{
|
||||
isResizing = false;
|
||||
}
|
||||
|
||||
if (isResizing && ID == m_currentWindow)
|
||||
{
|
||||
_rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
|
||||
_rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
|
||||
_rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
|
||||
_rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
catch (Il2CppException e) when (e.Message.StartsWith("System.ArgumentException"))
|
||||
{
|
||||
// suppress
|
||||
return origRect;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
RESIZE_FAILED = true;
|
||||
MelonLogger.Log("Exception on GuiResize: " + e.GetType() + ", " + e.Message);
|
||||
MelonLogger.Log(e.StackTrace);
|
||||
return origRect;
|
||||
}
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.BeginHorizontal(GUI.skin.box, null);
|
||||
|
||||
GUILayout.Label("Resize window:", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleRight;
|
||||
GUILayout.Label("<color=cyan>Width:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
|
||||
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
|
||||
{
|
||||
_rect.width -= 5f;
|
||||
}
|
||||
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
|
||||
{
|
||||
_rect.width += 5f;
|
||||
}
|
||||
GUILayout.Label("<color=cyan>Height:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
|
||||
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
|
||||
{
|
||||
_rect.height -= 5f;
|
||||
}
|
||||
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
|
||||
{
|
||||
_rect.height += 5f;
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
}
|
||||
|
||||
return _rect;
|
||||
}
|
||||
}
|
||||
}
|
117
src/Menu/Windows/TabViewWindow.cs
Normal file
117
src/Menu/Windows/TabViewWindow.cs
Normal file
@ -0,0 +1,117 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class TabViewWindow : UIWindow
|
||||
{
|
||||
public override string Title => $"Tabs ({WindowManager.Windows.Count})";
|
||||
|
||||
public static TabViewWindow Instance => m_instance ?? (m_instance = new TabViewWindow());
|
||||
private static TabViewWindow m_instance;
|
||||
|
||||
private UIWindow m_targetWindow;
|
||||
public int TargetTabID = 0;
|
||||
|
||||
public override bool IsTabViewWindow => true;
|
||||
|
||||
public TabViewWindow()
|
||||
{
|
||||
m_rect = new Rect(570, 0, 550, 700);
|
||||
}
|
||||
|
||||
public override void Init() { }
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
while (TargetTabID >= WindowManager.Windows.Count)
|
||||
{
|
||||
TargetTabID--;
|
||||
}
|
||||
|
||||
if (TargetTabID == -1 && WindowManager.Windows.Count > 0)
|
||||
{
|
||||
TargetTabID = 0;
|
||||
}
|
||||
|
||||
if (TargetTabID >= 0)
|
||||
{
|
||||
m_targetWindow = WindowManager.Windows[TargetTabID];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_targetWindow = null;
|
||||
}
|
||||
|
||||
m_targetWindow?.Update();
|
||||
}
|
||||
|
||||
public override void WindowFunction(int windowID)
|
||||
{
|
||||
try
|
||||
{
|
||||
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
|
||||
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red>Close All</color>"))
|
||||
{
|
||||
foreach (var window in WindowManager.Windows)
|
||||
{
|
||||
window.DestroyWindow();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
|
||||
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
||||
int tabPerRow = Mathf.FloorToInt((float)((decimal)m_rect.width / 238));
|
||||
int rowCount = 0;
|
||||
for (int i = 0; i < WindowManager.Windows.Count; i++)
|
||||
{
|
||||
if (rowCount >= tabPerRow)
|
||||
{
|
||||
rowCount = 0;
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal(null);
|
||||
}
|
||||
rowCount++;
|
||||
|
||||
bool focused = i == TargetTabID;
|
||||
string color = focused ? "<color=lime>" : "<color=orange>";
|
||||
GUI.color = focused ? Color.green : Color.white;
|
||||
|
||||
var window = WindowManager.Windows[i];
|
||||
if (GUILayout.Button(color + window.Title + "</color>", new GUILayoutOption[] { GUILayout.Width(200) }))
|
||||
{
|
||||
TargetTabID = i;
|
||||
}
|
||||
if (GUILayout.Button("<color=red><b>X</b></color>", new GUILayoutOption[] { GUILayout.Width(22) }))
|
||||
{
|
||||
window.DestroyWindow();
|
||||
}
|
||||
}
|
||||
GUI.color = Color.white;
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndVertical();
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
m_targetWindow.WindowFunction(m_targetWindow.windowID);
|
||||
|
||||
try
|
||||
{
|
||||
m_rect = ResizeDrag.ResizeWindow(m_rect, windowID);
|
||||
}
|
||||
catch { }
|
||||
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
69
src/Menu/Windows/UIWindow.cs
Normal file
69
src/Menu/Windows/UIWindow.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Harmony;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public abstract class UIWindow
|
||||
{
|
||||
public abstract string Title { get; }
|
||||
|
||||
public object Target;
|
||||
|
||||
public int windowID;
|
||||
public Rect m_rect = new Rect(0,0, ModConfig.Instance.Default_Window_Size.x,ModConfig.Instance.Default_Window_Size.y);
|
||||
|
||||
public Vector2 scroll = Vector2.zero;
|
||||
|
||||
public virtual bool IsTabViewWindow => false;
|
||||
|
||||
public abstract void Init();
|
||||
public abstract void WindowFunction(int windowID);
|
||||
public abstract void Update();
|
||||
|
||||
public static UIWindow CreateWindow<T>(object target) where T : UIWindow
|
||||
{
|
||||
var window = Activator.CreateInstance<T>();
|
||||
|
||||
window.Target = target;
|
||||
window.windowID = WindowManager.NextWindowID();
|
||||
window.m_rect = WindowManager.GetNewWindowRect();
|
||||
|
||||
WindowManager.Windows.Add(window);
|
||||
|
||||
window.Init();
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
public void DestroyWindow()
|
||||
{
|
||||
WindowManager.DestroyWindow(this);
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Title);
|
||||
}
|
||||
|
||||
public void Header()
|
||||
{
|
||||
if (!WindowManager.TabView)
|
||||
{
|
||||
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
|
||||
|
||||
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>"))
|
||||
{
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
229
src/Menu/Windows/WindowManager.cs
Normal file
229
src/Menu/Windows/WindowManager.cs
Normal file
@ -0,0 +1,229 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Harmony;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class WindowManager
|
||||
{
|
||||
public static WindowManager Instance;
|
||||
|
||||
public static bool TabView = true;
|
||||
|
||||
public static List<UIWindow> Windows = new List<UIWindow>();
|
||||
public static int CurrentWindowID { get; set; } = 500000;
|
||||
private static Rect m_lastWindowRect;
|
||||
|
||||
private static readonly List<UIWindow> m_windowsToDestroy = new List<UIWindow>();
|
||||
|
||||
public WindowManager()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public static void DestroyWindow(UIWindow window)
|
||||
{
|
||||
m_windowsToDestroy.Add(window);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (m_windowsToDestroy.Count > 0)
|
||||
{
|
||||
foreach (var window in m_windowsToDestroy)
|
||||
{
|
||||
if (Windows.Contains(window))
|
||||
{
|
||||
Windows.Remove(window);
|
||||
}
|
||||
}
|
||||
|
||||
m_windowsToDestroy.Clear();
|
||||
}
|
||||
|
||||
if (TabView)
|
||||
{
|
||||
TabViewWindow.Instance.Update();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Windows.Count; i++)
|
||||
{
|
||||
var window = Windows[i];
|
||||
if (window != null)
|
||||
{
|
||||
window.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (TabView)
|
||||
{
|
||||
if (Windows.Count > 0)
|
||||
{
|
||||
TabViewWindow.Instance.OnGUI();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var window in Windows)
|
||||
{
|
||||
window.OnGUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ========= Public Helpers =========
|
||||
|
||||
public static UIWindow InspectObject(object obj, out bool createdNew, bool forceReflection = false)
|
||||
{
|
||||
createdNew = false;
|
||||
|
||||
if (InputHelper.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
forceReflection = true;
|
||||
}
|
||||
|
||||
Il2CppSystem.Object iObj = null;
|
||||
if (obj is Il2CppSystem.Object isObj)
|
||||
{
|
||||
iObj = isObj;
|
||||
}
|
||||
|
||||
if (!forceReflection)
|
||||
{
|
||||
foreach (var window in Windows)
|
||||
{
|
||||
bool equals = ReferenceEquals(obj, window.Target);
|
||||
|
||||
if (!equals && iObj is Il2CppSystem.Object iCurrent && window.Target is Il2CppSystem.Object iTarget)
|
||||
{
|
||||
if (iCurrent.GetIl2CppType().FullName != iTarget.GetIl2CppType().FullName)
|
||||
{
|
||||
if (iCurrent is Transform transform)
|
||||
{
|
||||
iCurrent = transform.gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
equals = iCurrent.Pointer == iTarget.Pointer;
|
||||
}
|
||||
|
||||
if (equals)
|
||||
{
|
||||
FocusWindow(window);
|
||||
return window;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
createdNew = true;
|
||||
if (!forceReflection && (obj is GameObject || obj is Transform))
|
||||
{
|
||||
return InspectGameObject(obj as GameObject ?? (obj as Transform).gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
return InspectReflection(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private static void FocusWindow(UIWindow window)
|
||||
{
|
||||
if (!TabView)
|
||||
{
|
||||
GUI.BringWindowToFront(window.windowID);
|
||||
GUI.FocusWindow(window.windowID);
|
||||
}
|
||||
else
|
||||
{
|
||||
TabViewWindow.Instance.TargetTabID = Windows.IndexOf(window);
|
||||
}
|
||||
}
|
||||
|
||||
private static UIWindow InspectGameObject(GameObject obj)
|
||||
{
|
||||
var new_window = UIWindow.CreateWindow<GameObjectWindow>(obj);
|
||||
FocusWindow(new_window);
|
||||
|
||||
return new_window;
|
||||
}
|
||||
|
||||
private static UIWindow InspectReflection(object obj)
|
||||
{
|
||||
var new_window = UIWindow.CreateWindow<ReflectionWindow>(obj);
|
||||
FocusWindow(new_window);
|
||||
|
||||
return new_window;
|
||||
}
|
||||
|
||||
// === Misc Helpers ===
|
||||
|
||||
public static bool IsMouseInWindow
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!CppExplorer.ShowMenu)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var window in Windows)
|
||||
{
|
||||
if (RectContainsMouse(window.m_rect))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return RectContainsMouse(MainMenu.MainRect);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool RectContainsMouse(Rect rect)
|
||||
{
|
||||
var mousePos = InputHelper.mousePosition;
|
||||
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
|
||||
}
|
||||
|
||||
public static int NextWindowID()
|
||||
{
|
||||
return CurrentWindowID++;
|
||||
}
|
||||
|
||||
public static Rect GetNewWindowRect()
|
||||
{
|
||||
return GetNewWindowRect(ref m_lastWindowRect);
|
||||
}
|
||||
|
||||
public static Rect GetNewWindowRect(ref Rect lastRect)
|
||||
{
|
||||
Rect rect = new Rect(0, 0, 550, 700);
|
||||
|
||||
var mainrect = MainMenu.MainRect;
|
||||
if (mainrect.x <= (Screen.width - mainrect.width - 100))
|
||||
{
|
||||
rect = new Rect(mainrect.x + mainrect.width + 20, mainrect.y, rect.width, rect.height);
|
||||
}
|
||||
|
||||
if (lastRect.x == rect.x)
|
||||
{
|
||||
rect = new Rect(rect.x + 25, rect.y + 25, rect.width, rect.height);
|
||||
}
|
||||
|
||||
lastRect = rect;
|
||||
|
||||
return rect;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user