* Fix for games where patching Cursor methods fails.
* Added backup attempt for loading Cursor module if not present.
* HashSet collections are now supported by CacheList
* try/catch for loading Mod Config
This commit is contained in:
sinaioutlander
2020-09-11 18:53:17 +10:00
parent 835a81765e
commit 8d648fec43
20 changed files with 292 additions and 167 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using Mono.CSharp;
using UnityEngine;
using Attribute = System.Attribute;
using Object = UnityEngine.Object;
namespace Explorer
{
public class REPL : InteractiveBase
{
static REPL()
{
var go = new GameObject("UnityREPL");
GameObject.DontDestroyOnLoad(go);
//go.transform.parent = HPExplorer.Instance.transform;
MB = go.AddComponent<ReplHelper>();
}
[Documentation("MB - A dummy MonoBehaviour for accessing Unity.")]
public static ReplHelper MB { get; }
[Documentation("find<T>() - find a UnityEngine.Object of type T.")]
public static T find<T>() where T : Object
{
return MB.Find<T>();
}
[Documentation("findAll<T>() - find all UnityEngine.Object of type T.")]
public static T[] findAll<T>() where T : Object
{
return MB.FindAll<T>();
}
//[Documentation("runCoroutine(enumerator) - runs an IEnumerator as a Unity coroutine.")]
//public static object runCoroutine(IEnumerator i)
//{
// return MB.RunCoroutine(i);
//}
//[Documentation("endCoroutine(co) - ends a Unity coroutine.")]
//public static void endCoroutine(Coroutine c)
//{
// MB.EndCoroutine(c);
//}
////[Documentation("type<T>() - obtain type info about a type T. Provides some Reflection helpers.")]
////public static TypeHelper type<T>()
////{
//// return new TypeHelper(typeof(T));
////}
////[Documentation("type(obj) - obtain type info about object obj. Provides some Reflection helpers.")]
////public static TypeHelper type(object instance)
////{
//// return new TypeHelper(instance);
////}
//[Documentation("dir(obj) - lists all available methods and fiels of a given obj.")]
//public static string dir(object instance)
//{
// return type(instance).info();
//}
//[Documentation("dir<T>() - lists all available methods and fields of type T.")]
//public static string dir<T>()
//{
// return type<T>().info();
//}
//[Documentation("findrefs(obj) - find references to the object in currently loaded components.")]
//public static Component[] findrefs(object obj)
//{
// if (obj == null) throw new ArgumentNullException(nameof(obj));
// var results = new List<Component>();
// foreach (var component in Object.FindObjectsOfType<Component>())
// {
// var type = component.GetType();
// var nameBlacklist = new[] { "parent", "parentInternal", "root", "transform", "gameObject" };
// var typeBlacklist = new[] { typeof(bool) };
// foreach (var prop in type.GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
// .Where(x => x.CanRead && !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.PropertyType)))
// {
// try
// {
// if (Equals(prop.GetValue(component, null), obj))
// {
// results.Add(component);
// goto finish;
// }
// }
// catch { }
// }
// foreach (var field in type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
// .Where(x => !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.FieldType)))
// {
// try
// {
// if (Equals(field.GetValue(component), obj))
// {
// results.Add(component);
// goto finish;
// }
// }
// catch { }
// }
// finish:;
// }
// return results.ToArray();
//}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
private class DocumentationAttribute : Attribute
{
public DocumentationAttribute(string doc)
{
Docs = doc;
}
public string Docs { get; }
}
}
}

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using System.Collections;
//using Il2CppSystem;
using MelonLoader;
using UnityEngine;
using System;
using Object = UnityEngine.Object;
namespace Explorer
{
public class ReplHelper : MonoBehaviour
{
public ReplHelper(IntPtr intPtr) : base(intPtr) { }
public T Find<T>() where T : Object
{
return FindObjectOfType<T>();
}
public T[] FindAll<T>() where T : Object
{
return FindObjectsOfType<T>();
}
//public object RunCoroutine(IEnumerator enumerator)
//{
// return MelonCoroutines.Start(enumerator);
//}
//public void EndCoroutine(Coroutine c)
//{
// StopCoroutine(c);
//}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using System.Reflection;
using Mono.CSharp;
using System.IO;
using MelonLoader;
namespace Explorer
{
public class ConsolePage : WindowPage
{
public override string Name { get => "C# Console"; }
private ScriptEvaluator _evaluator;
private readonly StringBuilder _sb = new StringBuilder();
private Vector2 inputAreaScroll;
private string MethodInput = "";
private string UsingInput = "";
public static List<string> UsingDirectives;
private static readonly string[] m_defaultUsing = new string[]
{
"System",
"UnityEngine",
"System.Linq",
"System.Collections",
"System.Collections.Generic",
"System.Reflection",
"MelonLoader"
};
public override void Init()
{
UnhollowerRuntimeLib.ClassInjector.RegisterTypeInIl2Cpp<ReplHelper>();
try
{
MethodInput = @"// This is a basic C# REPL console.
// Some common using directives are added by default, you can add more below.
// If you want to return some output, MelonLogger.Log() it.
MelonLogger.Log(""hello world"");";
ResetConsole();
foreach (var use in m_defaultUsing)
{
AddUsing(use);
}
}
catch (Exception e)
{
MelonLogger.Log($"Error setting up console!\r\nMessage: {e.Message}\r\nStack: {e.StackTrace}");
}
}
public void ResetConsole()
{
if (_evaluator != null)
{
_evaluator.Dispose();
}
_evaluator = new ScriptEvaluator(new StringWriter(_sb)) { InteractiveBaseClass = typeof(REPL) };
UsingDirectives = new List<string>();
}
public string AsmToUsing(string asm, bool richtext = false)
{
if (richtext)
{
return $"<color=#569cd6>using</color> {asm};";
}
return $"using {asm};";
}
public void AddUsing(string asm)
{
if (!UsingDirectives.Contains(asm))
{
UsingDirectives.Add(asm);
Evaluate(AsmToUsing(asm), true);
}
}
public object Evaluate(string str, bool suppressWarning = false)
{
object ret = VoidType.Value;
_evaluator.Compile(str, out var compiled);
try
{
if (compiled == null)
{
throw new Exception("Mono.Csharp Service was unable to compile the code provided.");
}
compiled.Invoke(ref ret);
}
catch (Exception e)
{
if (!suppressWarning)
{
MelonLogger.LogWarning(e.GetType() + ", " + e.Message);
}
}
return ret;
}
public override void DrawWindow()
{
GUILayout.Label("<b><size=15><color=cyan>C# REPL Console</color></size></b>", null);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label("Enter code here as though it is a method body:", null);
inputAreaScroll = GUIUnstrip.BeginScrollView(inputAreaScroll, new GUILayoutOption[] { GUILayout.Height(250) });
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.ExpandHeight(true) });
GUIUnstrip.EndScrollView();
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", null))
{
try
{
MethodInput = MethodInput.Trim();
if (!string.IsNullOrEmpty(MethodInput))
{
var result = Evaluate(MethodInput);
if (result != null && !Equals(result, VoidType.Value))
{
MelonLogger.Log("[Console Output]\r\n" + result.ToString());
}
}
}
catch (Exception e)
{
MelonLogger.LogError("Exception compiling!\r\nMessage: " + e.Message + "\r\nStack: " + e.StackTrace);
}
}
GUILayout.Label("<b>Using directives:</b>", null);
GUILayout.BeginHorizontal(null);
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(105) });
UsingInput = GUILayout.TextField(UsingInput, new GUILayoutOption[] { GUILayout.Width(150) });
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
AddUsing(UsingInput);
}
if (GUILayout.Button("<b><color=red>Clear All</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
ResetConsole();
}
GUILayout.EndHorizontal();
foreach (var asm in UsingDirectives)
{
GUILayout.Label(AsmToUsing(asm, true), null);
}
}
public override void Update() { }
private class VoidType
{
public static readonly VoidType Value = new VoidType();
private VoidType() { }
}
}
internal class ScriptEvaluator : Evaluator, IDisposable
{
private static readonly HashSet<string> StdLib =
new HashSet<string>(StringComparer.InvariantCultureIgnoreCase) { "mscorlib", "System.Core", "System", "System.Xml" };
private readonly TextWriter _logger;
public ScriptEvaluator(TextWriter logger) : base(BuildContext(logger))
{
_logger = logger;
ImportAppdomainAssemblies(ReferenceAssembly);
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
}
public void Dispose()
{
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
_logger.Dispose();
}
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
{
string name = args.LoadedAssembly.GetName().Name;
if (StdLib.Contains(name))
return;
ReferenceAssembly(args.LoadedAssembly);
}
private static CompilerContext BuildContext(TextWriter tw)
{
var reporter = new StreamReportPrinter(tw);
var settings = new CompilerSettings
{
Version = LanguageVersion.Experimental,
GenerateDebugInfo = false,
StdLib = true,
Target = Target.Library,
WarningLevel = 0,
EnhancedWarnings = false
};
return new CompilerContext(settings, reporter);
}
private static void ImportAppdomainAssemblies(Action<Assembly> import)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
string name = assembly.GetName().Name;
if (StdLib.Contains(name))
continue;
import(assembly);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Explorer
{
public class ScenePage : WindowPage
{
public static ScenePage Instance;
public override string Name { get => "Scene Explorer"; }
public PageHelper Pages = new PageHelper();
private float m_timeOfLastUpdate = -1f;
private const int PASSIVE_UPDATE_INTERVAL = 1;
private static bool m_getRootObjectsFailed;
private static string m_currentScene = "";
// gameobject list
private Transform m_currentTransform;
private readonly List<GameObjectCache> m_objectList = new List<GameObjectCache>();
// search bar
private bool m_searching = false;
private string m_searchInput = "";
private List<GameObjectCache> m_searchResults = new List<GameObjectCache>();
public override void Init()
{
Instance = this;
}
public void OnSceneChange()
{
m_currentScene = UnityHelpers.ActiveSceneName;
SetTransformTarget(null);
}
public void SetTransformTarget(Transform t)
{
m_currentTransform = t;
if (m_searching)
CancelSearch();
Update_Impl(true);
}
public void TraverseUp()
{
if (m_currentTransform.parent != null)
{
SetTransformTarget(m_currentTransform.parent);
}
else
{
SetTransformTarget(null);
}
}
public void Search()
{
m_searchResults = SearchSceneObjects(m_searchInput);
m_searching = true;
Pages.ItemCount = m_searchResults.Count;
}
public void CancelSearch()
{
m_searching = false;
if (m_getRootObjectsFailed && !m_currentTransform)
{
GetRootObjectsManual_Impl();
}
}
public List<GameObjectCache> SearchSceneObjects(string _search)
{
var matches = new List<GameObjectCache>();
foreach (var obj in Resources.FindObjectsOfTypeAll(ReflectionHelpers.GameObjectType))
{
var go = obj.TryCast<GameObject>();
if (go.name.ToLower().Contains(_search.ToLower()) && go.scene.name == m_currentScene)
{
matches.Add(new GameObjectCache(go));
}
}
return matches;
}
public override void Update()
{
if (m_searching) return;
if (Time.time - m_timeOfLastUpdate < PASSIVE_UPDATE_INTERVAL) return;
m_timeOfLastUpdate = Time.time;
Update_Impl();
}
private void Update_Impl(bool manual = false)
{
List<Transform> allTransforms = new List<Transform>();
// get current list of all transforms (either scene root or our current transform children)
if (m_currentTransform)
{
for (int i = 0; i < m_currentTransform.childCount; i++)
{
allTransforms.Add(m_currentTransform.GetChild(i));
}
}
else
{
if (!m_getRootObjectsFailed)
{
try
{
var scene = SceneManager.GetSceneByName(m_currentScene);
allTransforms.AddRange(scene.GetRootGameObjects()
.Select(it => it.transform));
}
catch
{
MelonLogger.Log("Exception getting root scene objects, falling back to backup method...");
m_getRootObjectsFailed = true;
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
else
{
if (!manual)
{
return;
}
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
Pages.ItemCount = allTransforms.Count;
int offset = Pages.CalculateOffsetIndex();
// sort by childcount
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_objectList.Clear();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < Pages.ItemCount; i++)
{
var child = allTransforms[i];
m_objectList.Add(new GameObjectCache(child.gameObject));
}
}
private IEnumerable<Transform> GetRootObjectsManual_Impl()
{
try
{
var array = Resources.FindObjectsOfTypeAll(ReflectionHelpers.TransformType);
var list = new List<Transform>();
foreach (var obj in array)
{
var transform = obj.TryCast<Transform>();
if (transform.parent == null && transform.gameObject.scene.name == m_currentScene)
{
list.Add(transform);
}
}
return list;
}
catch (Exception e)
{
MelonLogger.Log("Exception getting root scene objects (manual): "
+ e.GetType() + ", " + e.Message + "\r\n"
+ e.StackTrace);
return new Transform[0];
}
}
// --------- GUI Draw Function --------- //
public override void DrawWindow()
{
try
{
DrawHeaderArea();
GUILayout.BeginVertical(GUI.skin.box, null);
DrawPageButtons();
if (!m_searching)
{
DrawGameObjectList();
}
else
{
DrawSearchResultsList();
}
GUILayout.EndVertical();
}
catch
{
// supress
}
}
private void DrawHeaderArea()
{
GUILayout.BeginHorizontal(null);
// Current Scene label
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
SceneChangeButtons();
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.EndHorizontal();
// ----- GameObject Search -----
GUILayout.BeginHorizontal(GUI.skin.box, null);
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, null);
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Search();
}
GUILayout.EndHorizontal();
GUILayout.Space(5);
}
private void SceneChangeButtons()
{
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
var scenes = SceneManager.GetAllScenes().ToList();
if (scenes.Count > 1)
{
int changeWanted = 0;
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = -1;
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = 1;
}
if (changeWanted != 0)
{
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
index += changeWanted;
if (index > scenes.Count - 1)
{
index = 0;
}
else if (index < 0)
{
index = scenes.Count - 1;
}
m_currentScene = scenes[index].name;
}
}
}
private void DrawPageButtons()
{
GUILayout.BeginHorizontal(null);
Pages.DrawLimitInputArea();
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.scroll);
Update_Impl(true);
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.scroll);
Update_Impl(true);
}
}
GUILayout.EndHorizontal();
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
private void DrawGameObjectList()
{
if (m_currentTransform != null)
{
GUILayout.BeginHorizontal(null);
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
TraverseUp();
}
else
{
GUILayout.Label("<color=cyan>" + m_currentTransform.GetGameObjectPath() + "</color>",
new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 187f) });
}
UIHelpers.SmallInspectButton(m_currentTransform);
GUILayout.EndHorizontal();
}
else
{
GUILayout.Label("Scene Root GameObjects:", null);
if (m_getRootObjectsFailed)
{
if (GUILayout.Button("Update Root Object List (auto-update failed!)", null))
{
Update_Impl(true);
}
}
}
if (m_objectList.Count > 0)
{
for (int i = 0; i < m_objectList.Count; i++)
{
var obj = m_objectList[i];
if (obj == null) continue;
if (!obj.RefGameObject)
{
string label = "<color=red><i>null";
if (obj.RefGameObject != null)
{
label += " (Destroyed)";
}
label += "</i></color>";
GUILayout.Label(label, null);
}
else
{
UIHelpers.GOButton_Impl(obj.RefGameObject,
obj.EnabledColor,
obj.Label,
obj.RefGameObject.activeSelf,
SetTransformTarget,
true,
MainMenu.MainRect.width - 170);
}
}
}
}
private void DrawSearchResultsList()
{
if (GUILayout.Button("<- Cancel Search", new GUILayoutOption[] { GUILayout.Width(150) }))
{
CancelSearch();
}
GUILayout.Label("Search Results:", null);
if (m_searchResults.Count > 0)
{
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < m_searchResults.Count; i++)
{
var obj = m_searchResults[i];
if (obj.RefGameObject)
{
UIHelpers.GOButton_Impl(obj.RefGameObject,
obj.EnabledColor,
obj.Label,
obj.RefGameObject.activeSelf,
SetTransformTarget,
true,
MainMenu.MainRect.width - 170);
}
else
{
GUILayout.Label("<i><color=red>Null or destroyed!</color></i>", null);
}
}
}
else
{
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
}
}
// -------- Mini GameObjectCache class ---------- //
public class GameObjectCache
{
public GameObject RefGameObject;
public string Label;
public Color EnabledColor;
public int ChildCount;
public GameObjectCache(GameObject obj)
{
RefGameObject = obj;
ChildCount = obj.transform.childCount;
Label = (ChildCount > 0) ? "[" + obj.transform.childCount + " children] " : "";
Label += obj.name;
bool enabled = obj.activeSelf;
int childCount = obj.transform.childCount;
if (enabled)
{
if (childCount > 0)
{
EnabledColor = Color.green;
}
else
{
EnabledColor = UIStyles.LightGreen;
}
}
else
{
EnabledColor = Color.red;
}
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using System.Reflection;
using MelonLoader;
namespace Explorer
{
public class SearchPage : WindowPage
{
public static SearchPage Instance;
public override string Name { get => "Object Search"; }
private string m_searchInput = "";
private string m_typeInput = "";
private Vector2 resultsScroll = Vector2.zero;
public PageHelper Pages = new PageHelper();
private List<CacheObjectBase> m_searchResults = new List<CacheObjectBase>();
public SceneFilter SceneMode = SceneFilter.Any;
public TypeFilter TypeMode = TypeFilter.Object;
public enum SceneFilter
{
Any,
This,
DontDestroy,
None
}
public enum TypeFilter
{
Object,
GameObject,
Component,
Custom
}
public override void Init()
{
Instance = this;
}
public void OnSceneChange()
{
m_searchResults.Clear();
Pages.PageOffset = 0;
}
public override void Update()
{
}
private void CacheResults(IEnumerable results)
{
m_searchResults = new List<CacheObjectBase>();
foreach (var obj in results)
{
var toCache = obj;
if (toCache is Il2CppSystem.Object ilObject)
{
toCache = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Transform>()?.gameObject ?? ilObject;
}
var cache = CacheObjectBase.GetCacheObject(toCache);
m_searchResults.Add(cache);
}
Pages.ItemCount = m_searchResults.Count;
Pages.PageOffset = 0;
}
public override void DrawWindow()
{
try
{
// helpers
GUILayout.BeginHorizontal(GUI.skin.box, null);
GUILayout.Label("<b><color=orange>Helpers</color></b>", new GUILayoutOption[] { GUILayout.Width(70) });
if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) }))
{
//m_searchResults = GetInstanceClassScanner().ToList();
CacheResults(GetInstanceClassScanner());
}
GUILayout.EndHorizontal();
// search box
SearchBox();
// results
GUILayout.BeginVertical(GUI.skin.box, null);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", null);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
int count = m_searchResults.Count;
GUILayout.BeginHorizontal(null);
Pages.DrawLimitInputArea();
if (count > Pages.ItemsPerPage)
{
// prev/next page buttons
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.resultsScroll);
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.resultsScroll);
}
}
}
GUILayout.EndHorizontal();
resultsScroll = GUIUnstrip.BeginScrollView(resultsScroll);
var _temprect = new Rect(MainMenu.MainRect.x, MainMenu.MainRect.y, MainMenu.MainRect.width + 160, MainMenu.MainRect.height);
if (m_searchResults.Count > 0)
{
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
m_searchResults[i].Draw(MainMenu.MainRect, 0f);
}
}
else
{
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
}
GUIUnstrip.EndScrollView();
GUILayout.EndVertical();
}
catch
{
m_searchResults.Clear();
}
}
private void SearchBox()
{
GUILayout.BeginVertical(GUI.skin.box, null);
// ----- GameObject Search -----
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<b><color=orange>Search</color></b>", null);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.BeginHorizontal(null);
GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("Class Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
ClassFilterToggle(TypeFilter.Object, "Object");
ClassFilterToggle(TypeFilter.GameObject, "GameObject");
ClassFilterToggle(TypeFilter.Component, "Component");
ClassFilterToggle(TypeFilter.Custom, "Custom");
GUILayout.EndHorizontal();
if (TypeMode == TypeFilter.Custom)
{
GUILayout.BeginHorizontal(null);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) });
GUI.skin.label.alignment = TextAnchor.UpperLeft;
m_typeInput = GUILayout.TextField(m_typeInput, new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal(null);
GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
SceneFilterToggle(SceneFilter.Any, "Any", 60);
SceneFilterToggle(SceneFilter.This, "This Scene", 100);
SceneFilterToggle(SceneFilter.DontDestroy, "DontDestroyOnLoad", 140);
SceneFilterToggle(SceneFilter.None, "No Scene", 80);
GUILayout.EndHorizontal();
if (GUILayout.Button("<b><color=cyan>Search</color></b>", null))
{
Search();
}
GUILayout.EndVertical();
}
private void ClassFilterToggle(TypeFilter mode, string label)
{
if (TypeMode == mode)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.white;
}
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
{
TypeMode = mode;
}
GUI.color = Color.white;
}
private void SceneFilterToggle(SceneFilter mode, string label, float width)
{
if (SceneMode == mode)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.white;
}
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(width) }))
{
SceneMode = mode;
}
GUI.color = Color.white;
}
// -------------- ACTUAL METHODS (not Gui draw) ----------------- //
// ======= search functions =======
private void Search()
{
Pages.PageOffset = 0;
CacheResults(FindAllObjectsOfType(m_searchInput, m_typeInput));
}
private List<object> FindAllObjectsOfType(string searchQuery, string typeName)
{
Il2CppSystem.Type searchType = null;
if (TypeMode == TypeFilter.Custom)
{
try
{
if (ReflectionHelpers.GetTypeByName(typeName) is Type t)
{
searchType = Il2CppSystem.Type.GetType(t.AssemblyQualifiedName);
}
else
{
throw new Exception($"Could not find a Type by the name of '{typeName}'!");
}
}
catch (Exception e)
{
MelonLogger.Log("Exception getting Search Type: " + e.GetType() + ", " + e.Message);
}
}
else if (TypeMode == TypeFilter.Object)
{
searchType = ReflectionHelpers.ObjectType;
}
else if (TypeMode == TypeFilter.GameObject)
{
searchType = ReflectionHelpers.GameObjectType;
}
else if (TypeMode == TypeFilter.Component)
{
searchType = ReflectionHelpers.ComponentType;
}
if (!ReflectionHelpers.ObjectType.IsAssignableFrom(searchType))
{
if (searchType != null)
{
MelonLogger.LogWarning("Your Custom Class Type must inherit from UnityEngine.Object!");
}
return new List<object>();
}
var matches = new List<object>();
var allObjectsOfType = Resources.FindObjectsOfTypeAll(searchType);
//MelonLogger.Log("Found count: " + allObjectsOfType.Length);
int i = 0;
foreach (var obj in allObjectsOfType)
{
if (i >= 2000) break;
if (searchQuery != "" && !obj.name.ToLower().Contains(searchQuery.ToLower()))
{
continue;
}
if (searchType.FullName == ReflectionHelpers.ComponentType.FullName
&& ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
{
// Transforms shouldn't really be counted as Components, skip them.
// They're more akin to GameObjects.
continue;
}
if (SceneMode != SceneFilter.Any && !FilterScene(obj, this.SceneMode))
{
continue;
}
if (!matches.Contains(obj))
{
matches.Add(obj);
}
i++;
}
return matches;
}
public static bool FilterScene(object obj, SceneFilter filter)
{
GameObject go;
if (obj is Il2CppSystem.Object ilObject)
{
go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject;
}
else
{
go = (obj as GameObject) ?? (obj as Component).gameObject;
}
if (!go)
{
// object is not on a GameObject, cannot perform scene filter operation.
return false;
}
if (filter == SceneFilter.None)
{
return string.IsNullOrEmpty(go.scene.name);
}
else if (filter == SceneFilter.This)
{
return go.scene.name == UnityHelpers.ActiveSceneName;
}
else if (filter == SceneFilter.DontDestroy)
{
return go.scene.name == "DontDestroyOnLoad";
}
return false;
}
// ====== other ========
private static bool FilterName(string name)
{
// Don't really want these instances.
return !name.StartsWith("Mono")
&& !name.StartsWith("System")
&& !name.StartsWith("Il2CppSystem")
&& !name.StartsWith("Iced");
}
// credit: ManlyMarco (RuntimeUnityEditor)
public static IEnumerable<object> GetInstanceClassScanner()
{
var query = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(t => t.TryGetTypes())
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
var flags = BindingFlags.Public | BindingFlags.Static;
var flatFlags = flags | BindingFlags.FlattenHierarchy;
foreach (var type in query)
{
object obj = null;
try
{
var pi = type.GetProperty("Instance", flags);
if (pi == null)
{
pi = type.GetProperty("Instance", flatFlags);
}
if (pi != null)
{
obj = pi.GetValue(null);
}
else
{
var fi = type.GetField("Instance", flags);
if (fi == null)
{
fi = type.GetField("Instance", flatFlags);
}
if (fi != null)
{
obj = fi.GetValue(null);
}
}
}
catch { }
if (obj != null)
{
var t = ReflectionHelpers.GetActualType(obj);
if (!FilterName(t.FullName) || ReflectionHelpers.IsEnumerable(t) || ReflectionHelpers.IsCppEnumerable(t))
{
continue;
}
yield return obj;
}
}
}
}
}

View File

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public abstract class WindowPage
{
public virtual string Name { get; }
public Vector2 scroll = Vector2.zero;
public abstract void Init();
public abstract void DrawWindow();
public abstract void Update();
}
}