mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-04 12:32:23 +08:00
1.6.9
* Fix for games where patching Cursor methods fails. * Added backup attempt for loading Cursor module if not present. * HashSet collections are now supported by CacheList * try/catch for loading Mod Config
This commit is contained in:
454
src/Menu/MainMenu/Pages/ScenePage.cs
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454
src/Menu/MainMenu/Pages/ScenePage.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MelonLoader;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Explorer
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{
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public class ScenePage : WindowPage
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{
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public static ScenePage Instance;
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public override string Name { get => "Scene Explorer"; }
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public PageHelper Pages = new PageHelper();
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private float m_timeOfLastUpdate = -1f;
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private const int PASSIVE_UPDATE_INTERVAL = 1;
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private static bool m_getRootObjectsFailed;
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private static string m_currentScene = "";
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// gameobject list
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private Transform m_currentTransform;
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private readonly List<GameObjectCache> m_objectList = new List<GameObjectCache>();
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// search bar
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private bool m_searching = false;
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private string m_searchInput = "";
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private List<GameObjectCache> m_searchResults = new List<GameObjectCache>();
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public override void Init()
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{
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Instance = this;
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}
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public void OnSceneChange()
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{
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m_currentScene = UnityHelpers.ActiveSceneName;
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SetTransformTarget(null);
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}
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public void SetTransformTarget(Transform t)
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{
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m_currentTransform = t;
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if (m_searching)
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CancelSearch();
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Update_Impl(true);
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}
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public void TraverseUp()
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{
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if (m_currentTransform.parent != null)
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{
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SetTransformTarget(m_currentTransform.parent);
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}
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else
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{
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SetTransformTarget(null);
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}
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}
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public void Search()
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{
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m_searchResults = SearchSceneObjects(m_searchInput);
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m_searching = true;
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Pages.ItemCount = m_searchResults.Count;
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}
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public void CancelSearch()
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{
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m_searching = false;
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if (m_getRootObjectsFailed && !m_currentTransform)
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{
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GetRootObjectsManual_Impl();
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}
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}
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public List<GameObjectCache> SearchSceneObjects(string _search)
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{
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var matches = new List<GameObjectCache>();
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foreach (var obj in Resources.FindObjectsOfTypeAll(ReflectionHelpers.GameObjectType))
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{
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var go = obj.TryCast<GameObject>();
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if (go.name.ToLower().Contains(_search.ToLower()) && go.scene.name == m_currentScene)
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{
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matches.Add(new GameObjectCache(go));
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}
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}
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return matches;
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}
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public override void Update()
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{
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if (m_searching) return;
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if (Time.time - m_timeOfLastUpdate < PASSIVE_UPDATE_INTERVAL) return;
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m_timeOfLastUpdate = Time.time;
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Update_Impl();
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}
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private void Update_Impl(bool manual = false)
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{
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List<Transform> allTransforms = new List<Transform>();
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// get current list of all transforms (either scene root or our current transform children)
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if (m_currentTransform)
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{
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for (int i = 0; i < m_currentTransform.childCount; i++)
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{
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allTransforms.Add(m_currentTransform.GetChild(i));
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}
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}
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else
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{
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if (!m_getRootObjectsFailed)
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{
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try
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{
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var scene = SceneManager.GetSceneByName(m_currentScene);
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allTransforms.AddRange(scene.GetRootGameObjects()
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.Select(it => it.transform));
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}
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catch
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{
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MelonLogger.Log("Exception getting root scene objects, falling back to backup method...");
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m_getRootObjectsFailed = true;
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allTransforms.AddRange(GetRootObjectsManual_Impl());
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}
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}
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else
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{
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if (!manual)
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{
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return;
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}
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allTransforms.AddRange(GetRootObjectsManual_Impl());
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}
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}
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Pages.ItemCount = allTransforms.Count;
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int offset = Pages.CalculateOffsetIndex();
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// sort by childcount
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allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
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m_objectList.Clear();
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for (int i = offset; i < offset + Pages.ItemsPerPage && i < Pages.ItemCount; i++)
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{
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var child = allTransforms[i];
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m_objectList.Add(new GameObjectCache(child.gameObject));
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}
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}
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private IEnumerable<Transform> GetRootObjectsManual_Impl()
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{
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try
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{
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var array = Resources.FindObjectsOfTypeAll(ReflectionHelpers.TransformType);
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var list = new List<Transform>();
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foreach (var obj in array)
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{
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var transform = obj.TryCast<Transform>();
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if (transform.parent == null && transform.gameObject.scene.name == m_currentScene)
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{
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list.Add(transform);
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}
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}
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return list;
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}
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catch (Exception e)
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{
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MelonLogger.Log("Exception getting root scene objects (manual): "
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+ e.GetType() + ", " + e.Message + "\r\n"
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+ e.StackTrace);
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return new Transform[0];
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}
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}
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// --------- GUI Draw Function --------- //
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public override void DrawWindow()
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{
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try
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{
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DrawHeaderArea();
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GUILayout.BeginVertical(GUI.skin.box, null);
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DrawPageButtons();
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if (!m_searching)
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{
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DrawGameObjectList();
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}
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else
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{
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DrawSearchResultsList();
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}
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GUILayout.EndVertical();
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}
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catch
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{
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// supress
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}
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}
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private void DrawHeaderArea()
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{
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GUILayout.BeginHorizontal(null);
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// Current Scene label
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GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
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SceneChangeButtons();
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GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
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GUILayout.EndHorizontal();
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// ----- GameObject Search -----
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GUILayout.BeginHorizontal(GUI.skin.box, null);
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GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
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m_searchInput = GUILayout.TextField(m_searchInput, null);
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if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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Search();
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}
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GUILayout.EndHorizontal();
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GUILayout.Space(5);
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}
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private void SceneChangeButtons()
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{
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// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
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var scenes = SceneManager.GetAllScenes().ToList();
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if (scenes.Count > 1)
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{
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int changeWanted = 0;
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if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
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{
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changeWanted = -1;
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}
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if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
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{
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changeWanted = 1;
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}
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if (changeWanted != 0)
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{
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int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
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index += changeWanted;
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if (index > scenes.Count - 1)
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{
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index = 0;
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}
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else if (index < 0)
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{
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index = scenes.Count - 1;
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}
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m_currentScene = scenes[index].name;
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}
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}
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}
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private void DrawPageButtons()
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{
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GUILayout.BeginHorizontal(null);
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Pages.DrawLimitInputArea();
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if (Pages.ItemCount > Pages.ItemsPerPage)
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{
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if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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Pages.TurnPage(Turn.Left, ref this.scroll);
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Update_Impl(true);
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}
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Pages.CurrentPageLabel();
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if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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Pages.TurnPage(Turn.Right, ref this.scroll);
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Update_Impl(true);
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}
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}
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GUILayout.EndHorizontal();
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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}
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private void DrawGameObjectList()
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{
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if (m_currentTransform != null)
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{
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GUILayout.BeginHorizontal(null);
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if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
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{
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TraverseUp();
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}
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else
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{
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GUILayout.Label("<color=cyan>" + m_currentTransform.GetGameObjectPath() + "</color>",
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new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 187f) });
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}
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UIHelpers.SmallInspectButton(m_currentTransform);
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GUILayout.EndHorizontal();
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}
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else
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{
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GUILayout.Label("Scene Root GameObjects:", null);
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if (m_getRootObjectsFailed)
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{
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if (GUILayout.Button("Update Root Object List (auto-update failed!)", null))
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{
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Update_Impl(true);
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}
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}
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}
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if (m_objectList.Count > 0)
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{
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for (int i = 0; i < m_objectList.Count; i++)
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{
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var obj = m_objectList[i];
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if (obj == null) continue;
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if (!obj.RefGameObject)
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{
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string label = "<color=red><i>null";
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if (obj.RefGameObject != null)
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{
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label += " (Destroyed)";
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}
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label += "</i></color>";
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GUILayout.Label(label, null);
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}
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else
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{
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UIHelpers.GOButton_Impl(obj.RefGameObject,
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obj.EnabledColor,
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obj.Label,
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obj.RefGameObject.activeSelf,
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SetTransformTarget,
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true,
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MainMenu.MainRect.width - 170);
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}
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}
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}
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}
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private void DrawSearchResultsList()
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{
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if (GUILayout.Button("<- Cancel Search", new GUILayoutOption[] { GUILayout.Width(150) }))
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{
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CancelSearch();
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}
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GUILayout.Label("Search Results:", null);
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if (m_searchResults.Count > 0)
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{
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int offset = Pages.CalculateOffsetIndex();
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for (int i = offset; i < offset + Pages.ItemsPerPage && i < m_searchResults.Count; i++)
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{
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var obj = m_searchResults[i];
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if (obj.RefGameObject)
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{
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UIHelpers.GOButton_Impl(obj.RefGameObject,
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obj.EnabledColor,
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obj.Label,
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obj.RefGameObject.activeSelf,
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SetTransformTarget,
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true,
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MainMenu.MainRect.width - 170);
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}
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else
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{
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GUILayout.Label("<i><color=red>Null or destroyed!</color></i>", null);
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}
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}
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}
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else
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{
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GUILayout.Label("<color=red><i>No results found!</i></color>", null);
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}
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}
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// -------- Mini GameObjectCache class ---------- //
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public class GameObjectCache
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{
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public GameObject RefGameObject;
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public string Label;
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public Color EnabledColor;
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public int ChildCount;
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public GameObjectCache(GameObject obj)
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{
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RefGameObject = obj;
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ChildCount = obj.transform.childCount;
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Label = (ChildCount > 0) ? "[" + obj.transform.childCount + " children] " : "";
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Label += obj.name;
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bool enabled = obj.activeSelf;
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int childCount = obj.transform.childCount;
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if (enabled)
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{
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if (childCount > 0)
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{
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EnabledColor = Color.green;
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}
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else
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{
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EnabledColor = UIStyles.LightGreen;
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}
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}
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else
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{
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EnabledColor = Color.red;
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user