mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
Cleanup, use Time.realTimeSinceStartup instead of Time.time, add some stuff
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@ -61,17 +61,17 @@ namespace UnityExplorer.UI.Inspectors.CacheObject.Views
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// label
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KeyLabel = UIFactory.CreateLabel(keyGroup, "KeyLabel", "not set (key)", TextAnchor.MiddleLeft);
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KeyLabel = UIFactory.CreateLabel(keyGroup, "KeyLabel", "<i>empty</i>", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(KeyLabel.gameObject, minWidth: 50, flexibleWidth: 999, minHeight: 30);
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// Type label for input field
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KeyInputTypeLabel = UIFactory.CreateLabel(keyGroup, "InputTypeLabel", "not set", TextAnchor.MiddleLeft);
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KeyInputTypeLabel = UIFactory.CreateLabel(keyGroup, "InputTypeLabel", "<i>null</i>", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(KeyInputTypeLabel.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 30);
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// input field
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var keyInputObj = UIFactory.CreateInputField(keyGroup, "KeyInput", "not set", out KeyInputField);
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var keyInputObj = UIFactory.CreateInputField(keyGroup, "KeyInput", "empty", out KeyInputField);
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UIFactory.SetLayoutElement(keyInputObj, minHeight: 30, flexibleHeight: 0, flexibleWidth: 200);
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//KeyInputField.lineType = InputField.LineType.MultiLineNewline;
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KeyInputField.readOnly = true;
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@ -76,9 +76,9 @@ namespace UnityExplorer.UI.Inspectors
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return;
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}
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if (Time.time - timeOfLastUpdate > 1f)
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if (timeOfLastUpdate.OccuredEarlierThan(1))
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{
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timeOfLastUpdate = Time.time;
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timeOfLastUpdate = Time.realtimeSinceStartup;
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// Refresh children and components
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TransformTree.RefreshData(true, false);
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@ -6,6 +6,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Inspectors.CacheObject;
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using UnityExplorer.UI.Inspectors.CacheObject.Views;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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@ -82,7 +83,7 @@ namespace UnityExplorer.UI.Inspectors.IValues
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CacheEntries(value);
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TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.ParseFullType(type, true)}";
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TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.ParseFullType(type, false)}";
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}
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@ -196,7 +197,7 @@ namespace UnityExplorer.UI.Inspectors.IValues
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minHeight += cell.Rect.rect.height;
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}
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this.scrollLayout.minHeight = Math.Min(400f, minHeight);
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this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
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}
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private void SetCellLayout(CacheKeyValuePairCell cell)
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@ -6,6 +6,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Inspectors.CacheObject;
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using UnityExplorer.UI.Inspectors.CacheObject.Views;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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@ -36,20 +37,6 @@ namespace UnityExplorer.UI.Inspectors.IValues
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base.OnBorrowed(owner);
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}
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public override void SetLayout()
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{
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var minHeight = 5f;
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foreach (var cell in ListScrollPool.CellPool)
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{
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if (cell.Enabled)
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minHeight += cell.Rect.rect.height;
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}
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this.scrollLayout.minHeight = Math.Min(400f, minHeight);
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}
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public override void ReleaseFromOwner()
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{
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base.ReleaseFromOwner();
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@ -85,7 +72,7 @@ namespace UnityExplorer.UI.Inspectors.IValues
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CacheEntries(value);
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TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.ParseFullType(type, true)}";
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TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.ParseFullType(type, false)}";
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}
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//this.ScrollPoolLayout.minHeight = Math.Min(400f, 35f * values.Count);
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@ -144,6 +131,19 @@ namespace UnityExplorer.UI.Inspectors.IValues
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// List entry scroll pool
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public override void SetLayout()
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{
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var minHeight = 5f;
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foreach (var cell in ListScrollPool.CellPool)
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{
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if (cell.Enabled)
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minHeight += cell.Rect.rect.height;
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}
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this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
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}
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public void OnCellBorrowed(CacheListEntryCell cell)
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{
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@ -72,9 +72,14 @@ namespace UnityExplorer.UI.Inspectors.IValues
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public virtual GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateUIObject(this.GetType().Name, parent);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, true, true, true, true, 3, childAlignment: TextAnchor.MiddleLeft);
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UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(UIRoot, true, true, true, true, 3, childAlignment: TextAnchor.MiddleLeft);
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UIFactory.CreateLabel(UIRoot, "Label", "this is an ivalue", TextAnchor.MiddleLeft);
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UIFactory.CreateInputField(UIRoot, "InputFIeld", "...", out var input);
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UIFactory.SetLayoutElement(input.gameObject, minHeight: 25, flexibleHeight: 500);
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input.lineType = InputField.LineType.MultiLineNewline;
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input.gameObject.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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return UIRoot;
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}
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@ -18,7 +18,6 @@ namespace UnityExplorer.UI.Inspectors
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{
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public class ReflectionInspector : InspectorBase, IPoolDataSource<CacheMemberCell>, ICacheObjectController
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{
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// TODO
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public CacheObjectBase ParentCacheObject { get; set; }
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public bool StaticOnly { get; internal set; }
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@ -145,9 +144,9 @@ namespace UnityExplorer.UI.Inspectors
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return;
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}
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if (Time.time - timeOfLastUpdate > 1f)
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if (timeOfLastUpdate.OccuredEarlierThan(1))
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{
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timeOfLastUpdate = Time.time;
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timeOfLastUpdate = Time.realtimeSinceStartup;
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if (AutoUpdateWanted)
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UpdateDisplayedMembers();// true);
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