mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 07:56:41 +08:00
Use Tomlet, simplify panel data saving
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@ -12,10 +12,14 @@ namespace UnityExplorer.Config
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{
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public static class ConfigManager
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{
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internal static readonly Dictionary<string, IConfigElement> ConfigElements = new();
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internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new();
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// Each Mod Loader has its own ConfigHandler.
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// See the UnityExplorer.Loader namespace for the implementations.
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public static ConfigHandler Handler { get; private set; }
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// Actual UE Settings
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public static ConfigElement<KeyCode> Master_Toggle;
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public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
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public static ConfigElement<bool> Force_Unlock_Mouse;
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@ -26,22 +30,18 @@ namespace UnityExplorer.Config
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public static ConfigElement<bool> Log_Unity_Debug;
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public static ConfigElement<bool> Hide_On_Startup;
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public static ConfigElement<float> Startup_Delay_Time;
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public static ConfigElement<string> Reflection_Signature_Blacklist;
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// internal configs
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internal static InternalConfigHandler InternalHandler { get; private set; }
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internal static readonly Dictionary<UIManager.Panels, ConfigElement<string>> PanelSaveData = new();
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public static ConfigElement<string> ObjectExplorerData;
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public static ConfigElement<string> InspectorData;
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public static ConfigElement<string> CSConsoleData;
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public static ConfigElement<string> OptionsPanelData;
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public static ConfigElement<string> ConsoleLogData;
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public static ConfigElement<string> HookManagerData;
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public static ConfigElement<string> ClipboardData;
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internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
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internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new Dictionary<string, IConfigElement>();
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internal static ConfigElement<string> GetPanelSaveData(UIManager.Panels panel)
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{
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if (!PanelSaveData.ContainsKey(panel))
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PanelSaveData.Add(panel, new ConfigElement<string>(panel.ToString(), string.Empty, string.Empty, true));
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return PanelSaveData[panel];
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}
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public static void Init(ConfigHandler configHandler)
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{
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@ -124,16 +124,6 @@ namespace UnityExplorer.Config
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"Seperate signatures with a semicolon ';'.\r\n" +
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"For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",
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"");
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// Internal configs (panel save data)
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ObjectExplorerData = new ConfigElement<string>("ObjectExplorer", "", "", true);
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InspectorData = new ConfigElement<string>("Inspector", "", "", true);
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CSConsoleData = new ConfigElement<string>("CSConsole", "", "", true);
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OptionsPanelData = new ConfigElement<string>("OptionsPanel", "", "", true);
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ConsoleLogData = new ConfigElement<string>("ConsoleLog", "", "", true);
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HookManagerData = new ConfigElement<string>("HookManager", "", "", true);
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ClipboardData = new ConfigElement<string>("Clipboard", "", "", true);
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}
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}
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}
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@ -1,24 +1,22 @@
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using IniParser.Parser;
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.UI;
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using Tomlet;
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using Tomlet.Models;
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namespace UnityExplorer.Config
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{
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public class InternalConfigHandler : ConfigHandler
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{
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internal static IniDataParser _parser;
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internal static string INI_PATH;
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internal static string CONFIG_PATH;
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public override void Init()
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{
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INI_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.ini");
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_parser = new IniDataParser();
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_parser.Configuration.CommentString = "#";
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CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.cfg");
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}
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public override void LoadConfig()
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@ -37,32 +35,24 @@ namespace UnityExplorer.Config
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// Not necessary
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}
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public override T GetConfigValue<T>(ConfigElement<T> element)
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{
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// Not necessary, just return the value.
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return element.Value;
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}
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// Not necessary, just return the value.
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public override T GetConfigValue<T>(ConfigElement<T> element) => element.Value;
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public override void OnAnyConfigChanged()
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{
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SaveConfig();
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}
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// Always just auto-save.
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public override void OnAnyConfigChanged() => SaveConfig();
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public bool TryLoadConfig()
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{
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try
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{
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if (!File.Exists(INI_PATH))
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if (!File.Exists(CONFIG_PATH))
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return false;
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string ini = File.ReadAllText(INI_PATH);
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var data = _parser.Parse(ini);
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foreach (var config in data.Sections["Config"])
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TomlDocument document = TomlParser.ParseFile(CONFIG_PATH);
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foreach (var key in document.Keys)
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{
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if (ConfigManager.InternalConfigs.TryGetValue(config.KeyName, out IConfigElement configElement))
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configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType);
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var panelKey = (UIManager.Panels)Enum.Parse(typeof(UIManager.Panels), key);
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ConfigManager.GetPanelSaveData(panelKey).Value = document.GetString(key);
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}
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return true;
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@ -79,27 +69,11 @@ namespace UnityExplorer.Config
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if (UIManager.Initializing)
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return;
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var data = new IniParser.Model.IniData();
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data.Sections.AddSection("Config");
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var sec = data.Sections["Config"];
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var tomlDocument = TomlDocument.CreateEmpty();
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foreach (var entry in ConfigManager.InternalConfigs)
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sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
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tomlDocument.Put(entry.Key, entry.Value.BoxedValue as string, false);
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File.WriteAllText(INI_PATH, data.ToString());
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}
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public object StringToConfigValue(string value, Type elementType)
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{
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if (elementType.IsEnum)
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return Enum.Parse(elementType, value);
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else if (elementType == typeof(bool))
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return bool.Parse(value);
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else if (elementType == typeof(int))
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return int.Parse(value);
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else
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return value;
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File.WriteAllText(CONFIG_PATH, tomlDocument.SerializedValue);
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}
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}
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}
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