Use Tomlet, simplify panel data saving

This commit is contained in:
Sinai
2022-01-19 17:34:53 +11:00
parent c740c3c54d
commit 8fb7d87ca6
16 changed files with 64 additions and 165 deletions

View File

@ -92,19 +92,16 @@ namespace UnityExplorer.UI.Panels
protected GameObject uiRoot;
public RectTransform Rect;
public GameObject content;
public GameObject titleBar;
public abstract void ConstructPanelContent();
public virtual void OnFinishResize(RectTransform panel)
{
SaveToConfigManager();
SaveInternalData();
}
public virtual void OnFinishDrag(RectTransform panel)
{
SaveToConfigManager();
SaveInternalData();
}
public override void SetActive(bool active)
@ -115,7 +112,7 @@ namespace UnityExplorer.UI.Panels
base.SetActive(active);
if (!ApplyingSaveData)
SaveToConfigManager();
SaveInternalData();
if (NavButtonWanted)
{
@ -162,29 +159,30 @@ namespace UnityExplorer.UI.Panels
panel.localPosition = pos;
}
#region Save Data
// Save Data
public abstract void DoSaveToConfigElement();
public bool ApplyingSaveData { get; set; }
public void SaveToConfigManager()
public void SaveInternalData()
{
if (UIManager.Initializing)
return;
DoSaveToConfigElement();
SetSaveDataToConfigValue();
}
public abstract string GetSaveDataFromConfigManager();
public bool ApplyingSaveData { get; set; }
private void SetSaveDataToConfigValue() => ConfigManager.GetPanelSaveData(this.PanelType).Value = this.ToSaveData();
public virtual string ToSaveData()
{
try
{
return $"{ShouldSaveActiveState && Enabled}" +
$"|{Rect.RectAnchorsToString()}" +
$"|{Rect.RectPositionToString()}";
return string.Join("|", new string[]
{
$"{ShouldSaveActiveState && Enabled}",
Rect.RectAnchorsToString(),
Rect.RectPositionToString()
});
}
catch (Exception ex)
{
@ -193,7 +191,13 @@ namespace UnityExplorer.UI.Panels
}
}
public virtual void ApplySaveData(string data)
public virtual void ApplySaveData()
{
string data = ConfigManager.GetPanelSaveData(this.PanelType).Value;
ApplySaveData(data);
}
protected virtual void ApplySaveData(string data)
{
if (string.IsNullOrEmpty(data))
return;
@ -210,17 +214,14 @@ namespace UnityExplorer.UI.Panels
{
ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
SetTransformDefaults();
UIManager.Initializing = false;
DoSaveToConfigElement();
ConfigManager.InternalHandler.SaveConfig();
UIManager.Initializing = true;
SetSaveDataToConfigValue();
}
}
#endregion
// UI Construction
public abstract void ConstructPanelContent();
public void ConstructUI()
{
//this.Enabled = true;
@ -275,7 +276,7 @@ namespace UnityExplorer.UI.Panels
closeBtn.OnClick += () =>
{
UIManager.SetPanelActive(this.PanelType, false);
SaveToConfigManager();
SaveInternalData();
};
if (!CanDragAndResize)
@ -300,7 +301,7 @@ namespace UnityExplorer.UI.Panels
// apply panel save data or revert to default
try
{
ApplySaveData(GetSaveDataFromConfigManager());
ApplySaveData();
}
catch (Exception ex)
{
@ -320,7 +321,7 @@ namespace UnityExplorer.UI.Panels
// simple listener for saving enabled state
this.OnToggleEnabled += (bool val) =>
{
SaveToConfigManager();
SaveInternalData();
};
ApplyingSaveData = false;