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https://github.com/GrahamKracker/UnityExplorer.git
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Fix panel resizing on alternate monitors
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@ -11,6 +11,7 @@ using UnityExplorer.UI.Widgets;
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using UniverseLib.UI.Models;
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using UniverseLib.UI;
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using UniverseLib;
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using System.Collections;
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namespace UnityExplorer.UI.Panels
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{
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@ -150,8 +151,8 @@ namespace UnityExplorer.UI.Panels
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var pos = panel.localPosition;
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// Prevent panel going oustide screen bounds
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var halfW = Screen.width * 0.5f;
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var halfH = Screen.height * 0.5f;
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var halfW = DisplayManager.Width * 0.5f;
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var halfH = DisplayManager.Height * 0.5f;
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pos.x = Math.Max(-halfW - panel.rect.width + 50, Math.Min(pos.x, halfW - 50));
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pos.y = Math.Max(-halfH + 50, Math.Min(pos.y, halfH));
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@ -309,14 +310,7 @@ namespace UnityExplorer.UI.Panels
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SetTransformDefaults();
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}
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LayoutRebuilder.ForceRebuildLayoutImmediate(this.Rect);
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// ensure initialized position is valid
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EnsureValidSize();
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EnsureValidPosition(this.Rect);
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// update dragger and save data
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Dragger.OnEndResize();
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RuntimeProvider.Instance.StartCoroutine(LateSetupCoroutine());
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// simple listener for saving enabled state
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this.OnToggleEnabled += (bool val) =>
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@ -327,6 +321,18 @@ namespace UnityExplorer.UI.Panels
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ApplyingSaveData = false;
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}
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private IEnumerator LateSetupCoroutine()
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{
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yield return null;
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// ensure initialized position is valid
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EnsureValidSize();
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EnsureValidPosition(this.Rect);
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// update dragger and save data
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Dragger.OnEndResize();
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}
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public override void ConstructUI(GameObject parent) => ConstructUI();
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}
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@ -381,7 +387,7 @@ namespace UnityExplorer.UI.Panels
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return string.Format(CultureInfo.InvariantCulture, "{0},{1}", new object[]
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{
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rect.localPosition.x, rect.localPosition.y
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rect.anchoredPosition.x, rect.anchoredPosition.y
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});
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}
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@ -399,10 +405,10 @@ namespace UnityExplorer.UI.Panels
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if (split.Length != 2)
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throw new Exception($"stringPosition split is unexpected length: {split.Length}");
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Vector3 vector = rect.localPosition;
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Vector3 vector = rect.anchoredPosition;
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vector.x = float.Parse(split[0], CultureInfo.InvariantCulture);
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vector.y = float.Parse(split[1], CultureInfo.InvariantCulture);
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rect.localPosition = vector;
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rect.anchoredPosition = vector;
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}
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}
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