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almost done, just interactive unity structs and a few minor things to finish off.
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@ -41,7 +41,7 @@ namespace UnityExplorer.Inspectors.Reflection
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public override void CreateIValue(object value, Type fallbackType)
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{
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IValue = InteractiveValue.Create(value, fallbackType);
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IValue.OwnerCacheObject = this;
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IValue.Owner = this;
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}
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#region UI CONSTRUCTION
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