mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-03 03:52:28 +08:00
almost done, just interactive unity structs and a few minor things to finish off.
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@ -2,6 +2,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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@ -45,30 +46,28 @@ namespace UnityExplorer.Inspectors.Reflection
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public override void OnValueUpdated()
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{
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RefIEnumerable = Value as IEnumerable;
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RefIList = Value as IList;
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if (Value != null)
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{
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if (m_subContentParent.activeSelf)
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{
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GetCacheEntries();
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RefreshDisplay();
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}
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else
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m_recacheWanted = true;
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}
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else
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m_entries.Clear();
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base.OnValueUpdated();
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}
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if (!Value.IsNullOrDestroyed())
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{
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RefIEnumerable = Value as IEnumerable; // todo il2cpp
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RefIList = Value as IList;
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UpdateLabel();
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}
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else
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{
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m_baseLabel.text = base.GetLabelForValue();
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RefIEnumerable = null;
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RefIList = null;
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}
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if (m_subContentParent.activeSelf)
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{
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GetCacheEntries();
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RefreshDisplay();
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}
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else
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m_recacheWanted = true;
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public override void OnException(CacheMember member)
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{
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base.OnException(member);
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}
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private void OnPageTurned()
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@ -76,15 +75,24 @@ namespace UnityExplorer.Inspectors.Reflection
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RefreshDisplay();
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}
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internal void UpdateLabel()
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public override void RefreshUIForValue()
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{
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string count = "?";
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if (m_recacheWanted && RefIList != null)
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count = RefIList.Count.ToString();
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else if (!m_recacheWanted)
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count = m_entries.Count.ToString();
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GetDefaultLabel();
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m_baseLabel.text = $"[{count}] {m_richValueType}";
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if (Value != null)
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{
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string count = "?";
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if (m_recacheWanted && RefIList != null)
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count = RefIList.Count.ToString();
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else if (!m_recacheWanted)
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count = m_entries.Count.ToString();
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m_baseLabel.text = $"[{count}] {m_richValueType}";
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}
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else
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{
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m_baseLabel.text = DefaultLabel;
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}
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}
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public void GetCacheEntries()
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@ -99,6 +107,11 @@ namespace UnityExplorer.Inspectors.Reflection
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m_entries.Clear();
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}
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#if CPP
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if (RefIEnumerable == null && !Value.IsNullOrDestroyed())
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RefIEnumerable = EnumerateWithReflection();
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#endif
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if (RefIEnumerable != null)
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{
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int index = 0;
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@ -155,12 +168,94 @@ namespace UnityExplorer.Inspectors.Reflection
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{
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m_recacheWanted = false;
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GetCacheEntries();
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UpdateLabel();
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RefreshUIForValue();
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}
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RefreshDisplay();
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}
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#region CPP Helpers
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#if CPP
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// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
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private IEnumerable EnumerateWithReflection()
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{
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if (Value.IsNullOrDestroyed())
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return null;
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var genericDef = Value.GetType().GetGenericTypeDefinition();
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if (genericDef == typeof(Il2CppSystem.Collections.Generic.List<>))
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return CppListToMono(genericDef);
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else if (genericDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
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return CppHashSetToMono();
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else
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return CppIListToMono();
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}
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// List<T>.ToArray()
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private IEnumerable CppListToMono(Type genericTypeDef)
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{
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if (genericTypeDef == null) return null;
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return genericTypeDef
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.MakeGenericType(new Type[] { this.m_baseEntryType })
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.GetMethod("ToArray")
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.Invoke(Value, new object[0]) as IEnumerable;
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}
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// HashSet.GetEnumerator
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private IEnumerable CppHashSetToMono()
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{
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var set = new HashSet<object>();
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// invoke GetEnumerator
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var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
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// get the type of it
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var enumeratorType = enumerator.GetType();
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// reflect MoveNext and Current
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var moveNext = enumeratorType.GetMethod("MoveNext");
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var current = enumeratorType.GetProperty("Current");
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// iterate
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while ((bool)moveNext.Invoke(enumerator, null))
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set.Add(current.GetValue(enumerator));
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return set;
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}
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// IList.Item
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private IList CppIListToMono()
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{
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try
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{
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var genericType = typeof(List<>).MakeGenericType(new Type[] { this.m_baseEntryType });
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var list = (IList)Activator.CreateInstance(genericType);
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for (int i = 0; ; i++)
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{
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try
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{
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var itm = Value?.GetType()
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.GetProperty("Item")
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.GetValue(Value, new object[] { i });
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list.Add(itm);
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}
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catch { break; }
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}
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return list;
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}
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catch (Exception e)
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{
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ExplorerCore.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
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return null;
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}
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}
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#endif
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#endregion
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#region UI CONSTRUCTION
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internal GameObject m_listContent;
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@ -187,10 +282,10 @@ namespace UnityExplorer.Inspectors.Reflection
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var scrollRect = scrollObj.GetComponent<RectTransform>();
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scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
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m_listLayout = OwnerCacheObject.m_mainContent.GetComponent<LayoutElement>();
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m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
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m_listLayout.minHeight = 25;
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m_listLayout.flexibleHeight = 0;
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OwnerCacheObject.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
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Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
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var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
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scrollGroup.childForceExpandHeight = true;
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