mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-03 03:52:28 +08:00
almost done, just interactive unity structs and a few minor things to finish off.
This commit is contained in:
@ -6,7 +6,7 @@
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<!--<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>-->
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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@ -40,7 +40,7 @@
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
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<!-- <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> -->
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
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<DefineConstants>CPP,ML</DefineConstants>
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<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
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@ -49,7 +49,7 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<OutputPath>..\Release\UnityExplorer.MelonLoader.Mono\</OutputPath>
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<DefineConstants>MONO,ML</DefineConstants>
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<AssemblyName>UnityExplorer.ML.Mono</AssemblyName>
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@ -59,15 +59,16 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
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<!-- <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> -->
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
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<DefineConstants>CPP,BIE</DefineConstants>
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<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
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<IsCpp>true</IsCpp>
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<IsMelonLoader>false</IsMelonLoader>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<OutputPath>..\Release\UnityExplorer.BepInEx.Mono\</OutputPath>
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<DefineConstants>MONO,BIE</DefineConstants>
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<AssemblyName>UnityExplorer.BIE.Mono</AssemblyName>
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@ -89,7 +90,6 @@
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</Reference>
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</ItemGroup>
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<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
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<!--
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<ItemGroup Condition="'$(IsCpp)'=='false'">
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<Reference Include="UnityEngine">
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<HintPath>..\lib\UnityEngine.dll</HintPath>
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@ -99,26 +99,14 @@
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<HintPath>..\lib\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>..\lib\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>-->
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</ItemGroup>
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<!-- MelonLoader Mono refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
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<Reference Include="MelonLoader.ModHandler">
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<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath>$(MLMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference> -->
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<Reference Include="UnityEngine">
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<!--<Reference Include="UnityEngine">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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@ -149,7 +137,7 @@
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.ImageConversionModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</Reference>-->
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</ItemGroup>
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<!-- BepInEx Mono refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
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@ -161,15 +149,7 @@
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath>$(BIEMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference> -->
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<Reference Include="UnityEngine.AssetBundleModule">
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<!--<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.AssetBundleModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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@ -204,7 +184,7 @@
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.ImageConversionModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</Reference>-->
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</ItemGroup>
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<!-- MelonLoader Il2Cpp refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
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@ -346,7 +326,9 @@
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<Compile Include="Inspectors\GameObjects\GameObjectControls.cs" />
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<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveBool.cs" />
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<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveDictionary.cs" />
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<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveEnum.cs" />
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<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveEnumerable.cs" />
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<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveFlags.cs" />
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<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveNumber.cs" />
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<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveString.cs" />
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<Compile Include="UI\ForceUnlockCursor.cs" />
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