Make sure mouse is in target display for resize/dragging/panel operations

This commit is contained in:
Sinai
2022-01-23 23:08:34 +11:00
parent 96a1cc69fb
commit 97a82c1661
3 changed files with 6 additions and 1 deletions

View File

@ -33,7 +33,8 @@ namespace UnityExplorer.UI.Panels
return;
// if the user is clicking
if (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1))
if (DisplayManager.MouseInTargetDisplay
&& (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1)))
{
int count = UIManager.PanelHolder.transform.childCount;
var mousePos = DisplayManager.MousePosition;