mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-04 12:32:23 +08:00
Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start
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@ -8,13 +8,14 @@ using UnityExplorer.Inspectors;
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using System.IO;
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using UnityExplorer.Unstrip;
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using UnityEngine.SceneManagement;
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using UnityExplorer.Helpers;
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namespace UnityExplorer
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{
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.0.1";
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public const string VERSION = "3.0.2";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
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@ -41,6 +42,10 @@ namespace UnityExplorer
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Instance = this;
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#if CPP
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ReflectionHelpers.TryLoadGameModules();
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#endif
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if (!Directory.Exists(EXPLORER_FOLDER))
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Directory.CreateDirectory(EXPLORER_FOLDER);
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