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Update to UniverseLib 1.2, cleanups
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@ -9,7 +9,9 @@ using UnityExplorer.Hooks;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib.UI;
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using UniverseLib.UI.Models;
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using UniverseLib.UI.Widgets;
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using UniverseLib.UI.Widgets.ScrollView;
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namespace UnityExplorer.UI.Panels
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{
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@ -81,7 +83,7 @@ namespace UnityExplorer.UI.Panels
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{
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// ~~~~~~~~~ Active hooks scroll pool
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currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.content);
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currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.uiRoot);
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UIFactory.SetLayoutElement(currentHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(currentHooksPanel, true, true, true, true);
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@ -107,7 +109,7 @@ namespace UnityExplorer.UI.Panels
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// ~~~~~~~~~ Add hooks panel
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addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.content);
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addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.uiRoot);
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UIFactory.SetLayoutElement(addHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(addHooksPanel, true, true, true, true);
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@ -134,7 +136,7 @@ namespace UnityExplorer.UI.Panels
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// ~~~~~~~~~ Hook source editor panel
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editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.content);
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editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.uiRoot);
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UIFactory.SetLayoutElement(editorPanel, flexibleHeight: 9999, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(editorPanel, true, true, true, true);
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