mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-12 23:06:56 +08:00
Line numbers and startup script
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@ -36,6 +36,8 @@ namespace UnityExplorer.UI.CSConsole
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public static bool EnableAutoIndent { get; private set; } = true;
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public static bool EnableSuggestions { get; private set; } = true;
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internal static string ScriptsFolder => Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Scripts");
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internal static readonly string[] DefaultUsing = new string[]
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{
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"System",
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@ -56,6 +58,18 @@ namespace UnityExplorer.UI.CSConsole
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ResetConsole(false);
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// ensure the compiler is supported (if this fails then SRE is probably stubbed)
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Evaluator.Compile("0 == 0");
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if (!Directory.Exists(ScriptsFolder))
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Directory.CreateDirectory(ScriptsFolder);
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var startupPath = Path.Combine(ScriptsFolder, "startup.cs");
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if (File.Exists(startupPath))
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{
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ExplorerCore.Log($"Executing startup script from '{startupPath}'...");
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var text = File.ReadAllText(startupPath);
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Input.Text = text;
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Evaluate();
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}
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}
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catch (Exception ex)
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{
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@ -69,7 +83,7 @@ namespace UnityExplorer.UI.CSConsole
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SetupHelpInteraction();
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Panel.OnInputChanged += OnInputChanged;
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Panel.InputScroll.OnScroll += OnInputScrolled;
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Panel.InputScroller.OnScroll += OnInputScrolled;
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Panel.OnCompileClicked += Evaluate;
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Panel.OnResetClicked += ResetConsole;
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Panel.OnHelpDropdownChanged += HelpSelected;
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@ -317,7 +331,7 @@ namespace UnityExplorer.UI.CSConsole
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var charBot = charTop - CSCONSOLE_LINEHEIGHT;
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var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
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var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
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var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
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float diff = 0f;
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if (charTop > viewportMin)
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@ -337,7 +351,7 @@ namespace UnityExplorer.UI.CSConsole
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{
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settingCaretCoroutine = true;
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Input.Component.readOnly = true;
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RuntimeProvider.Instance.StartCoroutine(SetAutocompleteCaretCoro(caretPosition));
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RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
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}
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internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
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@ -352,7 +366,7 @@ namespace UnityExplorer.UI.CSConsole
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private static PropertyInfo selectionGuardPropInfo;
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private static IEnumerator SetAutocompleteCaretCoro(int caretPosition)
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private static IEnumerator SetCaretCoroutine(int caretPosition)
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{
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var color = Input.Component.selectionColor;
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color.a = 0f;
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@ -376,7 +390,6 @@ namespace UnityExplorer.UI.CSConsole
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settingCaretCoroutine = false;
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}
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#region Lexer Highlighting
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/// <summary>
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@ -384,43 +397,83 @@ namespace UnityExplorer.UI.CSConsole
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/// </summary>
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private static bool HighlightVisibleInput()
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{
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int startIdx = 0;
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int endIdx = Input.Text.Length - 1;
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int topLine = 0;
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// Calculate visible text if necessary
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if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
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if (string.IsNullOrEmpty(Input.Text))
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{
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topLine = -1;
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int bottomLine = -1;
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// the top and bottom position of the viewport in relation to the text height
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// they need the half-height adjustment to normalize against the 'line.topY' value.
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var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
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var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
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for (int i = 0; i < Input.TextGenerator.lineCount; i++)
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{
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var line = Input.TextGenerator.lines[i];
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// if not set the top line yet, and top of line is below the viewport top
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if (topLine == -1 && line.topY <= viewportMin)
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topLine = i;
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// if bottom of line is below the viewport bottom
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if ((line.topY - line.height) >= viewportMax)
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bottomLine = i;
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}
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topLine = Math.Max(0, topLine - 1);
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bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
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startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
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endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
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? Input.Text.Length - 1
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: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
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Panel.HighlightText.text = "";
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Panel.LineNumberText.text = "1";
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return false;
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}
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// Calculate the visible lines
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int topLine = -1;
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int bottomLine = -1;
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// the top and bottom position of the viewport in relation to the text height
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// they need the half-height adjustment to normalize against the 'line.topY' value.
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var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
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var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
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for (int i = 0; i < Input.TextGenerator.lineCount; i++)
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{
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var line = Input.TextGenerator.lines[i];
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// if not set the top line yet, and top of line is below the viewport top
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if (topLine == -1 && line.topY <= viewportMin)
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topLine = i;
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// if bottom of line is below the viewport bottom
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if ((line.topY - line.height) >= viewportMax)
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bottomLine = i;
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}
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topLine = Math.Max(0, topLine - 1);
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bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
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int startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
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int endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
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? Input.Text.Length - 1
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: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
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// Highlight the visible text with the LexerBuilder
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Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
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// Set the line numbers
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// determine true starting line number (not the same as the cached TextGenerator line numbers)
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int realStartLine = 0;
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for (int i = 0; i < startIdx; i++)
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{
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if (LexerBuilder.IsNewLine(Input.Text[i]))
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realStartLine++;
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}
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realStartLine++;
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char lastPrev = '\n';
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var sb = new StringBuilder();
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// append leading new lines for spacing (no point rendering line numbers we cant see)
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for (int i = 0; i < topLine; i++)
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sb.Append('\n');
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// append the displayed line numbers
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for (int i = topLine; i <= bottomLine; i++)
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{
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if (i > 0)
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lastPrev = Input.Text[Input.TextGenerator.lines[i].startCharIdx - 1];
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// previous line ended with a newline character, this is an actual new line.
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if (LexerBuilder.IsNewLine(lastPrev))
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{
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sb.Append(realStartLine.ToString());
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realStartLine++;
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}
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sb.Append('\n');
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}
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Panel.LineNumberText.text = sb.ToString();
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return ret;
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}
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