Line numbers and startup script

This commit is contained in:
Sinai
2021-06-20 19:06:52 +10:00
parent 830000b019
commit 9b42eef1b9
4 changed files with 163 additions and 49 deletions

View File

@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -18,10 +19,11 @@ namespace UnityExplorer.UI.Panels
public override int MinWidth => 750;
public override int MinHeight => 300;
public InputFieldScroller InputScroll { get; private set; }
public InputFieldRef Input => InputScroll.InputField;
public InputFieldScroller InputScroller { get; private set; }
public InputFieldRef Input => InputScroller.InputField;
public Text InputText { get; private set; }
public Text HighlightText { get; private set; }
public Text LineNumberText { get; private set; }
public Dropdown HelpDropdown { get; private set; }
@ -121,19 +123,53 @@ namespace UnityExplorer.UI.Panels
// Console Input
var inputArea = UIFactory.CreateUIObject("InputGroup", content);
UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
inputArea.AddComponent<Image>().color = Color.white;
inputArea.AddComponent<Mask>().showMaskGraphic = false;
// line numbers
var linesHolder = UIFactory.CreateUIObject("LinesHolder", inputArea);
var linesRect = linesHolder.GetComponent<RectTransform>();
linesRect.pivot = new Vector2(0, 1);
linesRect.anchorMin = new Vector2(0, 0);
linesRect.anchorMax = new Vector2(0, 1);
linesRect.sizeDelta = new Vector2(0, 305000);
linesRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, 50);
linesHolder.AddComponent<Image>().color = new Color(0.05f, 0.05f, 0.05f);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(linesHolder, true, true, true, true);
LineNumberText = UIFactory.CreateLabel(linesHolder, "LineNumbers", "1", TextAnchor.UpperCenter, Color.grey, fontSize: 16);
LineNumberText.font = UIManager.ConsoleFont;
// input field
int fontSize = 16;
var inputObj = UIFactory.CreateScrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
InputScroll = inputScroller;
var inputObj = UIFactory.CreateScrollInputField(inputArea, "ConsoleInput", ConsoleController.STARTUP_TEXT,
out var inputScroller, fontSize);
InputScroller = inputScroller;
ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
Input.OnValueChanged += InvokeOnValueChanged;
// move line number text with input field
linesRect.transform.SetParent(inputObj.transform.Find("Viewport"), false);
inputScroller.Slider.Scrollbar.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
inputScroller.Slider.Slider.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
void SetLinesPosition()
{
linesRect.anchoredPosition = new Vector2(linesRect.anchoredPosition.x, inputScroller.ContentRect.anchoredPosition.y);
//SetInputLayout();
}
InputText = Input.Component.textComponent;
InputText.supportRichText = false;
Input.PlaceholderText.fontSize = fontSize;
InputText.color = Color.clear;
Input.Component.customCaretColor = true;
Input.Component.caretColor = Color.white;
Input.PlaceholderText.fontSize = fontSize;
// Lexer highlight text overlay
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
@ -154,7 +190,19 @@ namespace UnityExplorer.UI.Panels
Input.PlaceholderText.font = UIManager.ConsoleFont;
HighlightText.font = UIManager.ConsoleFont;
RuntimeProvider.Instance.StartCoroutine(DelayedLayoutSetup());
}
private IEnumerator DelayedLayoutSetup()
{
yield return null;
SetInputLayout();
}
public void SetInputLayout()
{
Input.Rect.offsetMin = new Vector2(52, Input.Rect.offsetMin.y);
Input.Rect.offsetMax = new Vector2(2, Input.Rect.offsetMax.y);
}
}
}