* Reverted some unstrip fixes from 1.7.2 because it was causing more problems than it solved.
This commit is contained in:
sinaioutlander
2020-09-14 20:25:38 +10:00
parent 477a6859d7
commit 9bb3c77bae
26 changed files with 427 additions and 619 deletions

View File

@ -52,21 +52,6 @@ namespace Explorer
return m_scrollStack;
}
// ======== Fix for GUIUtility.ScreenToGuiPoint ========
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
{
return GUIClip.ClipToWindow(InternalScreenToWindowPoint(screenPoint));
}
private static Vector2 InternalScreenToWindowPoint(Vector2 screenPoint)
{
GUIUtility.InternalScreenToWindowPoint_Injected(ref screenPoint, out Vector2 result);
return result;
}
// ================= Fix for Space =================
public static void Space(float pixels)
{
GUIUtility.CheckOnGUI();
@ -82,7 +67,19 @@ namespace Explorer
}
}
// ================= Fix for BeginArea =================
// fix for repeatbutton
static public bool RepeatButton(Texture image, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(image), GUI.skin.button, options); }
static public bool RepeatButton(string text, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options); }
static public bool RepeatButton(GUIContent content, params GUILayoutOption[] options) { return DoRepeatButton(content, GUI.skin.button, options); }
static public bool RepeatButton(Texture image, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(image), style, options); }
static public bool RepeatButton(string text, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(text), style, options); }
// Make a repeating button. The button returns true as long as the user holds down the mouse
static public bool RepeatButton(GUIContent content, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(content, style, options); }
static bool DoRepeatButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{ return GUI.RepeatButton(LayoutUtilityUnstrip.GetRect(content, style, options), content, style); }
// Fix for BeginArea
static public void BeginArea(Rect screenRect) { BeginArea(screenRect, GUIContent.none, GUIStyle.none); }
static public void BeginArea(Rect screenRect, string text) { BeginArea(screenRect, GUIContent.Temp(text), GUIStyle.none); }
@ -92,6 +89,7 @@ namespace Explorer
static public void BeginArea(Rect screenRect, string text, GUIStyle style) { BeginArea(screenRect, GUIContent.Temp(text), style); }
static public void BeginArea(Rect screenRect, Texture image, GUIStyle style) { BeginArea(screenRect, GUIContent.Temp(image), style); }
// Begin a GUILayout block of GUI controls in a fixed screen area.
static public void BeginArea(Rect screenRect, GUIContent content, GUIStyle style)
{
GUILayoutGroup g = GUILayoutUtility.BeginLayoutArea(style, Il2CppType.Of<GUILayoutGroup>());
@ -106,6 +104,7 @@ namespace Explorer
GUI.BeginGroup(g.rect, content, style);
}
// Close a GUILayout block started with BeginArea
static public void EndArea()
{
if (Event.current.type == EventType.Used)
@ -115,7 +114,7 @@ namespace Explorer
GUI.EndGroup();
}
// ================= Fix for BeginGroup =================
// Fix for BeginGroup
public static void BeginGroup(Rect position) { BeginGroup(position, GUIContent.none, GUIStyle.none); }
public static void BeginGroup(Rect position, string text) { BeginGroup(position, GUIContent.Temp(text), GUIStyle.none); }
@ -152,196 +151,7 @@ namespace Explorer
GUIClip.Internal_Pop();
}
// ================= Fix for BeginVertical =================
public static void BeginVertical(params GUILayoutOption[] options) { BeginVertical(GUIContent.none, GUIStyle.none, options); }
public static void BeginVertical(GUIStyle style, params GUILayoutOption[] options) { BeginVertical(GUIContent.none, style, options); }
public static void BeginVertical(string text, GUIStyle style, params GUILayoutOption[] options) { BeginVertical(GUIContent.Temp(text), style, options); }
public static void BeginVertical(Texture image, GUIStyle style, params GUILayoutOption[] options) { BeginVertical(GUIContent.Temp(image), style, options); }
public static void BeginVertical(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
{
var g = GUILayoutUtility.BeginLayoutGroup(style, options, Il2CppType.Of<GUILayoutGroup>());
g.isVertical = true;
if (style != GUIStyle.none || content != GUIContent.none)
GUI.Box(g.rect, content, style);
}
public static void EndVertical()
{
GUILayoutUtility.EndLayoutGroup();
}
// ================= Fix for BeginHorizontal ==================
public static void BeginHorizontal(params GUILayoutOption[] options) { BeginHorizontal(GUIContent.none, GUIStyle.none, options); }
public static void BeginHorizontal(GUIStyle style, params GUILayoutOption[] options) { BeginHorizontal(GUIContent.none, style, options); }
public static void BeginHorizontal(string text, GUIStyle style, params GUILayoutOption[] options) { BeginHorizontal(GUIContent.Temp(text), style, options); }
public static void BeginHorizontal(Texture image, GUIStyle style, params GUILayoutOption[] options)
{ BeginHorizontal(GUIContent.Temp(image), style, options); }
public static void BeginHorizontal(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
{
GUILayoutGroup g = GUILayoutUtility.BeginLayoutGroup(style, options, Il2CppType.Of<GUILayoutGroup>());
g.isVertical = false;
if (style != GUIStyle.none || content != GUIContent.none)
GUI.Box(g.rect, content, style);
}
public static void EndHorizontal()
{
GUILayoutUtility.EndLayoutGroup();
}
// =========== Fix for GUI elements =============
static public void Label(Texture image, params GUILayoutOption[] options) { DoLabel(GUIContent.Temp(image), GUI.skin.label, options); }
static public void Label(string text, params GUILayoutOption[] options) { DoLabel(GUIContent.Temp(text), GUI.skin.label, options); }
static public void Label(GUIContent content, params GUILayoutOption[] options) { DoLabel(content, GUI.skin.label, options); }
static public void Label(Texture image, GUIStyle style, params GUILayoutOption[] options) { DoLabel(GUIContent.Temp(image), style, options); }
static public void Label(string text, GUIStyle style, params GUILayoutOption[] options) { DoLabel(GUIContent.Temp(text), style, options); }
// Make an auto-layout label.
static public void Label(GUIContent content, GUIStyle style, params GUILayoutOption[] options) { DoLabel(content, style, options); }
static void DoLabel(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{ GUI.Label(LayoutUtilityUnstrip.GetRect(content, style, options), content, style); }
static public void Box(Texture image, params GUILayoutOption[] options) { DoBox(GUIContent.Temp(image), GUI.skin.box, options); }
static public void Box(string text, params GUILayoutOption[] options) { DoBox(GUIContent.Temp(text), GUI.skin.box, options); }
static public void Box(GUIContent content, params GUILayoutOption[] options) { DoBox(content, GUI.skin.box, options); }
static public void Box(Texture image, GUIStyle style, params GUILayoutOption[] options) { DoBox(GUIContent.Temp(image), style, options); }
static public void Box(string text, GUIStyle style, params GUILayoutOption[] options) { DoBox(GUIContent.Temp(text), style, options); }
// Make an auto-layout box.
static public void Box(GUIContent content, GUIStyle style, params GUILayoutOption[] options) { DoBox(content, style, options); }
static void DoBox(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{ GUI.Box(LayoutUtilityUnstrip.GetRect(content, style, options), content, style); }
static public bool Button(Texture image, params GUILayoutOption[] options) { return DoButton(GUIContent.Temp(image), GUI.skin.button, options); }
static public bool Button(string text, params GUILayoutOption[] options) { return DoButton(GUIContent.Temp(text), GUI.skin.button, options); }
static public bool Button(GUIContent content, params GUILayoutOption[] options) { return DoButton(content, GUI.skin.button, options); }
static public bool Button(Texture image, GUIStyle style, params GUILayoutOption[] options) { return DoButton(GUIContent.Temp(image), style, options); }
static public bool Button(string text, GUIStyle style, params GUILayoutOption[] options) { return DoButton(GUIContent.Temp(text), style, options); }
// Make a single press button. The user clicks them and something happens immediately.
static public bool Button(GUIContent content, GUIStyle style, params GUILayoutOption[] options) { return DoButton(content, style, options); }
static bool DoButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{ return GUI.Button(LayoutUtilityUnstrip.GetRect(content, style, options), content, style); }
static public bool RepeatButton(Texture image, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(image), GUI.skin.button, options); }
static public bool RepeatButton(string text, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options); }
static public bool RepeatButton(GUIContent content, params GUILayoutOption[] options) { return DoRepeatButton(content, GUI.skin.button, options); }
static public bool RepeatButton(Texture image, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(image), style, options); }
static public bool RepeatButton(string text, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(text), style, options); }
// Make a repeating button. The button returns true as long as the user holds down the mouse
static public bool RepeatButton(GUIContent content, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(content, style, options); }
static bool DoRepeatButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{ return RepeatButton(LayoutUtilityUnstrip.GetRect(content, style, options), content, style); }
public static string TextField(string text, params GUILayoutOption[] options) { return DoTextField(text, -1, false, GUI.skin.textField, options); }
public static string TextField(string text, int maxLength, params GUILayoutOption[] options) { return DoTextField(text, maxLength, false, GUI.skin.textField, options); }
public static string TextField(string text, GUIStyle style, params GUILayoutOption[] options) { return DoTextField(text, -1, false, style, options); }
// Make a single-line text field where the user can edit a string.
public static string TextField(string text, int maxLength, GUIStyle style, params GUILayoutOption[] options) { return DoTextField(text, maxLength, false, style, options); }
public static string TextArea(string text, params GUILayoutOption[] options) { return DoTextField(text, -1, true, GUI.skin.textArea, options); }
public static string TextArea(string text, int maxLength, params GUILayoutOption[] options) { return DoTextField(text, maxLength, true, GUI.skin.textArea, options); }
public static string TextArea(string text, GUIStyle style, params GUILayoutOption[] options) { return DoTextField(text, -1, true, style, options); }
// Make a multi-line text field where the user can edit a string.
public static string TextArea(string text, int maxLength, GUIStyle style, params GUILayoutOption[] options) { return DoTextField(text, maxLength, true, style, options); }
static string DoTextField(string text, int maxLength, bool multiline, GUIStyle style, GUILayoutOption[] options)
{
int id = GUIUtility.GetControlID(FocusType.Keyboard);
GUIContent content;
Rect r;
if (GUIUtility.keyboardControl != id)
content = GUIContent.Temp(text);
else
content = GUIContent.Temp(text + GUIUtility.compositionString);
r = LayoutUtilityUnstrip.GetRect(content, style, options);
if (GUIUtility.keyboardControl == id)
content = GUIContent.Temp(text);
GUI.DoTextField(r, id, content, multiline, maxLength, style);
return content.text;
}
static public bool Toggle(bool value, Texture image, params GUILayoutOption[] options) { return DoToggle(value, GUIContent.Temp(image), GUI.skin.toggle, options); }
static public bool Toggle(bool value, string text, params GUILayoutOption[] options) { return DoToggle(value, GUIContent.Temp(text), GUI.skin.toggle, options); }
static public bool Toggle(bool value, GUIContent content, params GUILayoutOption[] options) { return DoToggle(value, content, GUI.skin.toggle, options); }
static public bool Toggle(bool value, Texture image, GUIStyle style, params GUILayoutOption[] options) { return DoToggle(value, GUIContent.Temp(image), style, options); }
static public bool Toggle(bool value, string text, GUIStyle style, params GUILayoutOption[] options) { return DoToggle(value, GUIContent.Temp(text), style, options); }
// Make an on/off toggle button.
static public bool Toggle(bool value, GUIContent content, GUIStyle style, params GUILayoutOption[] options) { return DoToggle(value, content, style, options); }
static bool DoToggle(bool value, GUIContent content, GUIStyle style, GUILayoutOption[] options)
{ return GUI.Toggle(LayoutUtilityUnstrip.GetRect(content, style, options), value, content, style); }
// =========== Fix for GUI.RepeatButton (not GUILayout) ===========
public static bool RepeatButton(Rect position, string text)
{
return DoRepeatButton(position, GUIContent.Temp(text), GUI.s_Skin.button, FocusType.Passive);
}
public static bool RepeatButton(Rect position, Texture image)
{
return DoRepeatButton(position, GUIContent.Temp(image), GUI.s_Skin.button, FocusType.Passive);
}
public static bool RepeatButton(Rect position, GUIContent content)
{
return DoRepeatButton(position, content, GUI.s_Skin.button, FocusType.Passive);
}
public static bool RepeatButton(Rect position, string text, GUIStyle style)
{
return DoRepeatButton(position, GUIContent.Temp(text), style, FocusType.Passive);
}
public static bool RepeatButton(Rect position, Texture image, GUIStyle style)
{
return DoRepeatButton(position, GUIContent.Temp(image), style, FocusType.Passive);
}
public static bool RepeatButton(Rect position, GUIContent content, GUIStyle style)
{
return DoRepeatButton(position, content, style, FocusType.Passive);
}
private static bool DoRepeatButton(Rect position, GUIContent content, GUIStyle style, FocusType focusType)
{
int id = GUIUtility.GetControlID(GUI.s_RepeatButtonHash, focusType, position);
switch (Event.current.GetTypeForControl(id))
{
case EventType.MouseDown:
// If the mouse is inside the button, we say that we're the hot control
if (position.Contains(Event.current.mousePosition))
{
GUIUtility.hotControl = id;
Event.current.Use();
}
return false;
case EventType.MouseUp:
if (GUIUtility.hotControl == id)
{
GUIUtility.hotControl = 0;
// If we got the mousedown, the mouseup is ours as well
// (no matter if the click was in the button or not)
Event.current.Use();
// But we only return true if the button was actually clicked
return position.Contains(Event.current.mousePosition);
}
return false;
case EventType.Repaint:
style.Draw(position, content, id, false, position.Contains(Event.current.mousePosition));
return id == GUIUtility.hotControl && position.Contains(Event.current.mousePosition);
}
return false;
}
// ================= Fix for BeginScrollView. =======================
// Fix for BeginScrollView.
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
@ -350,7 +160,7 @@ namespace Explorer
{
try
{
return GUIUnstrip.BeginScrollView(scroll, options);
return GUILayout.BeginScrollView(scroll, options);
}
catch
{
@ -382,7 +192,7 @@ namespace Explorer
if (!ScrollFailed)
{
GUIUnstrip.EndScrollView();
GUILayout.EndScrollView();
}
else if (!ManualUnstripFailed)
{